Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

Back to skills

Surreal Pop Collage

ASecurity

把照片变成超现实波普拼贴画(surreal pop collage)——照片去色保留为"现实锚",背景替换为巨大平涂色形,全图只有一个"不可能的巨物"。当用户想要超现实拼贴、现实超现实化、小红书/抖音超现实海报、黑白照片+平涂色块的梦境感图片,或要把风景/人物/城市照做成超现实艺术时使用。

207 stars
0 votes
0 copies
2 views
Added 9/4/2026
documentation

Security Analysis

A100/100

Scanned 9/4/2026

Install to Claude Code

$npx -y skills add NeverSight/skills_feed --skill surreal-pop-collage --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Surreal Pop Collage?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Surreal Pop Collage
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/neversight-surreal-pop-collage/badge)](https://www.skillsdirectory.com/skills/neversight-surreal-pop-collage)

More formats (shields.io, HTML) on the badges page.

Download Zip
Files
SKILL.md
---
name: surreal-pop-collage
description: 把照片变成超现实波普拼贴画(surreal pop collage)——照片去色保留为"现实锚",背景替换为巨大平涂色形,全图只有一个"不可能的巨物"。当用户想要超现实拼贴、现实超现实化、小红书/抖音超现实海报、黑白照片+平涂色块的梦境感图片,或要把风景/人物/城市照做成超现实艺术时使用。
---

# 超现实波普拼贴 Surreal Pop Collage

**黑白现实、平涂梦境、一物不对劲、元素源于图、色从图中来。**

照片还是那张照片,但世界被换掉了:主体去色成黑白保留为"现实锚",背景被 2–3 个巨大平涂色形替换,全图只有**一个**不可能的巨物——超现实的全部力量在于"只有一处不对劲"。

## 决策优先级(冲突时按此顺序)

1. 锚点可识别——3 秒内认出原图主体,脸部核心区不许压元素
2. **只有一个不对劲**——巨物唯一;出现第二个不可能元素就删
3. 元素源于场景——巨物和色形都要能从原图/场景典故里指出处
4. 平涂纪律——色形无渐变、无立体阴影,这是和照片真实感对撞的关键
5. 明亮度——整体保持亮,禁止暗黑恐怖

## 授权与隐私

- 用户给了照片并要求生成/改造,即视为已授权调用生图服务,不再追问
- 只把最终 prompt 和参考图发给生图服务;不传播、不另存用户原图

## 第一步:场景卡

读原图,逐项写下:

- **锚点主体**:最有识别度的主体(人/物/景),位置与占比
- **区域边界**:天空/地面/水面/墙面等可被平涂替换的区域
- **原生色**:2–3 个主色(色形颜色的来源)
- **主导动势**:最强方向线(对角/纵深/视线)
- **场景典故**:若为文化地标,它最出名的一句话知识(巨物的首选来源)

## 第二步:色形推导(禁止默认红日蓝天)

- **形状**:圆(日/月)、拱、地平线色块、整面天空,选 2–3 个,贴合场景原有区域边界
- **颜色三选一策略**:①场景已有色提纯(草绿→翠绿) ②互补色对撞(暖橙场景→群青) ③情绪反转色(阴郁场景→明黄)
- 平涂无渐变

## 第三步:巨物选择(禁止默认海豚鲸鱼)

按优先级选**一个**:

0. **典故巨物(文化地标首选)**:从景点最出名的典故里选,但先翻译成"可见的物件或动作"——运石→船队拖石、渔隐→巨网罩园、贴水→离水漂浮、以壁为纸→真山从纸里晕出、碑刻→刻线流成真河。只取大众记忆点(3 秒要懂)。自检:能写出"白居易的灯笼升成月亮"这种一句话配文才算焊上
1. **场景元素荒诞化**:把图里已有的小东西放大到不合常理(咖啡杯大过楼房)
2. **语义最远物**:和场景距离最远的东西(沙漠里游泳的人)
3. **尺度颠倒**:人小物大或反之

## 第四步:小元素与涂鸦

- 成群小元素(飞鸟/落叶/纸船)3–5 个,大小梯度 100/60/30,沿一条弧线分布
- 白色手绘涂鸦线条 2–3 条(刷痕/波浪线/星星),做手工痕迹
- 禁止孤立单个装饰

## Prompt 编译器(四段式)

只写能变成像素的指令:

1. **风格定位**:`surreal pop collage, vertical 3:4`
2. **现实锚**:`keep the [主体] clearly recognizable but desaturated to black and white, preserving its texture`
3. **平涂世界与巨物**:`the background replaced by huge flat matte color shapes: [色形+颜色,按推导规则], one impossible giant element: [巨物,按选择规则], flat matte colors, no gradients`
4. **小元素与约束**:`[小元素群] in graduated sizes following an arc, a few white hand-drawn graffiti strokes, the black-and-white reality collides with the flat color world, no text, no watermark`

**范例**(纽约街景):`surreal pop collage, keep this city street canyon recognizable but desaturated to black and white, the sky replaced by one huge flat lemon-yellow plane purified from the taxis, the street replaced by a flat brick-red plane, one impossible giant element: a giant traffic light hanging between the towers like a chandelier, a flock of small pigeons in graduated sizes following an arc, a few white hand-drawn graffiti strokes, flat matte colors, no gradients, no text, no watermark`

## 纠偏(最多重生成一次,只修观察到的失败)

- **装饰和场景两张皮** → 检查每个元素是否写明源形关系(extend into / becomes / continues as)
- **太满/发闷** → 删一组元素,加大平涂安静区
- **巨物超过一个** → 删到只剩一个
- **渐变/立体阴影** → 加 `flat matte colors, no gradients, no shadows on the color shapes`
- **照搬参考图元素(红日/海豚/鲸鱼)** → 重做事先走色形推导和巨物选择,照抄即抄袭
- **文字乱码** → 中文移出 prompt 改后期代码排;英文单词保持 4–6 字母

## 硬禁忌

第二个不可能的巨物;色形渐变;立体阴影;进口素材;暗黑恐怖基调;装饰压脸;相框式整圈包围;满版纹理覆盖;中文文字进 prompt(必乱码,后期排);水印。

## 质量门(交付前逐项过)

- 3 秒内认出锚点?
- **全图只有一个"不对劲"?**
- 巨物能说出出处(场景元素/典故)?
- 色形颜色能从原图主色指出处?
- 平涂无渐变、无明暗立体?
- 小元素成群有梯度、沿弧线?
- 眯眼看:画面明亮,黑白现实与平涂梦境对撞清晰?

## 输出格式

默认只返回:生成的图 + 1–3 句创作思路(说清色形推导和巨物出处,不暴露完整 prompt)。用户明确要求时才附 prompt。

## 关联

本 skill 是 `maximalism` skill 变体 5 的独立精修版。需要拼贴海报(模切碎片+大字排版)见 `cutout-collage-poster` skill;需要更多变体与拼贴理论见 `maximalism` skill 的 references。

Attribution

NeverSightNeverSight
View sourceMore from NeverSight →
SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Related Skills

Context Fundamentals

Understand the components, mechanics, and constraints of context in agent systems. Use when designing agent architectures, debugging context-related failures, or optimizing context usage.

179001 votes

release-notes

Draft release notes and changelog entries from git history or merged PRs between two refs (tags/SHAs/branches), including breaking changes, migrations, and upgrade steps. Use when the user asks for release notes, changelog updates, or a GitHub Release draft.

1301 votes

docs-style-guide

Documentation style guide enforcer by @planetabhi. Applies and reviews the writing style guide when authoring or editing product documentation and tutorials. Use to check prose for voice, tense, word choice, inclusive language, formatting, code block, UI, Markdown, and number/date conventions.

11 votes

Caveman Help

Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".

1023330 votes

How It Works

Explain how claude-mem captures observations, when memory injection kicks in, and where data lives. Use when the user asks "how does claude-mem work?" or "what is this thing doing?".

942310 votes
View all in documentation →