Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Designing An Interface

ASecurity

Design a screen someone can read at a glance and act on without being taught — hierarchy, density, the states you forgot, and copy that says something. Use before building any screen, panel, sheet or empty state, and when a screen "works" but feels wrong.

6 stars
0 votes
0 copies
0 views
Added 9/30/2026
ai-agentsgo

Works with

cli

Security Analysis

A100/100

Scanned 9/30/2026

$npx -y skills add mirzaaghazadeh/StandBye --skill designing-an-interface --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Designing An Interface?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Designing An Interface
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/mirzaaghazadeh-designing-an-interface/badge)](https://www.skillsdirectory.com/skills/mirzaaghazadeh-designing-an-interface)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: designing-an-interface
description: Design a screen someone can read at a glance and act on without being taught — hierarchy, density, the states you forgot, and copy that says something. Use before building any screen, panel, sheet or empty state, and when a screen "works" but feels wrong.
---

# Designing an interface

Most bad screens are not ugly. They are unreadable: everything the same weight, nothing answering
the question the person actually arrived with. Start from that question.

## Before you draw anything

Say in one sentence what the person is here to find out or do. "What is my team working on?"
"Why did last night cost that much?" If you cannot say it, the screen has no shape yet and any
layout will do — which is why it will be bad.

Then find the one thing on the screen that answers it. That is the only element allowed to be
loud. Everything else supports it or gets out of the way.

## Hierarchy is contrast, not size

Three levels is usually enough: the answer, its supporting detail, and the chrome around them.
Separate them with weight and colour before reaching for size — a 13px semibold label against
12px muted text reads better than 18px against 14px, and stays calm.

- One accent colour, used for the action you want taken and nothing else. An accent on everything
  is an accent on nothing.
- Colour is never the only signal. A red dot and a green dot are the same dot to a colourblind
  reader: pair it with a word or a shape.
- Numbers people compare belong in a monospaced or tabular font, right-aligned, same precision.
  `$0.03` under `$12.40` reads as a column; `$0.0300` and `$12.4` read as noise.

## Density

Desktop users are not on a phone. Tight rows, real information, no card with four words in it.
But density is not clutter: group related things and leave real space *between* groups. A 4px gap
inside a group and a 16px gap between them does more than any divider line.

Whitespace is not empty space — it is what makes the rest legible. The instinct to fill it is
almost always wrong.

## The states you forgot

Every screen has more than the one you designed. Walk them deliberately:

- **Empty** — the first thing a new owner sees. Say what goes here and how to put it there. "No
  tasks yet. Add one, or wait for the team to file one." Not "No data."
- **One item** — does the layout still make sense, or was it designed for twelve?
- **Far too many** — 500 rows. What scrolls, what stays, what gets slow.
- **Loading** — the difference between a spinner and a skeleton is whether the layout jumps when
  the data lands.
- **Failed** — say what failed and what to do. An error the person cannot act on is a dead end.
- **Stale** — the data was right ten minutes ago. Does it say so?
- **Long strings** — a 90-character title, a path, a name in another script. It wraps or it
  truncates with the full value in a tooltip; it never pushes the layout sideways.

## Copy is design

The words are most of the interface. Write them like a person talking to a person:

- Say what happened, not what the system did. "Nothing to release yet" beats "No eligible
  artifacts found".
- Label buttons with the verb of the thing. "Add to board", not "Submit". "Stop team", not "OK".
- Never label a destructive action with a neutral word, and say what will be lost before asking.
- No exclamation marks, no "Oops", no apologising. A calm sentence is more reassuring than
  cheerfulness.

## Motion

Motion earns its place by explaining a change: something appearing, moving, or being replaced.
A 120–180ms ease-out is enough. If a person notices the animation itself, it is too slow. Anything
that loops forever while nothing is happening is a spinner pretending to be progress — show what
is actually going on instead.

## Before you call it done

Look at it the way a stranger would, at the size they will actually use:

- Read only the bold text. Does it tell the story?
- Cover the accent colour. Is the important thing still obvious?
- Make the window narrow, then very wide. Does anything overlap, clip or stretch to nonsense?
- Is there anything on this screen that nobody will ever need? Delete it.

Attribution

mirzaaghazadehmirzaaghazadeh
View sourceSee grades on GitHubMore from mirzaaghazadeh →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698621 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →