Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Scanned 9/10/2026
Install to Claude Code
npx -y skills add nexuslinkproductions/yuri-os --skill threejs-animation --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: threejs-animation
description: "Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations."
---
<!-- GENERATED:YURI-CODEX-SKILL-ADAPTER:v1 -->
# YURI skill adapter
Authoritative source: `skills/threejs-animation/SKILL.md`
Authoritative source SHA-256: `b24dc96c7a854ab97fa797a8e20d6bf981f155dfc625fd1ef347042395b7754c`
Source class: `canonical`
Before acting, read the authoritative source file above completely from beginning to end. If the governed source is absent, run `node _SYSTEM/Scripts/skill-recall.mjs --show threejs-animation` and read its complete verified output. Follow that source as the skill body; this adapter is a non-authoritative metadata-and-pointer projection.
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