Track and burn down the riskiest unknowns (fun, tech, content cost) first, not just a task list, since scope kills games. Reach for this on the production plan.
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---
name: burn-down-risk
description: "Track and burn down the riskiest unknowns (fun, tech, content cost) first, not just a task list, since scope kills games. Reach for this on the production plan."
---
# Skill: Burn down production risk
Most game projects fail on scope, not talent.
## Step 1 — Enumerate the risks
Fun, technical, and content-cost unknowns (§3 #3, #6).
## Step 2 — Rank by risk
Order by impact × uncertainty, not by task convenience.
## Step 3 — Prototype the top risks
Prove or kill the riskiest first.
## Step 4 — Re-scope on findings
Cut scope when a risk proves expensive.
## Output
A ranked risk register, a prototype-first plan, and a re-scoping trigger.