Map a user's journey through a product or experience, phase by phase, with their actions and how they feel. Use when asked to map a user/customer journey, show the experience end-to-end, or find friction and drop-off points. Produces a ready-to-render Mermaid journey diagram (renders live, exportable as PNG/SVG) plus the friction points and opportunities.
Scanned 9/3/2026
Install to Claude Code
npx -y skills add mohitagw15856/pm-claude-skills --skill user-journey-map --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: user-journey-map
description: "Map a user's journey through a product or experience, phase by phase, with their actions and how they feel. Use when asked to map a user/customer journey, show the experience end-to-end, or find friction and drop-off points. Produces a ready-to-render Mermaid journey diagram (renders live, exportable as PNG/SVG) plus the friction points and opportunities."
---
# User Journey Map Skill
A journey map shows the experience from the user's side — the steps they take, and how good or bad each
one feels — so friction becomes visible. This skill turns a described experience into a **Mermaid journey
diagram** (phases → tasks with satisfaction scores) and then calls out where the experience breaks down
and what to fix.
## Required Inputs
Ask for these only if they aren't already provided:
- **The user / persona** — whose journey this is, and their goal.
- **The phases** — the high-level stages (e.g. Discover → Sign up → Onboard → Use → Renew).
- **The steps in each phase** — the concrete actions the user takes.
- **Sentiment signal** — where it feels smooth vs painful (from research, support tickets, or stated assumptions).
## Output Format
### [Persona]'s journey: [goal]
One line on scope and goal.
```mermaid
journey
title [Persona] — [goal]
section Discover
Hears about product: 4: User
Visits site: 3: User
section Sign up
Creates account: 2: User
Verifies email: 1: User
section Onboard
Completes setup: 3: User
First success: 5: User
```
(Scores are 1 = painful → 5 = delightful.)
**Friction points** — the lowest-scoring steps and *why* they hurt.
**Opportunities** — the highest-leverage fixes, tied to specific steps.
**Assumptions** — where sentiment was inferred rather than measured.
## Mermaid Rules (so it renders)
- Start with `journey` then `title ...`.
- Each `section Name` groups steps; each step is `Task name: score: Actor` (score 1–5).
- Keep task names short; no colons inside the task text (colon is the field separator).
- One actor is fine; multiple actors can share a step (`: 3: User, Support`).
## Quality Checks
- [ ] Phases follow the real order of the experience, end to end
- [ ] Each step has an honest 1–5 sentiment score (not all 3s or all 5s)
- [ ] The lowest scores are explained, and tied to concrete fixes
- [ ] Opportunities are specific and point at named steps, not generic advice
- [ ] The Mermaid block renders without edits
## Anti-Patterns
- [ ] Do not score everything positively — the map's value is exposing the painful steps
- [ ] Do not list features instead of the user's actions — stay on the user's side
- [ ] Do not skip the "why" behind low scores — a score without a reason isn't actionable
- [ ] Do not put colons inside task names — it breaks the Mermaid journey syntax
- [ ] Do not invent research — label inferred sentiment as an assumption
## Based On
Customer/user journey mapping (phases, actions, emotion curve, friction-to-opportunity), as renderable Mermaid.
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