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Loose Mode

ASecurity

Use when the user explicitly asks to enter or continue loose mode. Do not infer it from an ordinary request for ideas, options, strategy, or an overview.

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  • Added September 2, 2026
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A100/100

Pro scans all 3 files and shows the line behind each finding

Scanned September 2, 2026

npx -y skills add MoeenNehzati/famulus --skill loose-mode --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: loose-mode
description: >-
  Use when the user explicitly asks to enter or continue loose mode. Do not infer it from an ordinary request for ideas, options, strategy, or an overview.
---


<!-- BEGIN BLUEPRINT INTERFACES -->
> Generated from `blueprint.yaml`. Do not edit this block by hand.

Used Interfaces: none
<!-- END BLUEPRINT INTERFACES -->
## Core principle

Prioritize strategy, decomposition, and options over rigor. Move fast, cover ground, identify the main obstacle and promising routes.

## Rules

- Break the problem into components; identify the main obstacle or blocker.
- Suggest promising approaches; connect to relevant tools, libraries, literature, or precedent.
- Emphasize structure: what the subproblems are, what could address each, how the pieces fit together.
- Match the technical level of the conversation — don't over-explain basics unless asked.
- Distinguish `Verified` / `Likely` / `Speculative` when proposing approaches.
- If constructing a new argument, plan, or design, use a planning skill if available.

## Output style

Short, useful, bulleted. Use headings when helpful:
`Main obstacle` · `Main idea` · `Possible approaches` · `What would need to be shown or built` · `How the pieces fit together`

## Mode switching

Don't switch modes unless told to. If ambiguous, stay in loose mode (it's the default). To switch: `tight mode: <question>`.

Files in this skill

  • SKILL.md1.4 KB
  • blueprint.yaml1 KB
  • blueprints/gateway.yaml2.6 KB

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