Use when creating tree diagrams, force-directed networks, Voronoi diagrams, or hierarchical layouts. Invoke for org charts, node-link diagrams, treemaps, dendrograms, force simulations, spatial indexing, or network visualizations.
Scanned 9/8/2026
Install to Claude Code
npx -y skills add mattnigh/skills_collection --skill collection --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Collection?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/mattnigh-collection-64b77355)More formats (shields.io, HTML) on the badges page.
---
name: d3-layouts-hierarchies
description: Use when creating tree diagrams, force-directed networks, Voronoi diagrams, or hierarchical layouts. Invoke for org charts, node-link diagrams, treemaps, dendrograms, force simulations, spatial indexing, or network visualizations.
allowed-tools: Read, Grep, Glob
---
# D3 Layouts & Hierarchies Expert
## Purpose
Expert knowledge of D3's layout algorithms and hierarchical data structures. Covers tree layouts, force-directed graphs, Voronoi diagrams, Delaunay triangulation, quadtrees, and spatial indexing.
## When to Use
Invoke this skill when:
- Creating tree diagrams or org charts
- Building force-directed network graphs
- Generating treemaps or circle packing
- Creating dendrograms or phylogenetic trees
- Working with Voronoi diagrams or tessellation
- Implementing Delaunay triangulation
- Building spatial indexes with quadtrees
- Creating sunburst or icicle charts
- Simulating particle systems
- Debugging layout or positioning issues
## Documentation Available
**Location**: `/Users/zach/Documents/cc-skills/docs/d3/`
**Coverage** (177 files):
- **Hierarchy** (62 files):
- Tree layouts: tree, cluster
- Space-filling: treemap, partition, pack
- Bundling: bundle
- Hierarchy data structure and methods
- Sorting, filtering, paths, ancestors
- **Force Simulation** (47 files):
- Force-directed layout
- Forces: center, collision, links, many-body, X, Y, radial
- Simulation control and optimization
- Custom forces
- **Delaunay/Voronoi** (31 files from delaunay):
- Delaunay triangulation
- Voronoi diagrams
- Nearest neighbor queries
- Circumcircles and hull
- **Quadtree** (17 files):
- Spatial indexing
- Nearest neighbor search
- Range queries
- Collision detection
- **Voronoi (legacy)** (18 files):
- Legacy voronoi implementation
- Polygon generation
## Related Skills
- **d3-shapes-paths**: For rendering tree links and node shapes
- **d3-core-data**: For hierarchical data transformations
- **d3-interaction-animation**: For animated layouts
- **d3-geo**: For geographic network visualization
## Best Practices
- **Normalize hierarchy data** - Use d3.hierarchy() to create structure
- **Set appropriate force strengths** - Balance forces for stable layouts
- **Use collision detection** - Prevent node overlap in force layouts
- **Optimize simulation** - Set alpha decay for convergence
- **Use quadtrees for performance** - For spatial queries in large datasets
- **Set tree separation** - Control spacing in tree layouts
- **Handle dynamic updates** - Reheat simulation for new nodes
- **Use canvas for large graphs** - SVG performance degrades with many nodes
- **Cache layouts** - Recompute only when data changes
## Examples
### Example 1: Tree Layout (Org Chart)
**Question**: "How do I create an organization chart with D3?"
**Response**:
```javascript
import * as d3 from 'd3';
// Sample hierarchical data
const data = {
name: 'CEO',
children: [
{
name: 'VP Engineering',
children: [
{ name: 'Dev Lead', children: [
{ name: 'Engineer 1' },
{ name: 'Engineer 2' },
]},
{ name: 'QA Lead' },
],
},
{
name: 'VP Sales',
children: [
{ name: 'Sales Rep 1' },
{ name: 'Sales Rep 2' },
],
},
],
};
// Create hierarchy
const root = d3.hierarchy(data);
// Create tree layout
const treeLayout = d3.tree()
.size([800, 400]) // Width, height
.separation((a, b) => (a.parent === b.parent ? 1 : 2) / a.depth);
// Compute positions
treeLayout(root);
// Create SVG
const svg = d3.create('svg')
.attr('width', 800)
.attr('height', 500);
const g = svg.append('g')
.attr('transform', 'translate(0, 50)');
// Draw links
g.selectAll('.link')
.data(root.links())
.join('path')
.attr('class', 'link')
.attr('d', d3.linkVertical()
.x(d => d.x)
.y(d => d.y)
)
.attr('fill', 'none')
.attr('stroke', '#ccc')
.attr('stroke-width', 2);
// Draw nodes
const node = g.selectAll('.node')
.data(root.descendants())
.join('g')
.attr('class', 'node')
.attr('transform', d => `translate(${d.x}, ${d.y})`);
node.append('circle')
.attr('r', 5)
.attr('fill', d => d.children ? '#555' : '#999');
node.append('text')
.attr('dy', -10)
.attr('text-anchor', 'middle')
.text(d => d.data.name)
.style('font-size', '12px');
// Access hierarchy methods
console.log('Root node:', root);
console.log('Leaves:', root.leaves()); // Nodes without children
console.log('Links:', root.links()); // All parent-child links
console.log('Depth:', root.height); // Maximum depth
console.log('Descendants:', root.descendants()); // All nodes
console.log('Ancestors of leaf:', root.leaves()[0].ancestors()); // Path to root
```
**Horizontal Tree** (swap x and y):
```javascript
const treeLayout = d3.tree()
.size([400, 800]);
// Use linkHorizontal for links
const link = d3.linkHorizontal()
.x(d => d.y)
.y(d => d.x);
```
**References**:
- See: `docs/d3/hierarchy/tree.md`
- See: `docs/d3/hierarchy/hierarchy.md`
### Example 2: Force-Directed Network Graph
**Question**: "How do I create an interactive force-directed graph?"
**Response**:
```javascript
import * as d3 from 'd3';
// Sample network data
const data = {
nodes: [
{ id: 'A', group: 1 },
{ id: 'B', group: 1 },
{ id: 'C', group: 2 },
{ id: 'D', group: 2 },
{ id: 'E', group: 3 },
],
links: [
{ source: 'A', target: 'B' },
{ source: 'A', target: 'C' },
{ source: 'B', target: 'D' },
{ source: 'C', target: 'D' },
{ source: 'D', target: 'E' },
],
};
// Create SVG
const width = 800;
const height = 600;
const svg = d3.create('svg')
.attr('width', width)
.attr('height', height);
// Create force simulation
const simulation = d3.forceSimulation(data.nodes)
.force('link', d3.forceLink(data.links)
.id(d => d.id)
.distance(100) // Link length
)
.force('charge', d3.forceManyBody()
.strength(-300) // Repulsion between nodes
)
.force('center', d3.forceCenter(width / 2, height / 2))
.force('collision', d3.forceCollide()
.radius(20) // Prevent overlap
);
// Create color scale
const color = d3.scaleOrdinal(d3.schemeCategory10);
// Draw links
const link = svg.append('g')
.selectAll('line')
.data(data.links)
.join('line')
.attr('stroke', '#999')
.attr('stroke-width', 2)
.attr('stroke-opacity', 0.6);
// Draw nodes
const node = svg.append('g')
.selectAll('circle')
.data(data.nodes)
.join('circle')
.attr('r', 10)
.attr('fill', d => color(d.group))
.attr('stroke', '#fff')
.attr('stroke-width', 2);
// Add labels
const label = svg.append('g')
.selectAll('text')
.data(data.nodes)
.join('text')
.text(d => d.id)
.attr('font-size', 12)
.attr('dx', 12)
.attr('dy', 4);
// Add drag behavior
const drag = d3.drag()
.on('start', (event, d) => {
if (!event.active) simulation.alphaTarget(0.3).restart();
d.fx = d.x;
d.fy = d.y;
})
.on('drag', (event, d) => {
d.fx = event.x;
d.fy = event.y;
})
.on('end', (event, d) => {
if (!event.active) simulation.alphaTarget(0);
d.fx = null;
d.fy = null;
});
node.call(drag);
// Update positions on each tick
simulation.on('tick', () => {
link
.attr('x1', d => d.source.x)
.attr('y1', d => d.source.y)
.attr('x2', d => d.target.x)
.attr('y2', d => d.target.y);
node
.attr('cx', d => d.x)
.attr('cy', d => d.y);
label
.attr('x', d => d.x)
.attr('y', d => d.y);
});
// Stop simulation after convergence
simulation.on('end', () => {
console.log('Simulation converged');
});
```
**Custom Force** (e.g., bounding box):
```javascript
function boundingBoxForce() {
const margin = 20;
function force() {
data.nodes.forEach(node => {
node.x = Math.max(margin, Math.min(width - margin, node.x));
node.y = Math.max(margin, Math.min(height - margin, node.y));
});
}
return force;
}
simulation.force('bounds', boundingBoxForce());
```
**References**:
- See: `docs/d3/force/simulation.md`
- See: `docs/d3/force/forces.md`
### Example 3: Treemap (Hierarchical Space-Filling)
**Question**: "How do I create a treemap for file sizes?"
**Response**:
```javascript
import * as d3 from 'd3';
// Sample hierarchical data
const data = {
name: 'root',
children: [
{
name: 'src',
children: [
{ name: 'app.js', value: 1200 },
{ name: 'utils.js', value: 800 },
],
},
{
name: 'assets',
children: [
{ name: 'logo.png', value: 2400 },
{ name: 'bg.jpg', value: 3500 },
],
},
{
name: 'docs',
children: [
{ name: 'readme.md', value: 500 },
],
},
],
};
// Create hierarchy and sum values
const root = d3.hierarchy(data)
.sum(d => d.value) // Compute value for each node
.sort((a, b) => b.value - a.value); // Sort by size
// Create treemap layout
const treemap = d3.treemap()
.size([800, 600])
.padding(2) // Space between cells
.round(true);
// Compute layout
treemap(root);
// Create color scale
const color = d3.scaleOrdinal(d3.schemeCategory10);
// Create SVG
const svg = d3.create('svg')
.attr('width', 800)
.attr('height', 600);
// Draw cells
const cell = svg.selectAll('g')
.data(root.leaves()) // Only leaf nodes
.join('g')
.attr('transform', d => `translate(${d.x0}, ${d.y0})`);
cell.append('rect')
.attr('width', d => d.x1 - d.x0)
.attr('height', d => d.y1 - d.y0)
.attr('fill', d => color(d.parent.data.name))
.attr('opacity', 0.6)
.attr('stroke', '#fff');
// Add labels
cell.append('text')
.attr('x', 4)
.attr('y', 16)
.text(d => d.data.name)
.attr('font-size', 10)
.attr('fill', 'black');
// Add size labels
cell.append('text')
.attr('x', 4)
.attr('y', 28)
.text(d => d3.format('.2s')(d.value))
.attr('font-size', 9)
.attr('fill', '#666');
```
**Treemap Tiling Algorithms**:
```javascript
treemap.tile(d3.treemapBinary); // Binary tree
treemap.tile(d3.treemapSquarify); // Square aspect ratio (default)
treemap.tile(d3.treemapSlice); // Horizontal slices
treemap.tile(d3.treemapDice); // Vertical slices
treemap.tile(d3.treemapSliceDice); // Alternating
```
**References**:
- See: `docs/d3/hierarchy/treemap.md`
### Example 4: Voronoi Diagram
**Question**: "How do I create a Voronoi diagram for nearest neighbor?"
**Response**:
```javascript
import * as d3 from 'd3';
// Random points
const points = Array.from({ length: 50 }, () => ({
x: Math.random() * 800,
y: Math.random() * 600,
}));
// Create Delaunay triangulation
const delaunay = d3.Delaunay.from(points, d => d.x, d => d.y);
// Create Voronoi diagram
const voronoi = delaunay.voronoi([0, 0, 800, 600]); // [xmin, ymin, xmax, ymax]
// Create SVG
const svg = d3.create('svg')
.attr('width', 800)
.attr('height', 600);
// Draw Voronoi cells
svg.append('g')
.selectAll('path')
.data(points)
.join('path')
.attr('d', (d, i) => voronoi.renderCell(i))
.attr('fill', 'none')
.attr('stroke', '#ccc');
// Draw Delaunay triangulation (optional)
svg.append('path')
.attr('d', delaunay.render())
.attr('fill', 'none')
.attr('stroke', 'blue')
.attr('opacity', 0.2);
// Draw points
svg.append('g')
.selectAll('circle')
.data(points)
.join('circle')
.attr('cx', d => d.x)
.attr('cy', d => d.y)
.attr('r', 3)
.attr('fill', 'red');
// Find nearest point on click
svg.on('click', (event) => {
const [mx, my] = d3.pointer(event);
const nearestIndex = delaunay.find(mx, my);
const nearest = points[nearestIndex];
console.log('Nearest point:', nearest);
// Highlight nearest cell
svg.selectAll('.highlight').remove();
svg.append('path')
.attr('class', 'highlight')
.attr('d', voronoi.renderCell(nearestIndex))
.attr('fill', 'yellow')
.attr('opacity', 0.5)
.attr('stroke', 'red')
.attr('stroke-width', 2);
});
// Find all neighbors of a point
const neighbors = [...delaunay.neighbors(0)]; // Neighbors of point 0
console.log('Neighbors of point 0:', neighbors);
// Compute circumcenters
const circumcenters = Array.from(delaunay.triangles, (_, i) => {
if (i % 3 === 0) {
return delaunay.circumcenters.slice(i * 2 / 3, i * 2 / 3 + 2);
}
}).filter(Boolean);
```
**Delaunay Methods**:
- `.find(x, y)` - Find nearest point
- `.neighbors(i)` - Get neighboring points
- `.render()` - Render triangulation as SVG path
- `.renderHull()` - Render convex hull
**Voronoi Methods**:
- `.renderCell(i)` - Render cell as SVG path
- `.cellPolygon(i)` - Get cell vertices
- `.contains(i, x, y)` - Test if point in cell
**References**:
- See: `docs/d3/delaunay/`
### Example 5: Circle Packing
**Question**: "How do I create a circle packing layout?"
**Response**:
```javascript
import * as d3 from 'd3';
const data = {
name: 'root',
children: [
{
name: 'Category A',
children: [
{ name: 'Item 1', value: 100 },
{ name: 'Item 2', value: 200 },
{ name: 'Item 3', value: 150 },
],
},
{
name: 'Category B',
children: [
{ name: 'Item 4', value: 300 },
{ name: 'Item 5', value: 250 },
],
},
],
};
// Create hierarchy
const root = d3.hierarchy(data)
.sum(d => d.value)
.sort((a, b) => b.value - a.value);
// Create pack layout
const pack = d3.pack()
.size([800, 600])
.padding(3);
// Compute layout
pack(root);
// Create color scale
const color = d3.scaleOrdinal(d3.schemeCategory10);
// Create SVG
const svg = d3.create('svg')
.attr('width', 800)
.attr('height', 600);
// Draw circles
const node = svg.selectAll('g')
.data(root.descendants())
.join('g')
.attr('transform', d => `translate(${d.x}, ${d.y})`);
node.append('circle')
.attr('r', d => d.r)
.attr('fill', d => d.children ? 'none' : color(d.parent.data.name))
.attr('opacity', d => d.children ? 0 : 0.6)
.attr('stroke', d => d.children ? '#ccc' : '#fff')
.attr('stroke-width', d => d.children ? 2 : 1);
// Add labels
node.append('text')
.attr('text-anchor', 'middle')
.attr('dy', '0.3em')
.text(d => d.children ? d.data.name : '')
.attr('font-size', d => Math.min(d.r / 3, 16))
.attr('fill', '#666');
// Add zoom on click
node.on('click', (event, d) => {
if (!d.children) return;
const focus = d;
const k = 800 / (focus.r * 2 + 1);
svg.transition()
.duration(750)
.attr('viewBox', `${focus.x - focus.r} ${focus.y - focus.r} ${focus.r * 2} ${focus.r * 2}`);
});
```
**Zoomable Sunburst** (radial partition):
```javascript
const partition = d3.partition()
.size([2 * Math.PI, radius]);
const arc = d3.arc()
.startAngle(d => d.x0)
.endAngle(d => d.x1)
.innerRadius(d => d.y0)
.outerRadius(d => d.y1);
```
**References**:
- See: `docs/d3/hierarchy/pack.md`
- See: `docs/d3/hierarchy/partition.md`
## Common Patterns
### Filter Hierarchy
```javascript
const filtered = root.copy()
.each(d => d.children && d.children.filter(c => c.value > 100));
```
### Find Path Between Nodes
```javascript
function findPath(node1, node2) {
const ancestors1 = node1.ancestors();
const ancestors2 = node2.ancestors();
const common = ancestors1.find(a => ancestors2.includes(a));
return [...node1.path(common), ...node2.path(common).reverse()];
}
```
### Reheat Force Simulation
```javascript
simulation.alpha(1).restart(); // Add new nodes
```
### Spatial Query with Quadtree
```javascript
const quadtree = d3.quadtree()
.x(d => d.x)
.y(d => d.y)
.addAll(points);
// Find points in radius
const nearby = [];
quadtree.visit((node, x0, y0, x1, y1) => {
if (!node.length) {
do {
const d = node.data;
const dx = d.x - mx;
const dy = d.y - my;
if (dx * dx + dy * dy < radius * radius) {
nearby.push(d);
}
} while (node = node.next);
}
return x0 > mx + radius || y0 > my + radius || x1 < mx - radius || y1 < my - radius;
});
```
## Search Helpers
```bash
# Find hierarchy docs
grep -r "hierarchy\|tree\|treemap\|pack" /Users/zach/Documents/cc-skills/docs/d3/hierarchy/
# Find force docs
grep -r "force\|simulation\|forceLink" /Users/zach/Documents/cc-skills/docs/d3/force/
# Find Delaunay/Voronoi docs
grep -r "delaunay\|voronoi\|triangulation" /Users/zach/Documents/cc-skills/docs/d3/delaunay/
# Find quadtree docs
grep -r "quadtree\|spatial" /Users/zach/Documents/cc-skills/docs/d3/quadtree/
# List layout modules
ls /Users/zach/Documents/cc-skills/docs/d3/hierarchy/
ls /Users/zach/Documents/cc-skills/docs/d3/force/
```
## Common Errors
- **Force simulation not converging**: Alpha decay too fast
- Solution: Increase alphaDecay or set alphaTarget
- **Nodes overlap**: No collision force
- Solution: Add `.force('collision', d3.forceCollide().radius(r))`
- **Tree layout cramped**: Insufficient separation
- Solution: Adjust `.separation()` function
- **Treemap cells too small**: Need minimum size
- Solution: Filter data or use `.paddingInner()` for spacing
- **Voronoi artifacts at edges**: Bounds not set
- Solution: Set proper bounds in `.voronoi([x0, y0, x1, y1])`
## Performance Tips
1. **Use Canvas for large graphs** - 1000+ nodes perform better in Canvas
2. **Limit force iterations** - Set `.alphaMin()` higher for faster convergence
3. **Use quadtrees for collision** - O(n log n) instead of O(n²)
4. **Simplify hierarchy** - Prune deep or wide trees
5. **Cache layout results** - Don't recompute on every render
6. **Use Web Workers** - Offload force simulation to worker thread
## Notes
- Documentation covers D3 v7 (latest version)
- Force simulation uses velocity Verlet integration
- Delaunay is faster and more robust than legacy Voronoi
- Quadtrees are 2D R-trees for spatial indexing
- Hierarchy methods are chainable and immutable
- Force simulation runs asynchronously
- Treemap tiling affects aspect ratio and readability
- File paths reference local documentation cache
- For latest updates, check https://d3js.org/d3-hierarchy
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!