Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.
Scanned 9/2/2026
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---
name: build-vesperfall-review-assets
description: Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.
---
# Build Vesperfall Review Assets
Create one reviewable asset pair without confusing catalog media, imported files, procedural factories, and future contracts.
## Workflow
1. Inspect repository truth before choosing a model path.
- Locate shipped PNG, FBX, GLB, textures, runtime factories, and declared-but-missing paths.
- Prefer a shipped FBX/GLB when it is the actual runtime source.
- Use `$img2threejs` only when reconstructing from an image in code. Never relabel imported geometry as img2threejs.
- Do not claim a GLB or texture exists because code declares a future URL.
2. Produce the transparent catalog reference.
- Reuse or derive from the production portrait when it already matches the asset identity.
- Normalize catalog copies to 512×512 RGBA unless the project contract says otherwise.
- Keep transparent corners and avoid baked floor, halo, or shadow.
- Store project-bound output under `public/asset-catalog/<category>/`.
3. Build the live model preview.
- Put loading/model construction in a small asset-specific module.
- Preserve runtime provenance in `userData`: source paths or factory, action count, sockets, and review-only status.
- Attach equipment to named sockets. Keep materials, renderer, mixers, events, and animation frames disposable.
- Frame from measured bounds. Ground from foot/contact geometry, not the lowest weapon tip.
4. Pair the catalog surfaces.
- Card/grid: transparent PNG only, with no canvas.
- Selected inspector: one live model canvas plus truthful format label.
- Add a button to an isolated preview or moveset route.
- Keep fallback media visible until WebGL/model loading is ready.
5. Build the isolated review route.
- Expose the real action library when clips exist.
- Provide restart, pause/play, action selection, drag rotation, source paths, and provenance.
- For procedural motions, mark runtime, contract, and candidate actions separately.
6. Validate before committing.
- Run `scripts/validate_pair.py <png> <model-source>`.
- Add inventory tests for exact paths, RGBA dimensions, preview kind, and route.
- Test every motion/contact point deterministically when grounding changes with animation.
- Run build, lint, full tests, and `git diff --check`.
- Use the Codex in-app browser only. Verify desktop and mobile, card PNG/no canvas, inspector model/one canvas, preview navigation, grounding, scroll, overflow, broken media, and console warnings/errors.
7. Commit the narrow task and hand off its exact SHA before deployment reconciliation.
Read [references/catalog-contract.md](references/catalog-contract.md) when changing catalog types, provenance language, or review-route behavior.
## Required reporting
Report:
- PNG path, dimensions, and alpha status
- model source or procedural factory
- whether the model is imported, runtime procedural, or review-only reconstruction
- preview route and available actions
- test/build/browser proof
- exact commit SHA
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