A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip.
Scanned 9/3/2026
Install to Claude Code
npx -y skills add nexu-io/open-design --skill webgl-pixel-reveal-gallery --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: webgl-pixel-reveal-gallery
description: |
A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip.
triggers:
- "pixel reveal gallery"
- "webgl gallery"
od:
mode: prototype
platform: web
scenario: design
preview:
type: html
entry: index.html
reload: debounce-100
design_system:
requires: false
craft:
requires: [animation-discipline]
---
# Pixel Reveal Gallery
Produce a single self-contained `index.html` — A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip.
## Why this is a powered artifact
OpenDesign detects `getContext('webgl2')` / heavy WebGL and renders this file in **powered preview** (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed.
## Resource map
```
webgl-pixel-reveal-gallery/
├── SKILL.md ← you're reading this
├── example.html ← the complete, working artifact (READ FIRST)
└── (assets, if any)
```
## Credits / attribution
- effect: J0SUKE / Codrops (MIT)
- imagery: Original (AI-generated)
Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).
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