Skip to content
Back to skills

Create Game Vfx

ASecurity

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

  • 63 stars
  • 0 votes
  • 1 copy
  • 3 views
  • Added September 2, 2026
ai-agentsrailsapiperformance

Works with

  • api

Security analysis

A100/100

Scanned September 2, 2026

npx -y skills add nota-america/forgecat-agent-profiles --skill create-game-vfx --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Create Game Vfx?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Create Game Vfx
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/nota-america-create-game-vfx-321a2bd6/badge)](https://www.skillsdirectory.com/skills/nota-america-create-game-vfx-321a2bd6)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: create-game-vfx
description: Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
---

# Create Game VFX

Make the gameplay meaning visible before adding spectacle.

## Specify

For every effect define trigger, owner, duration, gameplay meaning, camera-distance silhouette, color hierarchy, spawn cap, cleanup rule, and reduced-motion equivalent. Separate telegraph, contact, success, failure, and lingering status visuals.

## Implement safely

Pool short-lived objects, reuse materials/geometry, cap particles, and avoid per-frame allocation. Use additive/transparency sparingly around important UI and targets. Make cleanup idempotent so reset, death, and pause cannot leak effects.

## Verify

Test overlaps, multiple targets, rapid repetition, pause/resume, lowest quality, reduced motion, and touch viewports. Sample the live encounter for warnings, draw calls, frame time, and visual readability.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.