Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add nota-america/forgecat-agent-profiles --skill design-first-ui-prompting --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Design First Ui Prompting?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/nota-america-design-first-ui-prompting-cc4d65c5)More formats (shields.io, HTML) on the badges page.
---
name: design-first-ui-prompting
description: Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
---
# Design-First UI Prompting Skill
This skill is for **design-first prompting**: turn fuzzy ideas into a tight spec that produces consistent UI.
## Core principle
**Prompt like a design system, not a wish.**
## Prompt Structure (copy/paste)
Use this skeleton, then fill the blanks.
```text
GOAL
- What are we making? (e.g., landing page hero / onboarding / dashboard / carousel slide)
- Who is it for? (persona)
- What’s the success criteria? (clarity, conversion, vibe)
FORMAT
- Size/aspect: (e.g., 1080x1350)
- Safe margins: (e.g., 90px)
LAYOUT (wireframe in words)
- Grid: (e.g., Swiss 6-col)
- Placement: (e.g., type-left / image-right)
- Hierarchy: H1 → subhead → body → CTA
TYPE SYSTEM
- Font vibe: (e.g., Söhne / Neue Haas / SF Pro)
- Weights: (H1 700, body 400)
- Leading: (tight for H1, readable for body)
- Tracking: (micro labels wider)
COLOR + MATERIAL
- Background: (hex or description)
- Text: (white/ivory/charcoal)
- One accent only: (cyan/lime/purple)
- Texture: (subtle grain, no plastic HDR)
IMAGERY / UI STYLE
- UI style: (minimal / glass / editorial / playful 3D)
- If photo: lighting + crop + texture rules
- If 3D: materials + lighting + softness
COPY (render EXACTLY)
- Line 1:
- Line 2:
- ...
CONSTRAINTS (change 1–2 things only)
- FONT: ___
- STYLE: ___
- MODE: ___
NEGATIVE PROMPT
- No logos, no watermarks
- No extra text beyond provided lines
- No gibberish typography
```
## Rules that improve consistency
### 1) Lock one “system”, then iterate with variants
- First output: nail **layout + hierarchy + copy**.
- Variants: change **ONE variable** at a time:
- angle / crop
- accent color
- card arrangement
- background tone
### 2) Treat typography as fragile
If the model keeps misspelling:
- Use **2-pass workflow**:
1) Generate without text (reserve a clean text-safe area)
2) Typeset in Figma
### 3) Use “constraints cards”
When you want the model to obey a style:
- Add a small “Constraints” panel with explicit values.
- It anchors the output like a mini style guide.
Example:
```text
Constraints
FONT CANELA
STYLE MINIMAL
MODE DARK
```
### 4) Keep a local reference pack
Don’t ask the model to “remember” taste.
- Save references into a gitignored local reference folder, such as `refs/...`
- Point prompts to the reference style
## Fast iteration checklist (what to tweak)
- Spacing: margins, leading, baseline rhythm
- Contrast: background vs text
- Hierarchy: one hero line, one support line
- One accent only (don’t rainbow)
- Texture: add grain, remove smoothing
## Questions to ask (when user is vague)
- What’s the single message of this screen?
- What’s the hierarchy (H1 / sub / CTA)?
- Which style lane: minimal editorial vs playful 3D vs glass UI?
- Any must-keep constraints (font vibe, color, spacing, grid)?
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!