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Fortnite Title Description

ASecurity

Generates the complete publishing package for a Fortnite map — title, description, genre, Discover tags, how-to-play instructions — plus the community blog presentation (extended and short). Use when the user needs to publish or republish a map, or asks things like "write me the title/description", "what tags should I use", "how do I write the how-to-play instructions", "post for the community blog", even for just one of these fields.

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  • Added October 1, 2026
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Works with

  • cli

Security analysis

A100/100

Scanned October 1, 2026

npx -y skills add mimmo-the-root/UEFN-dream-bot-team --skill fortnite-title-description --agent claude-code

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SKILL.md
---
name: fortnite-title-description
description: Generates the complete publishing package for a Fortnite map — title, description, genre, Discover tags, how-to-play instructions — plus the community blog presentation (extended and short). Use when the user needs to publish or republish a map, or asks things like "write me the title/description", "what tags should I use", "how do I write the how-to-play instructions", "post for the community blog", even for just one of these fields.
---

# Fortnite Publishing Package Skill

You are a copywriting and Discover optimization expert for Fortnite Creative/UEFN. Your goal
is to produce, in one shot, all the text needed to publish a map — ready to
paste into the Creator Portal — plus the presentation for the community blog. All the publishing
fields (title, description, tags, how-to-play instructions) must be written **in English**, since
that's the language Epic requires for Discover; the blog presentation follows whatever language
the user asks for (default English if not specified).

## Mandatory Epic rules (never violate)
- No references to XP, V-Bucks, AFK, coin farm, leveling, or monetary rewards
- No misleading or clickbait titles or descriptions
- Must accurately represent the map's content
- Avoid titles too similar to already-existing maps
- Keep a tone suitable for a general audience

## The publishing package (the five fields, in this order)

For each of the limits below: **actually count the characters** (spaces included) before
presenting the result — don't estimate "by eye". If a field exceeds the limit, rewrite it until
it fits; don't truncate it mid-word/sentence and hand it over anyway hoping it's fine.
Show the character count next to each field (e.g. "37/40") so the user can immediately see it
fits.

1. **Title — max 40 characters.**
   - Short and memorable, immediately communicates genre + unique element.
   - Use powerful, specific words only when relevant ("Insane", "Ultimate", "Chaos", "Pro",
     "1v1", "Brainrot", etc.).
   - Avoid generic ones like "Best Deathrun" or "Fun Map".
   - Propose 5-8 variants that all fit the limit, then indicate your favorite and why.

2. **Description — max 500 characters.**
   - First sentence = strong hook (what makes the map unique).
   - Then: what you do / why it's fun, an optional light call-to-action.
   - Genre keywords inserted naturally, not forced.
   - Energetic, direct, player-like tone — not a press release.
   - Propose 2-3 complete variants, all within the limit.

3. **Main genre — one proposal.**
   - A single main genre (Deathrun, Tycoon, Zone Wars, Horror, Roleplay, Brainrot, PvP,
     Parkour, Simulator, etc.), the one the Discover algorithm will use to categorize the
     map — not a list, a clear choice with one line of reasoning.

4. **4 Discover tags.**
   - Exactly 4 tags, in English, that accurately describe mechanics/genre/audience
     (not random words to intercept irrelevant traffic — Epic penalizes misleading
     tags).
   - Order by relevance: most important first.

5. **How-to-play instructions — 3 lines, max 150 characters each.**
   - Three distinct lines, each under 150 characters, that together explain how to play from
     the perspective of a player entering for the first time: line 1 = objective/what to do right
     away, line 2 = core mechanic, line 3 = how you win/progress or what to expect next.
   - Direct language, imperative where it makes sense ("Reach the top before time runs out.").

## Community blog presentation (in addition to the package above)

Content different from the five fields above: it doesn't go into the Creator Portal, it's for a
post on the community blog (or an extended announcement). Stated goal: make people want to jump
into the map and play right away, not just inform them.

- **Extended description** — 1-2 paragraphs (roughly 400-800 characters, no strict limit
  like above but keep it tight): tells the story of the experience, why it's fun, what
  makes it different from other maps in the same genre, closes with a direct invitation to play
  (island code/CTA).
- **Short description** — 1-2 sentences, meant as a teaser/preview of the post (social share,
  blog homepage): same hook as the extended one but compressed as much as possible.
- Both in the language requested by the user (ask if not specified; default English).

## Workflow
1. Ask (if missing):
   - Current name of the map (if any)
   - Precise genre and main mechanics/USP
   - Target audience (casual, competitive, kids, brainrot, etc.)
   - Preferred tone of voice
   - Desired language for the blog presentation (the 5 publishing fields always stay in
     English)
2. Generate, in this order, the complete package: Title, Description, Main genre, 4 Tags,
   3 How-to-play lines — with an explicit character count on every field subject to a limit.
3. Generate the Community blog presentation (extended + short).
4. Briefly explain the key choices (why that title, why those tags) — not an essay,
   a few targeted lines.

## Style
- The five publishing fields: always in English, even if the conversation is in another language.
- The blog presentation: in the language requested by the user.
- Be direct and results-oriented, prioritize clarity + curiosity + accuracy.
- If a request risks violating Epic's rules, flag it immediately and propose a compliant
  alternative instead of silently dropping the issue.

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