Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

Back to skills

Remotion Markup

ASecurity

Content, animation and effects best practices

19 stars
0 votes
0 copies
0 views
Added 9/19/2026
ai-agentsgobashreactnodespring

Works with

cli

Security Analysis

A100/100

Scanned 9/19/2026

Install to Claude Code

$npx -y skills add muzimu217/ui-design-agent-kit --skill remotion-markup --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Remotion Markup?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Remotion Markup
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/muzimu217-remotion-markup/badge)](https://www.skillsdirectory.com/skills/muzimu217-remotion-markup)

More formats (shields.io, HTML) on the badges page.

Download Zip
Files
SKILL.md
---
name: remotion-markup
description: Content, animation and effects best practices
metadata:
  version: "4.0.520"
---

This is guidance for writing Remotion React Markup.
If this is not relevant, load Remotion Best Practices instead.

## Preserve user changes

Users may make edits in the code outside of the conversation.

If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.

## General rules

Drive animations using `useCurrentFrame()` and `interpolate()`.  
CSS `transition` or `animation` will not render correctly, they need to refactored.  
Tailwind animation class will not render correctly, they need to be refactored.

Use `Easing.bezier()` and `Easing.spring()` to customize timing.

Structure your markup according to Remotion Interactivity Best Practices

```tsx
import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";

export const FadeIn = () => {
  const frame = useCurrentFrame();

  return (
    <Interactive.Div
      name="Title"
      style={{
        opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Hello World!
    </Interactive.Div>
  );
};
```

Keep the `interpolate()` call inline in the `style` prop.
Use `scale`, `translate`, `rotate` CSS properties over `transform`.

```tsx
// 👍 Inline editable keyframes and transform shorthands
style={{
  scale: interpolate(frame, [0, 100], [0, 1], {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp',
    easing: Easing.spring({damping: 200}),
    output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
  }),
  translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp',
    easing: Easing.spring({damping: 200}),
  }),
  rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp',
    easing: Easing.spring({damping: 200}),
  }),
}}

// 👎 Non-inline values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);

style={{
  transform: `scale(${scale})`,
}}
```

## Assets

Place assets in the `public/` folder at your project root.
Use `staticFile()` to reference files from the `public/` folder.

## Media components

Add video and audio using `<Video>` and `<Audio>` from `@remotion/media`.  
Add images using the `<CanvasImage>` component.
Add animated GIFs, APNG, WebP or AVIF images using `<AnimatedImage>`, use `@remotion/gif` if not using Chrome.
Use `staticFile()` for files in `public/` or pass a remote URL directly:

```tsx
import { Audio, Video } from "@remotion/media";
import { staticFile, CanvasImage, AnimatedImage } from "remotion";

export const MyComposition = () => {
  return (
    <>
      <Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
      <Audio src={staticFile("audio.mp3")} />
      <CanvasImage
        src={staticFile("logo.png")}
        style={{ width: 100, height: 100 }}
      />
      <Video src="https://remotion.media/video.mp4" />
      <AnimatedImage src={staticFile('nyancat.gif')} />
    </>
  );
};
```

## Example scene

```tsx
import {
  AbsoluteFill,
  Easing,
  Interactive,
  interpolate,
  useCurrentFrame,
  useVideoConfig
} from "remotion";

export const Empty = () => {
  const {fps} = useVideoConfig();
  const frame = useCurrentFrame();

  return (
    <AbsoluteFill
      name="Scene"
      style={{
        display: 'flex',
        justifyContent: 'center',
        alignItems: 'center',
        backgroundColor: 'white'
      }}
    >
      <Interactive.Div
        name="Title"
        style={{
          opacity: interpolate(frame, [1 * fps, 2 * fps], [0, 1], {
            extrapolateRight: "clamp",
            extrapolateLeft: "clamp",
            easing: Easing.bezier(0.16, 1, 0.3, 1),
          }),
          fontSize: 88
        }}
      >
        Title
      </Interactive.Div>
      <Interactive.Div
        name="Subtitle"
        style={{
          opacity: interpolate(frame, [2 * fps, 3 * fps, 8 * fps, 10 * fps], [0, 1, 1, 0], {
            extrapolateRight: "clamp",
            extrapolateLeft: "clamp",
            easing: [Easing.bezier(0.16, 1, 0.3, 1), Easing.linear, Easing.bezier(0.16, 1, 0.3, 1)],
          }),
          fontSize: 32
        }}
      >
        Subtitle
      </Interactive.Div>
    </AbsoluteFill>
  );
}
```

## Delaying, trimming

Most components (`<AbsoluteFill>`, `<Interactive.*>` `<Img>`, `<AnimatedImage>`, `<CanvasImage>`, `<HtmlInCanvas>`, `<Solid>`, `<Sequence>` from `remotion`, `<Video>` and `<Audio>` from `@remotion/media`, `<Gif>`, and more) support the following props:

### from

```tsx
<Img from={1 * fps} {/* ... */}/>
<Video from={1 * fps} {/* ... */}/>
<Interactive.Div from={1 * fps} {/* ... */}/>
```

When the element starts appearing in the timelien.

### durationInFrames

```tsx
<Img durationInFrames={20 * fps} {/* ... */}/>
<Interactive.Div durationInFrames={20 * fps} {/* ... */}/>
```

For how long the layer plays in the timeline.  
For media, pass the natural duration of the media: `<Video durationInFrames={29.322 * fps}/>`

### `trimBefore`

Useful for components whose internal clock should start later:

```tsx
// Trim away first 2 seconds of footage
<Video trimBefore={2 * fps} {/* ... */} />

// `useCurrenFrame()` for children starts at `10 * fps`
<Sequence trimBefore={10 * fps} {/* ... */} />
```

### Fallback

If a component does not support these props, wrap it in`<Sequence>` from `remotion`, which has them.

- `layout="absolute-fill"` makes the Sequence behave like AbsoluteFill
- `layout="none"` is "headless" mode, no wrapper element is used.

## Maps

See [Remotion Maps](./remotion-maps/REFERENCE.md) if wanting to include maps in the video.

## Text highlights and annotations

See [text-highlights.md](text-highlights.md) for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes.

## Multi-scene videos

See [multi-scene-video.md](multi-scene-video.md) if planning to make a video with multiple subsequent scenes.

## Voiceover

See [voiceover.md](voiceover.md) for adding an AI-generated voiceover to Remotion compositions using ElevenLabs TTS.

## Embedding Videos

See [embedding-videos.md](embedding-videos.md) for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.

## Embedding Audio

See [audio.md](audio.md) for advanced audio features like trimming, volume, speed, pitch.

## Video editing

See [video-editing.md](video-editing.md) for structuring editable video timelines in Remotion Studio.

## Cropping

See [cropping.md](cropping.md) if needing to crop the visible rectangle of a component.

## Transitions

See [transitions.md](transitions.md) for scene transition patterns.

## Visual and pixel effects

When creating a visual effect, consider whether it is feasible using CSS and HTML, or whether a shader is needed.  
Order or preference:

1. Regular HTML + CSS or other web techniques
2. An effect applied to the element directly (`<Video>`, `<Img>`), or by wrapping the content in [`<HtmlInCanvas>`](html-in-canvas.md), which also accepts `effects`:

- A listed effect via [effects.md](effects.md)
- A custom `createEffect()` via [effects.md](effects.md) when no preset is available.

## 3D content

See [./3d.md](./3d.md) for 3D content in Remotion using Three.js and React Three Fiber.

## Sound effects

When needing to use sound effects, load the [./sfx.md](./sfx.md) file for more information.

## Audio visualization

When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./audio-visualization.md](./audio-visualization.md) file for more information.

## Maps

For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load [Remotion Maps](./remotion-maps/REFERENCE.md).

## Captions

When dealing with captions or subtitles, load the Remotion Captions skill for more information.

## Google Fonts

Is the recommended way to load fonts in Remotion. See [google-fonts.md](google-fonts.md) for how to load Google Fonts.

## Local fonts

See [local-fonts.md](local-fonts.md) for how to load local fonts.

## GIFs

See [gifs.md](gifs.md) for how to display GIFs synchronized with Remotion's timeline.

## Advanced Images

See [images.md](images.md) for sizing and positioning images, dynamic image paths, and getting image dimensions.

## Lottie animations

See [lottie.md](lottie.md) for embedding Lottie animations in Remotion.

## Timing

See [timing.md](timing.md) for more timing techniques for `interpolate()`.

## Parameterized videos

See [parameters.md](parameters.md) for making a composition parametrizable by adding a Zod schema.

## Measuring DOM nodes

See [measuring-dom-nodes.md](measuring-dom-nodes.md) for measuring DOM element dimensions in Remotion.

## Measuring text

See [measuring-text.md](measuring-text.md) for measuring text dimensions, fitting text to containers, and checking overflow.

## Using FFmpeg

For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./ffmpeg.md](./ffmpeg.md) file for more information.

## Silence detection

When needing to detect and trim silent segments from video or audio files, load the [./silence-detection.md](./silence-detection.md) file.

## Dynamic duration, dimensions and data

See [calculate-metadata.md](calculate-metadata.md) for dynamically set composition duration, dimensions, and props.

## Advanced compositions

See [compositions.md](compositions.md) for how to define stills, folders, default props and for how to nest compositions.

## Advanced sequencing

See [sequencing.md](sequencing.md) for more sequencing patterns - delay, trim, limit duration of items.

## Install modules

Use `npx remotion add` to add new packages with the right version:

```
npx remotion add @remotion/media
```

This goes for `@remotion/*` packages, `mediabunny`, `@mediabunny/*`, and `zod`.

## Previewing markup

```
npx remotion studio --no-open
```

This will start a long-running process and print the server URL for the preview.  
If server is already started, it will print the URL.
You can visit a specific composition by navigating to `/[composition-id]`, for example `http://localhost:3000/MapAnimation`.

## Optional: one-frame render check

You can render a single frame with the CLI to sanity-check layout, colors, or timing.  
Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.

```bash
npx remotion still [composition-id] --scale=0.25 --frame=30
```

At 30 fps, `--frame=30` is the one-second mark (`--frame` is zero-based).

Attribution

muzimu217muzimu217
View sourceMore from muzimu217 →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.

1023331 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

686011 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3331 votes

catchup

Recovers prior coding-agent session context by running `catchup <agent> --since-compact`, which extracts a clean summary of a previous Codex, Claude Code, Antigravity, OpenCode, or Pi Agent session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", or asks to recover/summarize a previous session before continuing. Do NOT use for the current conversation, git history, or any non-agent log.

611 votes

math-skill

A comprehensive mathematical reasoning skill for AI assistants — handles arithmetic to research-level problems with rigorous step-by-step reasoning, systematic verification, and transparent uncertainty handling

381 votes
View all in ai-agents →