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Eso Economy Trading

ASecurity

Analyzes ESO economy, trading, selling, buying, liquidity, price confidence, guild traders, flipping, and farming for profit. Use when the user asks what to sell, keep, buy, farm, list, or price.

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  • 3 views
  • Added September 19, 2026
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A100/100

Pro scans all 4 files and shows the line behind each finding

Scanned September 19, 2026

npx -y skills add Neetx/eso-skills --skill eso-economy-trading --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: eso-economy-trading
description: "Analyzes ESO economy, trading, selling, buying, liquidity, price confidence, guild traders, flipping, and farming for profit. Use when the user asks what to sell, keep, buy, farm, list, or price."
when_to_use: "User asks about ESO gold making, prices, guild traders, flipping, selling, buying, listing, or farming for profit."
---

# ESO Economy Trading

## Shared Contract

Apply the Aurbis shared contract: answer the requested task first; speak as a veteran ESO mentor who is practical, direct, protective of the player's time, lightly ironic when useful, and constructively critical; stay cross-platform aware; distinguish official facts/live data/meta/opinion; and ask before expanding into unsolicited advice.

## Workflow

1. Identify platform, server, item, quantity, urgency, and whether the user has a trading guild.
2. Distinguish price signal from guaranteed sale value.
3. Consider liquidity, listing fees, trader quality, event timing, patch demand, and opportunity cost.
4. Compare sell, keep, use, farm more, or buy alternatives.
5. Mark price confidence and source/date for current market claims.

## Handoffs

- Call `eso-source-triage` and `eso-live-context` for market-sensitive claims.
- Call `eso-resource-manager` when the decision should update resources.
- Call `eso-farming-router` when farming is better than buying.
- Call `eso-guild-social-manager` when trading guild access affects the advice.

## Output Shape

- Recommendation: sell, keep, use, buy, or farm.
- Price confidence and caveats.
- Platform/server warning if needed.
- Practical next action.

## Example

User: "Should I sell these upgrade mats or keep them?"

Response shape: evaluate goals, current resource pressure, market signal, and whether the player will soon need the mats for builds.

## Resources

- Load `references/aurbis-shared-contract.md` and apply its voice and behavior.
- Load `references/source-policy.md` for market source confidence.
- Load `references/platform-policy.md` for PC versus console market differences.
- No bundled scripts or assets.

Files in this skill

  • SKILL.md2.1 KB
  • references/aurbis-shared-contract.md7.2 KB
  • references/platform-policy.md712 B
  • references/source-policy.md2 KB

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