Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new scripts or setting up project structure.
Scanned 9/8/2026
Install to Claude Code
npx -y skills add mattnigh/skills_collection --skill collection --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Collection?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/mattnigh-collection-955568d9)More formats (shields.io, HTML) on the badges page.
---
name: Unity Template Generator
description: Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new scripts or setting up project structure.
allowed-tools: Write, Read, Glob
---
# Unity Template Generator
Assists with generating production-ready Unity C# script templates that follow best practices and Unity conventions.
## Available Templates
**MonoBehaviour** - GameObject components with lifecycle methods, serialized fields, component caching, and Gizmo helpers.
**ScriptableObject** - Data assets with `[CreateAssetMenu]`, validation, encapsulation, and clone methods.
**Editor Script** - Custom inspectors or windows. Asks for UGUI vs UI Toolkit preference (see [unity-ui-selector](../unity-ui-selector/SKILL.md)).
**Test Script** - NUnit/PlayMode tests with Setup/TearDown, `[UnityTest]`, performance tests, and Arrange-Act-Assert pattern.
## Template Features
All templates include:
- Unity coding conventions (`[SerializeField]`, PascalCase, XML docs)
- Performance patterns (component caching, no GetComponent in Update)
- Code organization (#region directives, consistent ordering)
- Safety features (null checks, OnValidate, Gizmos)
Placeholders: `{{CLASS_NAME}}`, `{{NAMESPACE}}`, `{{DESCRIPTION}}`, `{{MENU_PATH}}`, `{{FILE_NAME}}`
See [template-reference.md](template-reference.md) for detailed customization options.
## When to Use vs Other Components
**Use this Skill when**: Discussing template options, understanding template features, or getting guidance on script structure
**Use @unity-scripter agent when**: Writing custom scripts with specific requirements or implementing complex Unity features
**Use @unity-refactor agent when**: Improving existing scripts or restructuring code for better maintainability
**Use /unity:new-script command when**: Actually generating script files from templates with specific parameters
**Use /unity:setup-test command when**: Setting up complete test environments with test scripts
## Related Skills
- **unity-script-validator**: Validates generated scripts
- **unity-ui-selector**: Helps choose UI system for Editor scripts
- **unity-uitoolkit**: Assists with UI Toolkit implementation when generating Editor scripts
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!