Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Scanned 9/10/2026
Install to Claude Code
npx -y skills add nexuslinkproductions/yuri-os --skill threejs-shaders --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: threejs-shaders
description: "Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials."
---
<!-- GENERATED:YURI-CODEX-SKILL-ADAPTER:v1 -->
# YURI skill adapter
Authoritative source: `skills/threejs-shaders/SKILL.md`
Authoritative source SHA-256: `6702267bd3ee70d458b54078211db36b1c3738c3faa0570e88e33dceaf478a4d`
Source class: `canonical`
Before acting, read the authoritative source file above completely from beginning to end. If the governed source is absent, run `node _SYSTEM/Scripts/skill-recall.mjs --show threejs-shaders` and read its complete verified output. Follow that source as the skill body; this adapter is a non-authoritative metadata-and-pointer projection.
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