Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Find CCSPlayerPawn SetModelFromLoadout

ASecurity

Locate CCSPlayerPawn::SetModelFromLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromLoadout" (symbol CCSPlayerPawn_SetModelFromLoadout). Shortlist alongside SetModelFromClass (same file/call region — sibling paths in pawn model selection). This variant resolves the model from the player's loadout/inventory items (agent skin selection), referencing inventory services and ...

3 stars
0 votes
0 copies
0 views
Added 9/27/2026
devops

Works with

mcp

Security Analysis

A100/100

Scanned 9/27/2026

Install to Claude Code

$npx -y skills add mrc4tt/CS2_VibeSignatures --skill find-CCSPlayerPawn_SetModelFromLoadout --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Find CCSPlayerPawn SetModelFromLoadout?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Find CCSPlayerPawn SetModelFromLoadout
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/mrc4tt-find-ccsplayerpawn-setmodelfromloadout/badge)](https://www.skillsdirectory.com/skills/mrc4tt-find-ccsplayerpawn-setmodelfromloadout)

More formats (shields.io, HTML) on the badges page.

Download with Pro
Files
SKILL.md
---
name: find-CCSPlayerPawn_SetModelFromLoadout
description: |
  Locate CCSPlayerPawn::SetModelFromLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique
  signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromLoadout" (symbol CCSPlayerPawn_SetModelFromLoadout). Shortlist alongside SetModelFromClass (same file/call region — sibling paths in pawn model selection). This variant resolves the model from the player's loadout/inventory items (agent skin selection), referencing inventory services and item definition indexes before calling SetModel.
  Trigger: CCSPlayerPawn_SetModelFromLoadout, CCSPlayerPawn::SetModelFromLoadout
disable-model-invocation: true
---

# Find CCSPlayerPawn_SetModelFromLoadout

Target: `CCSPlayerPawn::SetModelFromLoadout` (func) in the CS2 server module, both `server.dll` (windows) and `libserver.so` (linux).

> Do NOT anchor on raw byte patterns from older releases — they shift. Use anchors only to *locate* the
> function, then generate a fresh minimal-unique function-head signature with relocated bytes wildcarded.

## Method

Shortlist alongside SetModelFromClass (same file/call region — sibling paths in pawn model selection). This variant resolves the model from the player's loadout/inventory items (agent skin selection), referencing inventory services and item definition indexes before calling SetModel.

## Mandatory self-check before emitting (func artifacts)

The pipeline re-reads the bytes at your \`func_va\` and deterministically regenerates \`func_sig\` from
them — if your \`func_sig\` does not match those bytes EXACTLY (with \`??\` matching anything), the run
aborts. Therefore:

1. After picking the function, read the actual bytes at \`func_va\` via the IDA MCP (get-bytes/disasm).
2. Derive \`func_sig\` FROM those bytes: keep stable opcode bytes literally, wildcard relocated/
   variable operands (displacements, immediates, stack sizes) as \`??\`.
3. \`func_sig\` MUST start at \`func_va\` (the true function head — verify with IDA's function start).
4. Only then write the YAML. A mismatch is always a bug in YOUR output, never in the pipeline.

## Output schema (STRICT)

Write the YAML file `CCSPlayerPawn_SetModelFromLoadout.{platform}.yaml` with EXACTLY these fields — no more, no fewer.
Unknown extra fields make the output invalid and abort the run.

```yaml
func_name: <SYMBOL_NAME>
func_va: "<hex virtual address, e.g. 0xaf8f90>"
func_rva: "<hex rva>"
func_size: "<hex size>"
func_sig: "<byte pattern, ?? wildcards, function head, minimal-unique>"
```
NEVER include vfunc_index, vfunc_offset, vfunc_sig or vtable_name — this is a non-virtual func artifact.

## Verification

1. Decompile the candidate and confirm the behavior matches the purpose above (not a caller or callee).
2. Confirm uniqueness: the generated pattern must match exactly one location in the loaded binary.
3. Produce ONLY the output file(s) listed in this skill's expected outputs, for the binary
   loaded in THIS session (one platform per run). NEVER open or analyze the other platform's
   binary — each platform is produced in its own dedicated run.

Prefer deterministic anchors first (RTTI / vtable / schema-network offsets); fall back to string anchors,
then caller/callee cross-checks. If a candidate cannot be confirmed, report the shortlist instead of
guessing — a skipped symbol is safer than a wrong signature.

Attribution

mrc4ttmrc4tt
View sourceMore from mrc4tt →
SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Related Skills

Terraform Module Library

Build reusable Terraform modules for AWS, Azure, and GCP infrastructure following infrastructure-as-code best practices. Use when creating infrastructure modules, standardizing cloud provisioning, or implementing reusable IaC components.

400051 votes

sematext-otel

Wire a service's OpenTelemetry output to Sematext Cloud. Walks through region, App-type, instrumentation flow (managed OTLP endpoint vs Sematext Agent), and signal selection (traces/metrics/logs), then produces the exact env-var block and points at a runnable reference example in this repo. Invoke when instrumenting a new app for Sematext.

01 votes

Deployment Patterns

Deployment workflows, CI/CD pipeline patterns, Docker containerization, health checks, rollback strategies, and production readiness checklists for web applications. Use when setting up deployment infrastructure or planning releases.

2672080 votes

Babysit

Watch a pull request or review cycle until it is ready to merge. Use when asked to babysit, monitor, or keep checking PR comments, reviews, and CI until all actionable issues are resolved.

947440 votes

V7 Roster

Interact with the Paperclip control plane API for task coordination and governance. Use when checking assignments, updating issue status, posting comments, delegating work, managing routines, or calling Paperclip API endpoints.

813270 votes
View all in devops →