Generates, stress-tests, and iteratively evolves ideas for a stated problem — product concepts, features, solution options, strategies — using research-grounded divergent/convergent agent loops: parallel persona generators (nominal-group simulation), independent judges scoring novelty, feasibility, impact, and fit on separate axes, and bounded recombination rounds gated by /confidence. Auto-triages run depth (quick in-context vs deep multi-agent; override with quick|deep). Use when brainstorm...
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---
name: ideate
description: >
Generates, stress-tests, and iteratively evolves ideas for a stated problem —
product concepts, features, solution options, strategies — using
research-grounded divergent/convergent agent loops: parallel persona
generators (nominal-group simulation), independent judges scoring novelty,
feasibility, impact, and fit on separate axes, and bounded recombination
rounds gated by /confidence. Auto-triages run depth (quick in-context vs
deep multi-agent; override with quick|deep). Use when brainstorming,
exploring solution options, or pressure-testing a concept. Triggers on
"brainstorm", "give me ideas", "help me come up with", "ideate on",
"what could we build", "/ideate".
disable-model-invocation: false
argument-hint: '[quick|deep] [--n <count>] [--no-framing] [<problem statement>]'
license: MIT
metadata:
author: mthines
version: '1.1.0'
workflow_type: orchestrator
tags:
- ideation
- brainstorming
- divergent-thinking
- idea-evaluation
- creativity
- agent-loops
- confidence-gate
- innovation
---
# Ideate
Turns a problem statement into a small set of validated, evolved ideas by simulating a nominal group of independent generators, scoring with independent judges, and breeding the winners — instead of asking one context for a list and polishing it.
> **This `SKILL.md` is a thin index.** Phase procedures live in `rules/*.md` and load on demand.
> The evidence behind every numerical default lives in [`references/ideation-research.md`](./references/ideation-research.md) — section references below (§) point there, and its defaults tables flag which numbers are study values vs the skill's own operationalizations.
## Contents
- [Mode Detection](#mode-detection)
- [Workflow](#workflow)
- [Quick vs deep](#quick-vs-deep)
- [Composition](#composition)
- [Core Principles](#core-principles)
- [Self-Improvement](#self-improvement)
- [Anti-patterns](#anti-patterns)
- [Definition of Done](#definition-of-done)
---
## Mode Detection
Parse `$ARGUMENTS`:
| Mode | Default | Trigger |
| ------- | ------- | ---------------------------------------------------- |
| `quick` | | `quick` token, or auto-triage says small. |
| `deep` | | `deep` token, or auto-triage says open-ended. |
| auto | **yes** | No mode token — run the depth triage table below. |
| Flag | Default | Meaning |
| -------------- | ------- | -------------------------------------------------------- |
| `--n <count>` | unset | Optional **cap** on the Lead-finalists list. Unset by default — the finalist count is emergent from the quality bar (see [`idea-scoring.md`](./rules/idea-scoring.md) § Selection rules). `--n` only narrows; it never manufactures finalists the bar did not admit. |
| `--no-framing` | off | Skip Phase 1 (problem is already well-framed). |
Everything else in `$ARGUMENTS` is the problem statement.
If it is missing, ask for it — never ideate on a guessed problem.
### Depth triage (auto mode)
First match wins:
| # | Signal | Depth |
| - | ----------------------------------------------------------------------------------------------------- | ------- |
| 1 | User asks for thorough / extensive / "really new" ideas, or the problem combines ≥ 2 domains ("X meets Y"). | `deep` |
| 2 | Outcome is a product, business, strategy, or roadmap decision. | `deep` |
| 3 | Problem is a local decision: naming, small feature shape, workaround, single component. | `quick` |
| 4 | User is mid-conversation and wants options fast ("any ideas?", "what do you think?"). | `quick` |
| 5 | Unsure. | `quick`, and name the escalation path: "run `/ideate deep <problem>` for the full pipeline". |
Cost expectation: a deep run with a typical 2–4-idea finalist band dispatches ~17 subagents (2 bursts × 5 generators, 1 pool judge, 1 breeder, 1 variant judge, 3 panel judges, 1 pre-mortem) — prefer `quick` for casual or budget-sensitive asks. A richer pool that admits more finalists adds only panel-judge cost, not generation cost.
---
## Workflow
| Phase | Name | Rule file | Gate |
| ----- | ---------------- | ---------------------------------------------------------------------- | ------------------------------------------------------------------------------------------ |
| 0 | Intake & triage | (inline below) | Problem restated in one sentence; success criterion named; depth chosen; lessons read. |
| 1 | Frame | (inline below) | 3–5 "How Might We" framings at different widths; one selected and logged. |
| 2 | Diverge | [`rules/divergence.md`](./rules/divergence.md) | Pool ≥ 12 (quick) / ≥ 25 (deep) unique ideas; zero evaluation happened during generation. |
| 3 | Score | [`rules/idea-scoring.md`](./rules/idea-scoring.md) | Every pooled idea scored on 4 independent axes by a non-generator judge. |
| 4 | Evolve | [`rules/evolution-loop.md`](./rules/evolution-loop.md) | ≤ 3 rounds; stopped on flat external scores, never on self-assessed improvement. |
| 5 | Validate | [`rules/idea-scoring.md`](./rules/idea-scoring.md) § Finalist validation | Every finalist has an executability probe; `confidence(analysis)` ≥ 70 on the recommendation. |
| 6 | Report | [`templates/ideation-report.md`](./templates/ideation-report.md) | Report emitted; finalist count reflects the quality bar; high-novelty wildcard included; "Ideas worth revisiting" filled; verdict question asked. |
| 7 | Learn | [`rules/self-improvement-loop.md`](./rules/self-improvement-loop.md) | Lessons written — mechanics only, never idea content. |
### Phase 0 — Intake & triage
1. Read lessons (advisory input for *mechanics only* — see the hard invariant under Self-Improvement).
Narrow-to-broad LoreKit fan-out; skipped with one report line if `memory.*` is not connected:
```text
memory.list { scope: "repo::{owner}/{repo}", tags: ["loop::ideate-lessons"], limit: 50 }
memory.list { scope: "global", tags: ["loop::ideate-lessons"], limit: 50 }
```
2. Restate the problem in one sentence and name the success criterion — what makes an idea "good" here (cheapest, most novel, shippable this week, …).
3. Run the depth triage table unless a mode token was given.
4. If the user supplied seed ideas, add them to the pool unlabeled — judges must not know which ideas are the user's.
### Phase 1 — Frame
Problem framing measurably shapes ideation breadth and direction (§2.5) — skip only with `--no-framing`.
1. Generate 3–5 "How Might We" framings at deliberately different widths, from the literal ask to the underlying job-to-be-done — the width variation is the evidenced part (§2.5); the HMW phrasing is convention.
2. Interactive session → ask the user to pick one (a single batched question).
Autonomous or backgrounded → pick the framing one step wider than the literal ask, and log the choice in the report.
---
## Quick vs deep
| Aspect | `quick` | `deep` |
| --------------- | ---------------------------------------------------------------- | --------------------------------------------------------------------------- |
| Generation | In-context, 2 bursts × 8 ideas, operators rotated per burst. | 5 parallel persona subagents × 6 ideas per burst, ≥ 2 bursts (§1.4, §4.4). |
| Fixation guard | Operator switch + "what has NOT been said yet" reseed (§1.5). | Independent contexts — the structural fix (§4.3). |
| Judging | Separate in-context pass with rubric, order-swapped pairwise. | Fresh judge subagent; panel of 3 judges for finalists (§4.7). |
| Evolution | ≤ 1 round. | ≤ 3 rounds (§5.1). |
| Report | Inline. | Inline + written to `.agent/ideate/<yyyy-mm-dd>-<slug>.md`. |
---
## Composition
| Skill | When | Call |
| ------------------- | --------------------------------------------------------------- | ----------------------------------------------------------- |
| `confidence` | Phase 5, on the finalist recommendation. | `Skill("confidence", "analysis")` |
| `critical` | Deep mode, top finalist (automatic); any finalist on request. | `Skill("critical", "analysis")` — run inside a fresh subagent so the pre-mortem stays adversarial and the main context stays lean. |
| `ux` | Finalists that are UI/UX or product-surface concepts. | `Skill("ux")` as a lens on the finalist. |
| `lorekit-memory` (LoreKit `memory.*` tools) | Phases 0 and 7. | See [`rules/self-improvement-loop.md`](./rules/self-improvement-loop.md). |
`confidence` is required; the others are optional — a missing one never blocks, and is reported in one line (`<name> — skipped (not installed | not connected)`), never silently.
---
## Core Principles
1. **Simulate a nominal group, not a meeting.** Independent generation contexts, pooled afterwards — never one long list from one context (§1.2, §4.3).
2. **Strictly separate generation from evaluation.** The one Osborn rule that survives scrutiny; no feasibility talk inside a generation pass (§3.1).
3. **Diversity comes from personas and prompts, not temperature.** Temperature is a weak novelty lever with a coherence cost (§4.6).
4. **The judge is never the generator.** Self-scoring amplifies self-bias per iteration (§4.7, §5.1).
5. **Protect novelty at selection.** Default selection sacrifices originality for feasibility and performs near-randomly; always carry one high-novelty pick (§3.2).
6. **Gate finalists on quality, not quantity.** The finalist count is emergent: report every idea that clears the admission bar, not a fixed top-3. A fixed count drops deserving ideas from a rich pool and pads a thin one (§3.2).
7. **Iterate by recombination across lineages, not polishing.** Cap at 3 rounds; stop on flat external scores (§5.1–§5.3).
8. **The obvious ideas come first.** Always run a second burst seeded with "what has NOT been said yet" (§1.5).
9. **Pre-execution novelty is inflated.** Every finalist needs a concrete first-step probe before it is recommended (§4.2).
---
## Self-Improvement
Two-tier loop, scope `ideate-lessons` — full contract in [`rules/self-improvement-loop.md`](./rules/self-improvement-loop.md), diagnostic surface in [`rules/diagnostic-surface.md`](./rules/diagnostic-surface.md).
**Hard invariant: divergence runs lessons-blind.**
Lessons may inform mechanics — depth triage, operator effectiveness, judge calibration, stopping behavior — and must never seed, filter, or steer idea *content*.
"What kinds of ideas the user tends to pick" is on the never-store list: it would entrench homogenization, the exact failure this skill exists to avoid.
---
## Anti-patterns
- One 30-idea list from a single context — within-context fixation makes the last 20 near-duplicates.
- Scoring or feasibility talk during a generation pass.
- Letting the generation context judge its own output.
- Averaging the four axes into one number before selection, then picking the top-n — this silently discards every high-novelty idea.
- Capping the report at a fixed 3–4 finalists regardless of how many ideas cleared the quality bar — the count is emergent, not a target.
- Treating the "Ideas worth revisiting" section as a throwaway list — it must name why each near-miss missed and what would flip it; that is the inspiring part.
- A 4th evolution round because it "still feels like it's improving" — self-assessed improvement is the signal that lies.
- Storing user idea-taste as a lesson.
---
## Definition of Done
- [ ] Problem restated and success criterion named before any generation.
- [ ] Generation and evaluation never co-occurred in one pass.
- [ ] Pool met the unique-idea gate for the chosen depth.
- [ ] Every finalist has all four axis scores, an executability probe, and the confidence gate result.
- [ ] The finalist count reflects the quality bar, not a fixed target — every idea that cleared the admission bar is reported (or capped only by an explicit `--n`).
- [ ] Report includes the high-novelty wildcard, the run stats (bursts, non-duplicate yield, evolution rounds, score trajectory), and an "Ideas worth revisiting" section that names, per near-miss, why it missed and what would flip it.
- [ ] User verdict requested; lessons written per the loop contract.