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Balance The Economy

ASecurity

Design the economy as a system of sources, sinks, and progression pacing, not a price list, so it doesn't inflate or starve. Reach for this on an economy question.

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  • Added September 23, 2026
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A100/100

Scanned September 23, 2026

npx -y skills add mcorbett51090/RavenClaude --skill balance-the-economy --agent claude-code

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SKILL.md
---
name: balance-the-economy
description: "Design the economy as a system of sources, sinks, and progression pacing, not a price list, so it doesn't inflate or starve. Reach for this on an economy question."
---

# Skill: Balance the game economy

An economy balanced by intuition breaks retention.

## Step 1 — Map sources and sinks
Every way currency enters and leaves (§3 #5).

## Step 2 — Set the pacing
Progression pace against session length and retention.

## Step 3 — Find the imbalance
Inflation (too many sources) or starvation (too many sinks).

## Step 4 — Tune and simulate
Adjust and model the player progression curve.

## Output
A sources/sinks map, a progression pacing, the imbalance, and a tuned curve.

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