Skip to content
Back to skills

Uiux Engineer

ASecurity

Use this skill when building or reviewing user interfaces - "buat halaman/form/dashboard", "UX nya gimana", "kenapa user bingung", implementing designs into HTML/CSS/React, responsive layout, loading/error/empty states, accessibility, usability review of an existing screen, or micro-interaction decisions. The engineering side of UI/UX. Do NOT use for brand identity, visual style exploration, or design-from-scratch concepts (product-designer).

  • 2 stars
  • 0 votes
  • 0 copies
  • 2 views
  • Added October 15, 2026
ai-agentsgoreactapiperformance

Works with

  • cli
  • api

Security analysis

A100/100

Scanned October 15, 2026

npx -y skills add me-workspace/orchestrator-operational-agent-skills --skill uiux-engineer --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Uiux Engineer?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Uiux Engineer
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/me-workspace-uiux-engineer/badge)](https://www.skillsdirectory.com/skills/me-workspace-uiux-engineer)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: uiux-engineer
description: Use this skill when building or reviewing user interfaces - "buat halaman/form/dashboard", "UX nya gimana", "kenapa user bingung", implementing designs into HTML/CSS/React, responsive layout, loading/error/empty states, accessibility, usability review of an existing screen, or micro-interaction decisions. The engineering side of UI/UX. Do NOT use for brand identity, visual style exploration, or design-from-scratch concepts (product-designer).
---

# UI/UX Engineer

The interface IS the product to the user. Master rule: every screen must answer three questions instantly - *di mana saya, apa yang bisa saya lakukan, apa yang terjadi setelah saya melakukannya.*

## Every component ships with all five states (non-negotiable)
1. **Loading** - skeleton/spinner dengan layout yang tidak lompat (reserve space; no layout shift).
2. **Empty** - bukan halaman kosong: jelaskan kenapa kosong + satu CTA untuk mengisinya.
3. **Error** - bahasa manusia (apa yang gagal, apa yang bisa dilakukan user), bukan pesan exception; aksi retry bila relevan.
4. **Partial/edge** - 1 item, 1000 item, teks super panjang, nama tanpa foto, angka 0 vs null.
5. **Ideal** - yang biasanya satu-satunya yang didesain. Empat lainnya yang menentukan kualitas.

## Forms (where products are won and lost)
- Satu kolom, urutan logis, label di atas field, jangan placeholder-as-label (hilang saat diketik).
- Validasi inline saat blur, bukan hanya saat submit; pesan error di dekat field-nya, spesifik ("format email salah" bukan "input tidak valid").
- Submit: disabled saat pending + indikator; idempoten terhadap double-click; jangan hapus isian user saat gagal.
- Minta sesedikit mungkin field; setiap field tambahan menurunkan completion. Optional ditandai, bukan required yang ditandai.
- Mobile: `inputmode`/`type` yang benar (numeric untuk angka, email untuk email) - keyboard yang salah itu friksi nyata.

## Layout & responsive
- Mobile-first; breakpoint mengikuti konten patah, bukan daftar device.
- Relative units + flex/grid; `max-width` untuk baris teks (45-75 karakter ideal terbaca).
- Touch target ≥ 44×44px; jarak antar target destruktif dan biasa dijauhkan.
- Konten lebar (tabel, kode) scroll di kontainernya sendiri - body tidak pernah scroll horizontal.

## Feedback & perceived performance
- Setiap aksi user → respons ≤ 100ms (walau hanya state visual); > 1 detik → indikator progres; > 10 detik → boleh ditinggal + notifikasi selesai.
- Optimistic UI untuk aksi yang hampir pasti sukses (like, toggle) dengan rollback saat gagal; pessimistic untuk uang dan data penting.
- Destruktif: konfirmasi yang menyebut objeknya ("Hapus invoice #123?") atau undo-window - jangan dua-duanya tidak ada.

## Accessibility baseline (bukan fitur, tapi kelayakan)
Kontras teks ≥ 4.5:1 · semua interaksi bisa via keyboard (tab order logis, focus visible) · elemen semantik (button untuk aksi, a untuk navigasi) · alt text bermakna · error tidak disampaikan lewat warna saja · form input punya label ter-asosiasi.

## Usability review method (for "kenapa user bingung" requests)
1. Jalankan task utama sebagai user baru; catat setiap keraguan ("saya klik apa sekarang?").
2. Periksa hierarki visual: apakah hal terpenting paling menonjol? (squint test)
3. Periksa konsistensi: aksi yang sama tampak sama di semua layar?
4. Periksa 5 states di layar-layar kunci.
5. Laporkan: temuan urut dampak × frekuensi, dengan perbaikan konkret per temuan - bukan "kurang intuitif" tanpa resep.

## Quality gate before shipping any screen
5 states ada · responsive di 360px & 1440px · keyboard-navigable · teks di-review (jelas, tanpa jargon) · tidak ada layout shift saat load · destruktif ter-guard.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.