A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or a retro-futuristic hero. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
Scanned 9/3/2026
Install to Claude Code
npx -y skills add nexu-io/open-design --skill webgl-neon-grid --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Webgl Neon Grid?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/nexu-io-webgl-neon-grid)More formats (shields.io, HTML) on the badges page.
---
name: webgl-neon-grid
description: |
A real-time synthwave scene — a perspective floor grid scrolling toward a
banded retro sun under a neon starfield, all from one fragment shader. No
textures. Rendered as a single self-contained `index.html`. Use when the
brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective
grid", "vaporwave", or a retro-futuristic hero. OpenDesign serves this in
powered-preview mode so the GPU stack actually runs.
triggers:
- "synthwave"
- "outrun"
- "retro 80s"
- "neon grid"
- "perspective grid"
- "vaporwave"
- "retrowave"
- "赛博"
- "蒸汽波"
od:
mode: prototype
platform: web
scenario: design
preview:
type: html
entry: index.html
reload: debounce-100
design_system:
requires: false
sections: [color, typography]
craft:
requires: [animation-discipline]
---
# Neon Grid Skill
Produce a single self-contained `index.html` that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top.
## Why this is a powered artifact
OpenDesign detects `getContext('webgl2')` and renders this file in **powered preview** — a cross-origin-isolated iframe with `allow-same-origin`. The full GPU pipeline is available; you do not need to work around the opaque sandbox.
## Resource map
```
webgl-neon-grid/
├── SKILL.md ← you're reading this
└── example.html ← a working synthwave grid + sun shader (READ FIRST)
```
## Workflow
### Step 0 — Read the reference
Read `example.html` end to end. Note the shape: a horizon split; **above** the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; **below** the horizon a perspective floor grid (`z = k / depth`, `x = uv.x * z`) that scrolls with time, its lines thinning and fading with distance. Everything is analytic — no raymarch needed.
### Step 1 — Choose the palette
Synthwave lives on its gradient:
- **Outrun** (default): magenta→indigo sky, orange→pink banded sun, cyan/magenta grid.
- **Vaporwave**: pastel teal + pink, softer sun, wider grid spacing.
- **Terminal**: near-monochrome green grid on black for a colder, hacker read.
### Step 2 — Build `index.html`
- One file, zero external requests. Fullscreen triangle + fragment shader.
- Project the floor with a simple perspective divide; derive grid lines from `abs(fract(gv) - 0.5)` and a distance-scaled line width so far lines don't alias.
- Fade the grid into a horizon haze and add a hot horizon band; band the sun with `sin(y * f)` cuts on its lower half.
- Compile shaders with error logging so a typo fails loudly, not silently black.
### Step 3 — Overlay + brand
- Map the accent colors to the active DESIGN.md when one is present; otherwise the outrun palette above, with the kicker in lime `#63fe13`.
- Headline ≤ 12ch plus one supporting line. Keep the horizon and sun as the hero.
### Step 4 — Self-review (P0)
- [ ] Renders continuously at ~60fps; the FPS badge updates.
- [ ] Grid reads as receding perspective and scrolls smoothly toward the horizon.
- [ ] Sun bands and horizon glow are visible; far grid lines fade without aliasing.
- [ ] Resizes crisply on window resize (no stretching / blur).
- [ ] Degrades to a message (not a blank page) if `webgl2` is unavailable.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!