Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

Back to skills

Odin

ASecurity

ODIN platform by 4Players - real-time voice chat SDKs, game server hosting, and video conferencing. Use when: building applications with voice chat (Unity, Unreal, Web, Swift, Node.js, C/C++), deploying game servers with ODIN Fleet, or integrating video conferencing with ODIN Rooms.

207 stars
0 votes
0 copies
2 views
Added 9/4/2026
devopsjavascriptjavaswiftc++reactvueangularnodenodejsdocker

Works with

cliapi

Security Analysis

A100/100

Scanned 9/4/2026

Install to Claude Code

$npx -y skills add NeverSight/skills_feed --skill odin --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Odin?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Odin
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/neversight-odin/badge)](https://www.skillsdirectory.com/skills/neversight-odin)

More formats (shields.io, HTML) on the badges page.

Download Zip
Files
SKILL.md
---
name: odin
description: "ODIN platform by 4Players - real-time voice chat SDKs, game server hosting, and video conferencing. Use when: building applications with voice chat (Unity, Unreal, Web, Swift, Node.js, C/C++), deploying game servers with ODIN Fleet, or integrating video conferencing with ODIN Rooms."
license: MIT
---

# ODIN Platform

ODIN is a real-time communication and game server infrastructure platform by 4Players. It provides voice chat SDKs for all major platforms, game server hosting, and browser-based video conferencing.

## Quick Reference

Use this guide to find the right reference for your task:

| Task | Reference |
|------|-----------|
| Unity voice chat | [references/voice-unity.md](references/voice-unity.md) |
| Unreal Engine voice chat | [references/voice-unreal.md](references/voice-unreal.md) |
| Web/browser voice chat | [references/voice-web.md](references/voice-web.md) |
| iOS/macOS voice chat | [references/voice-swift.md](references/voice-swift.md) |
| Node.js server-side voice | [references/voice-nodejs.md](references/voice-nodejs.md) |
| C/C++ native SDK | [references/voice-core.md](references/voice-core.md) |
| Game server deployment | [references/fleet.md](references/fleet.md) |
| Fleet CLI tool | [references/fleet-cli.md](references/fleet-cli.md) |
| Video conferencing rooms | [references/rooms.md](references/rooms.md) |
| Platform concepts & auth | [references/fundamentals.md](references/fundamentals.md) |
| Pricing details | [references/pricing.md](references/pricing.md) |

---

## ODIN Voice

Cross-platform real-time voice chat SDK for games and applications.

**Key Features:** 3D spatial audio, noise suppression, echo cancellation, low latency, cross-platform (mobile, web, desktop in same room), data channels for custom game data.

> **Version Note:** ODIN Voice 1.x and 2.x are **not interoperable**. All participants in a room must use the same major version.

### Unity SDK

Real-time voice chat for Unity games and XR experiences. Supports v1.x (stable, Unity 2019.4+) and v2.x (beta, Unity 2021.4+).

- **Reference**: [references/voice-unity.md](references/voice-unity.md)
- **v1.x docs**: [references/voice-unity-v1.md](references/voice-unity-v1.md)
- **v2.x docs**: [references/voice-unity-v2.md](references/voice-unity-v2.md)
- **Troubleshooting**: [references/voice-unity-troubleshooting.md](references/voice-unity-troubleshooting.md)

### Unreal Engine SDK

Voice chat plugin for Unreal Engine. Supports v1.x (UE 4.26+) and v2.x (UE 5.3+).

- **Reference**: [references/voice-unreal.md](references/voice-unreal.md)
- **v1.x docs**: [references/voice-unreal-v1.md](references/voice-unreal-v1.md)
- **v2.x docs**: [references/voice-unreal-v2.md](references/voice-unreal-v2.md)
- **Troubleshooting**: [references/voice-unreal-troubleshooting.md](references/voice-unreal-troubleshooting.md)

### Web/JavaScript SDK

Browser SDK for real-time voice chat with WebTransport/HTTP3. Supports NPM and CDN.

- **Reference**: [references/voice-web.md](references/voice-web.md)
- **Advanced patterns**: [references/voice-web-advanced.md](references/voice-web-advanced.md)
- **Audio processing**: [references/voice-web-audio-processing.md](references/voice-web-audio-processing.md)
- **Framework integration** (React, Vue, Angular): [references/voice-web-frameworks.md](references/voice-web-frameworks.md)

### Swift SDK (OdinKit)

Voice chat for iOS and macOS apps. Requires iOS 9+/macOS 10.15+, Swift 5.0+.

- **Reference**: [references/voice-swift.md](references/voice-swift.md)

### Node.js SDK

Server-side voice chat with native C++ bindings. For recording bots, AI voice assistants, server-side audio processing, and content moderation.

- **Reference**: [references/voice-nodejs.md](references/voice-nodejs.md)
- **Audio patterns**: [references/voice-nodejs-audio.md](references/voice-nodejs-audio.md)

### Core SDK (C/C++)

Low-level C API foundation for all ODIN Voice SDKs. For custom platform integrations or language bindings.

- **Reference**: [references/voice-core.md](references/voice-core.md)
- **v1.x docs**: [references/voice-core-v1.md](references/voice-core-v1.md)
- **v2.x docs**: [references/voice-core-v2.md](references/voice-core-v2.md)

---

## ODIN Fleet

Game server hosting and deployment platform with global infrastructure.

**Key Features:** Engine-agnostic architecture, automatic scaling, Docker and Steamworks image support, REST API and CLI for deployment automation, dashboard for monitoring/logging/backups.

- **Reference**: [references/fleet.md](references/fleet.md)
- **Deployment patterns**: [references/fleet-deployment.md](references/fleet-deployment.md)
- **Matchmaking**: [references/fleet-matchmaking.md](references/fleet-matchmaking.md)

### Fleet CLI

Command-line tool for managing Fleet resources. Supports automation, CI/CD pipelines, and scripted deployments.

- **Reference**: [references/fleet-cli.md](references/fleet-cli.md)
- **Advanced patterns**: [references/fleet-cli-advanced.md](references/fleet-cli-advanced.md)
- **CI/CD integration**: [references/fleet-cli-cicd.md](references/fleet-cli-cicd.md)

---

## ODIN Rooms

Browser-based, decentralized video conferencing with end-to-end encryption. GDPR compliant.

**Key Features:** Audio/video calls, text chat, screen sharing, whiteboard, custom branding, self-hosted or cloud-hosted.

- **Reference**: [references/rooms.md](references/rooms.md)

---

## Platform Fundamentals

Core concepts, authentication, pricing, and architecture that apply across all ODIN products.

- **Fundamentals**: [references/fundamentals.md](references/fundamentals.md)
- **Integration patterns**: [references/integration-patterns.md](references/integration-patterns.md)
- **Pricing details**: [references/pricing.md](references/pricing.md)

### Authentication

ODIN uses a two-level authentication system:

1. **Access Key** — API credential for generating tokens (server-side only, never expose to clients)
2. **Room Token** — JWT signed with Ed25519, used by clients to join rooms

> **CRITICAL**: Never embed access keys in client code in production. Generate room tokens on a server.

### Core Concepts

- **Rooms** — Virtual spaces where peers communicate
- **Peers** — Participants in a room, each with a unique peer ID
- **Media Streams** — Audio channels (microphone input/output)
- **Data Channels** — Custom binary/text data between peers

## Documentation

- **Main Docs**: https://docs.4players.io/
- **Voice SDK**: https://docs.4players.io/voice/
- **Fleet**: https://docs.4players.io/fleet/
- **Rooms**: https://docs.4players.io/rooms/
- **Discord**: https://4np.de/discord

Attribution

NeverSightNeverSight
View sourceMore from NeverSight →
SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Related Skills

Terraform Module Library

Build reusable Terraform modules for AWS, Azure, and GCP infrastructure following infrastructure-as-code best practices. Use when creating infrastructure modules, standardizing cloud provisioning, or implementing reusable IaC components.

397921 votes

sematext-otel

Wire a service's OpenTelemetry output to Sematext Cloud. Walks through region, App-type, instrumentation flow (managed OTLP endpoint vs Sematext Agent), and signal selection (traces/metrics/logs), then produces the exact env-var block and points at a runnable reference example in this repo. Invoke when instrumenting a new app for Sematext.

01 votes

Deployment Patterns

Deployment workflows, CI/CD pipeline patterns, Docker containerization, health checks, rollback strategies, and production readiness checklists for web applications. Use when setting up deployment infrastructure or planning releases.

2459130 votes

Babysit

Watch a pull request or review cycle until it is ready to merge. Use when asked to babysit, monitor, or keep checking PR comments, reviews, and CI until all actionable issues are resolved.

942310 votes

V7 Roster

Interact with the Paperclip control plane API for task coordination and governance. Use when checking assignments, updating issue status, posting comments, delegating work, managing routines, or calling Paperclip API endpoints.

805540 votes
View all in devops →