Convert multiple photos (1-4 angles) of the same object into a high-accuracy 3D model using Meshy API and import into Blender.
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Scanned 9/22/2026
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---
name: multi-image-to-3d
description: Convert multiple photos (1-4 angles) of the same object into a high-accuracy 3D model using Meshy API and import into Blender.
---
## Multi-Image to 3D Blender Skill
Converts 1-4 photos of the same object (from different angles) into a textured 3D model using Meshy AI's Multi-Image to 3D API, then imports it into the active Blender scene. More angles = more accurate geometry and textures.
## When to Use
Trigger this skill when:
- User provides multiple photos of the same object and wants a 3D model
- User says "multi-angle 3D", "convert these images to 3D", "make a 3D model from these photos"
- User wants a more accurate 3D model than single-image can provide
- User has front/back/side shots of a product, character, or object
## Prerequisites
- **Meshy API Key**: Already set in the environment variable `MESHY_API_KEY`. Never ask for it in chat, never put it on a command line or in a file, and never look for it in memory or notes
- **Blender MCP**: Must be connected (blender-mcp addon running on port 9876)
- **Images**: 1-4 local file paths (.jpg, .jpeg, .png) or publicly accessible URLs. They are uploaded to meshy.ai, a paid third-party service: say so before starting
- **Same object**: All images must depict the same object from different angles
## Flow
### Step 1: Prepare the Images
For each local file, base64 encode it into a data URI:
```python
import base64, json
image_paths = ["front.png", "back.png", "side.png"] # user-provided paths
image_urls = []
for path in image_paths:
with open(path, 'rb') as f:
b64 = base64.b64encode(f.read()).decode()
ext = path.rsplit('.', 1)[-1].lower()
mime = 'image/jpeg' if ext in ('jpg', 'jpeg') else 'image/png'
image_urls.append(f"data:{mime};base64,{b64}")
```
### Step 2: Create Multi-Image-to-3D Task
Write payload to a JSON file (base64 strings are too large for CLI args):
```python
payload = {
"image_urls": image_urls, # array of 1-4 data URIs or public URLs
"ai_model": "meshy-6",
"enable_pbr": True,
"should_texture": True,
"target_formats": ["glb"]
}
with open("<JOB_DIR>/request.json", "w") as f:
json.dump(payload, f)
```
Then POST:
```bash
curl -s https://api.meshy.ai/openapi/v1/multi-image-to-3d \
-X POST \
-H "Authorization: Bearer ${MESHY_API_KEY}" \
-H 'Content-Type: application/json' \
-d @<JOB_DIR>/request.json
```
Response: `{"result": "<task_id>"}`
### Step 3: Poll for Completion
```bash
curl -s https://api.meshy.ai/openapi/v1/multi-image-to-3d/<task_id> \
-H "Authorization: Bearer ${MESHY_API_KEY}"
```
Poll every 15 seconds. Check `status`:
- `PENDING` — queued (check `preceding_tasks` for queue position)
- `IN_PROGRESS` — generating (check `progress` for %)
- `SUCCEEDED` — done, download from `model_urls.glb`
- `FAILED` — check `task_error.message`
### Step 4: Download the GLB
```bash
curl -L -o "<JOB_DIR>/<filename>.glb" "<model_urls.glb>"
```
### Step 5: Import into Blender
Use the Blender MCP `execute_blender_code` tool:
```python
import bpy
# Import GLB (into the scene as it is: nothing is cleared)
bpy.ops.import_scene.gltf(filepath="<path_to_glb>")
# Frame imported object
bpy.ops.object.select_all(action='SELECT')
# Add basic lighting
import math
from mathutils import Vector, Euler
bpy.ops.object.light_add(type='AREA', location=(2, -2, 3))
key = bpy.context.active_object
key.data.energy = 500
key.data.size = 3
# Set viewport to material preview
for area in bpy.context.screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type == 'VIEW_3D':
space.shading.type = 'MATERIAL'
```
## Configuration Options
| Option | Default | Description |
|--------|---------|-------------|
| `ai_model` | `meshy-6` | `meshy-5`, `meshy-6`, or `latest` |
| `topology` | `triangle` | `quad` or `triangle` mesh |
| `target_polycount` | `30000` | 100–300,000 polygons |
| `enable_pbr` | `true` | Metallic/roughness/normal maps |
| `symmetry_mode` | `auto` | `off`, `auto`, or `on` |
| `pose_mode` | `""` | `a-pose`, `t-pose`, or empty |
| `should_texture` | `true` | Generate textures |
| `should_remesh` | `false` | Remesh to target polycount/topology |
| `remove_lighting` | `true` | Clean textures without baked lighting |
| `image_enhancement` | `true` | Optimize input images |
| `target_formats` | all | Array: `glb`, `obj`, `fbx`, `stl`, `usdz`, `3mf` |
## Tips for Best Results
- **Different angles**: Front, back, left side, right side work best
- **Consistent lighting**: Same lighting conditions across all photos
- **Clean background**: Plain/white backgrounds help
- **Same object**: All images MUST be the same object
- **2-4 images**: More angles = better accuracy, but diminishing returns past 4
## Error Handling
- **400**: Invalid image count (must be 1-4), bad format, unreachable URL
- **402**: Insufficient Meshy credits
- **429**: Rate limited — wait and retry
- **FAILED status**: Report `task_error.message` to user
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