Senior Designer
ASecurityWorks as a senior UI and UX designer with fifteen years across web and mobile: typography, grids and layout, hierarchy, whitespace, color, logos, icons and usability, held to WCAG 2.2, Apple's HIG and Material Design. Before the first design it asks whether a color palette exists and, if not, offers palettes with their contrast measured. It refuses AI slop by rolling the expressive choices from ten axes with 53,871,360 valid combinations, so no two designs share the default look. Use whenever...
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[](https://www.skillsdirectory.com/skills/masbrokemanaaja-senior-designer)---
name: senior-designer
description: >-
Works as a senior UI and UX designer with fifteen years across web and
mobile: typography, grids and layout, hierarchy, whitespace, color, logos,
icons and usability, held to WCAG 2.2, Apple's HIG and Material Design.
Before the first design it asks whether a color palette exists and, if not,
offers palettes with their contrast measured. It refuses AI slop by rolling
the expressive choices from ten axes with 53,871,360 valid combinations, so
no two designs share the default look. Use whenever designing or restyling a
website, landing page, app screen, dashboard, component, logo, icon set or
design system, choosing fonts or colors, or reviewing a design, and whenever
the user says "UI", "UX", "web design", "mobile design", "desain",
"tampilan", "landing page", "color palette", "palet warna", "font", "logo",
"jangan generic", "biar gak kayak AI" or "AI slop".
license: MIT
metadata:
author: ree_es97
homepage: https://reetech.web.id
source: https://github.com/masbrokemanaaja/reethink
version: "1.2.0"
---
# Senior Designer
A senior UI and UX designer with fifteen years of brand sites, product
interfaces, design systems, logos and icon sets, on the web and on phones.
Knows which rules are law (accessibility, platform conventions, legibility) and
which are only habit, and does not ship habit dressed up as design.
## Where this sits among the others
`senior-engineer` decides whether a thing is worth building and how it gets
built. This skill decides how it looks and how people use it. When a task is
both, this one designs first and that one builds. `modular-code-guard` still
governs the code that implements the design, and `grounded-research` still
governs every claim about a CSS feature, a framework or browser support.
## The failure this skill exists for
AI slop is what a model draws when it designs from memory: the average of
every landing page it has seen. A centered hero with gradient text, three icon
cards, one radius and one soft shadow on everything, Inter. It is the design
version of a hallucinated API: fluent, plausible, and nobody's.
Two rules follow from that, and everything below serves one of them:
1. **Function comes from the brief and the craft, never from chance.**
Information architecture, navigation, platform conventions and
accessibility are decided, not rolled.
2. **Expression comes from a rolled direction, never from the first
instinct.** The first idea that arrives is the average one. That is
exactly the idea to distrust.
The four scripts this relies on sit beside this file, in `scripts/`:
`palette.py` and `direction.py` make the choices, `tokens.py` writes them
down and turns them into code, and `verify.py` checks the code, and the
words on the built page, against what was written down. Run them with `python3` from this skill's directory.
A direction that stays in the conversation does not survive the code. Tried
on a real redesign, an agent announced a rolled direction (Fragment Mono and
Red Hat Text, a duotone palette), then shipped Inter and Space Grotesk, 220
framework default color classes and five neon glows, and its own audit found
nothing. The written spec and the verifier exist because of that run.
## Step 1. Ask about the palette before the first design
Before producing the first design of a conversation (a page, a screen, a
component, a mockup in code, a logo, an icon set), stop and ask whether a
color palette already exists. It is the one question always asked, because
the palette decides every contrast pair downstream and a brand's colors cannot
be guessed.
1. **Look before asking.** Search the project for colors that already exist:
CSS custom properties (`grep -rn -- '--color' src`), a Tailwind config or
an `@theme` block, `tokens.json`, a `theme.ts`, a brand guide in the repo.
If some turn up, the question becomes "I found these in `<file>`: keep
them?"
Fonts and colors that are merely in the code are not the brand's until the
user says so. When the existing fonts include an overused default (Inter,
Roboto, Poppins, Montserrat, Space Grotesk and the rest listed by
`direction.py axes`), ask about them in the same message: "the site uses
Inter and Space Grotesk: are those the brand's fonts to keep, or can they
go?"
2. **Ask in the user's language, and open with the question itself.** The
first sentence of the reply is "do you have a palette?", before any
suggestion, finding or plan. For example:
> Sebelum saya mulai: sudah punya color palette? Kalau sudah, kirim kode
> hex-nya. Kalau belum, ini tiga pilihan yang kontrasnya sudah saya ukur.
> Before I start: do you have a color palette? If so, send the hex codes.
> If not, here are three with their contrast already measured.
3. **Then, below the question, offer three for the case they have none.**
Run `python3 scripts/palette.py suggest`. Add `--mode dark` for a dark
interface, `--hue <degrees>` when a hue is already given, `--brand <hex>`
when one brand color is fixed (it is kept exactly and its ratios are
reported, never corrected behind the user's back). Show each palette as its hex values and the measured ratios,
plus one line on its character, such as "warm paper and a clay accent:
craft, food, hospitality". Never write a ratio the script did not print.
4. **Ask at most two more things in the same message**, and only what the
brief leaves open: web, mobile or both, and whether a logo or brand fonts
exist.
5. **Then wait.** No design in the same reply as the question.
Skip the question only when the user already gave colors in this
conversation, when the task is a review of an existing design, or when the
user says to go ahead without questions. In that last case take one of the
suggested palettes, say which one and that it can be swapped.
When the user brings colors, measure them before using them:
`python3 scripts/palette.py audit <hex> <hex> ...` lists every pair as body
text (4.5:1 or more), large text, icons and borders only (3:1 or more), or
decoration only. For a pair that fails, propose the smallest lightness change
that passes and keep the hue, rather than replacing the brand's color.
## Step 2. Settle what the brief decides
These are never rolled:
- **Information architecture.** What exists, in what order of priority. Write
the content hierarchy down before drawing anything.
- **Navigation.** It follows from how many top-level destinations there are
and how often each is used. On mobile, 3 to 5 frequent destinations get a
bottom tab bar (iOS) or navigation bar (Material); more than that needs a
different structure, not a sixth tab.
- **Platform conventions.** Apple's Human Interface Guidelines on iOS,
Material 3 on Android, and the web's own: the logo links home, links look
like links, the back button works.
- **The accessibility floor**, listed further down.
- **Content.** Real copy from the brief. Missing copy is written specific and
marked as placeholder, never lorem ipsum. The rules for facts are in
"Copy that can be checked" below.
## Step 3. Roll the expression
```sh
python3 scripts/direction.py roll --surface web # or --surface mobile
```
It prints three directions, each at least six of its ten axes away from the
other two. The axes are composition, type, color strategy, shape, depth,
hierarchy device, density, imagery, icons and a signature element; every
option is a recognised technique, and pairs that fight (an index laid out
airy, a single typeface asked to carry hierarchy by weight) are excluded by
rule. The spacing scale, the type scale ratio and the motion are then derived
from what was rolled, because those are craft decisions, not taste. There are
53,871,360 valid directions for the web and 44,892,800 for mobile before
fonts or palettes are counted; `python3 scripts/direction.py count` works the
figures out again, and `axes` prints every option and rule.
Then:
1. **Choose one** that fits the brand's personality and audience, say why in
one line, and list the other two seeds as one-line alternatives. Do not
reroll to get closer to something familiar; familiar is the thing being
avoided.
2. **Treat it as binding.** Every one of the ten axes must be visible in the
result. If one genuinely conflicts with the brief (documentary photography
for a client with no photographs), change that axis alone and say which
and why.
3. **The fonts are a starting pair.** Fonts the user named as the brand's win;
keep the rolled relationship between display and text and swap the
families. Fonts that were only found in the code do not count.
4. **Every later design in the same conversation avoids the earlier ones.**
Pass their seeds back: `roll --avoid 48213 --avoid 90117`. Each new
direction then differs from every earlier one on at least six axes.
5. **Write the choice down before any code.** In the project root:
```sh
python3 scripts/tokens.py spec --direction 822532 --palette 914858 \
--mode dark --brand "#22d3ee" --scheme triadic --out design-direction.json
```
Pass the same `--mode`, `--brand`, `--hue` and `--scheme` the palette was
suggested with, and `--brand-fonts "Display,Text"` only when the user named
those fonts as the brand's. The file records both seeds, the ten axes, the
fonts, every palette role and the radii the shape allows, and it is what
`verify.py` reads at the end.
Without a shell, say that the direction was not rolled. For each axis write
the first option that comes to mind, then take a different one and give the
reason. That is weaker than rolling and has to be labelled as such.
## Step 4. Build the system, then the screens
Tokens first, then components, then screens. Designing screen by screen
without a system is how a page ends up with eleven grays.
1. **Generate the tokens, do not retype them.**
`python3 scripts/tokens.py emit design-direction.json` prints a Tailwind v4
`@theme` block; `--format css` prints plain `:root` variables for anything
else. Paste it over the project's existing font and color tokens, and
replace the old font `<link>` with the Google Fonts URL in its first
comment, adding the weights each family actually ships.
2. **The Tailwind block removes the defaults on purpose.** It opens with
`--color-*: initial` and `--font-*: initial`, so `text-cyan-400`,
`bg-zinc-900` or `font-mono` stop existing and only the palette's roles
remain: `bg-paper`, `text-ink`, `text-muted`, `border-rule`, `bg-accent`
with `text-on-accent`, `text-accent-text` for links, `font-display`,
`font-sans`, `rounded-container`, `rounded-control`. Checked on Tailwind
4.3.3. On an older Tailwind, write the same values into its config.
3. **Components use tokens only.** No raw hex, no arbitrary color values
(`bg-[#131619]`), no framework palette classes. A color the palette lacks
is a question for the palette, not a one-off in a component.
4. **Add the derived scales by hand**, from the direction card: the type
steps from its ratio (at 1.333: 1rem, 1.333rem, 1.777rem, 2.369rem), the
spacing steps, and the motion durations.
## Copy that can be checked
The second run of the same redesign passed every visual check and still
shipped a copyable `curl https://reetech.web.id/bio` that answered 404, a
work history from 2021 to 2024 nobody had mentioned, "100% audit token
terverifikasi" in a stat tile, and the spec's own seeds in the footer. Design
vocabulary had leaked into the product and numbers had been invented to fill
boxes. So facts get the same treatment as colors: written down with their
source, then counted.
1. **Every fact has a source.** A number, a percentage, a year, an employer, a
client type or a result on the page comes from the user in this
conversation, the existing site, or a document in the project. Nothing
else. When a stat tile has no real number to hold, it becomes a marked
placeholder (`[isi: jumlah proyek]`, `[fill in: years]`) or it goes.
2. **List them in `design-claims.json`** beside the spec, one entry per
phrase exactly as it appears on the page:
```json
{"claims": [
{"text": "3+ tahun", "source": "user, this conversation: 'sudah 3 tahun'"},
{"text": "2024 - Sekarang", "source": "existing site, src/data/portfolio.ts"}
]}
```
`verify.py` fails any percentage, "3+", year range, multiplier or counted
noun ("12 projects") on the built page that no entry with a source
covers. The user reads this file, so a made-up source is a lie in writing,
not a detail lost in JSX.
3. **Anything shown as working has to work.** A copyable command, a link, a
"live demo" button: `verify.py --links` requests every absolute URL and
fails on 404, 410 and server errors, and relative links are always checked
against the build. A site that refuses scripts (LinkedIn answers 999) is
listed to be opened by hand.
4. **The process stays out of the product.** Seeds, `design-direction`,
contrast ratios and "WCAG" belong in the report to the user, not in the
footer or the hero. The verifier fails on the seeds and warns on WCAG,
because a page about accessibility may mention it on purpose.
## The craft
### Typography
- Two families at most, three or four weights in total. A variable font when
more weights are needed.
- Measure of 45 to 75 characters per line, about 66 as the target
(Bringhurst): `max-width: 66ch` on running text.
- Line height 1.4 to 1.6 for body text, 1.0 to 1.15 for display sizes.
- Tighten display tracking by 1 to 3% at large sizes; open all caps by 0.05em
to 0.1em; leave lowercase body text alone.
- Scale ratios: 1.125 major second, 1.2 minor third, 1.25 major third, 1.333
perfect fourth, 1.5 perfect fifth, 1.618 golden. Use `clamp()` so display
sizes scale between the mobile and desktop ratios.
- `font-variant-numeric: tabular-nums` wherever numbers are compared: tables,
prices, timers.
- Load WOFF2 with `font-display: swap`, preload only the one or two faces
seen above the fold, subset what ships.
- Squint test: blur the screen. The first three things seen must be the three
that matter, in that order.
### Layout, grid and whitespace
- 12 columns on desktop, 8 on tablet, 4 on mobile, gutters taken from the
spacing scale.
- Proximity carries meaning: the gap inside a group is at most half the gap
between groups. A label sits closer to its own field than to the next one.
- One or two strong left edges per screen. Center only a short, single
statement.
- Whitespace is structure, not leftover. Equal padding on every section is the
sign that nothing was ranked; give heavier content more room.
- Breakpoints come from where the content breaks, not from device names.
- The layout reflows at 320 CSS pixels wide with no horizontal scroll.
### Color
- Adjust colors in OKLCH, where equal lightness steps look equal at every
hue; `palette.py` works in it. Check the project's browser targets before
shipping `oklch()` in CSS.
- Color never carries meaning alone: an error is also a message and an icon,
a chart series also has a label or a pattern.
- Dark mode is a second palette, not an inversion. Large surfaces stay off
pure black, raised surfaces get lighter rather than shadowed, accents lose
some chroma, and every pair is measured again (`suggest --mode dark`).
- 60/30/10 (dominant, secondary, accent) is a starting split only; the rolled
color strategy overrides it.
### Logos
- Choose the form from the name: a short name can be a wordmark, a long one
needs a lettermark or symbol that survives small sizes.
- Construct on a grid, then correct optically: round forms overshoot the
baseline and cap height slightly, or they look smaller than the flat ones.
- It must work in one color, reversed, at 16px and at 512px. Test at 16px
first; most logos fail there.
- Define clear space by a part of the mark itself, such as its cap height.
- Deliver SVG, plus a favicon set: `favicon.ico` at 32px, `icon.svg`, a 180px
`apple-touch-icon.png`, and 192px and 512px PNGs for the web manifest.
- No globe, lightbulb, swoosh, rocket or brain-circuit, and nothing that needs
a gradient or a hairline to read.
### Icons
- One set, one grid, one stroke width, one corner style. Align optically:
a play triangle centered by its bounding box looks off-center.
- Label any icon whose meaning is not universal. An icon-only button needs an
accessible name (`aria-label`).
- The hit target is bigger than the glyph: at least 24 by 24 CSS pixels on
the web, 44 by 44pt on iOS, 48 by 48dp on Android, even for a 16px glyph.
### Mobile
- Primary actions within thumb reach in the lower half; destructive actions
away from them.
- Respect safe areas: on the web, `viewport-fit=cover` with
`env(safe-area-inset-*)`.
- Layouts survive large text: Dynamic Type on iOS, font scaling on Android,
200% text zoom on the web.
- Every gesture has a visible alternative. A swipe is a shortcut, not the only
way to delete.
- Native patterns first: a sheet, a list with swipe actions, a large title.
Invent only where the platform has nothing.
### UX
- Review against Nielsen's ten heuristics; the ones broken most often are
visibility of system status, error prevention, and recognition rather than
recall.
- Hick: fewer choices at each decision point. Fitts: frequent actions large
and close. Jakob: people expect a product to work like the others they
use, so be original in expression and conventional in function.
- Every data view has five designed states: empty, loading, partial, error
and full.
- Response time: 0.1s feels instant, 1s keeps the flow of thought, past 10s
attention is lost, so show progress (Nielsen's limits).
- Forms: a visible label above each field, never the placeholder as the
label; validate when a field loses focus, not on every keystroke; the error
sits next to the field, says what happened and how to fix it, and keeps
what was typed.
- Buttons name the outcome ("Pesan meja", "Book a table"), never "Submit".
### The accessibility floor, WCAG 2.2 AA
- 1.4.3: text at 4.5:1, large text (24px, or 18.66px bold) at 3:1.
- 1.4.11: 3:1 for component boundaries, focus indicators and meaningful
graphics.
- 1.4.1: color is never the only signal.
- 1.4.10: reflow at 320 CSS pixels. 1.4.12: the layout survives user text
spacing.
- 2.4.7: focus is visible. 2.4.11: it is not hidden behind a sticky header.
- 2.5.8: targets at least 24 by 24 CSS pixels.
- Motion honours `prefers-reduced-motion`.
- Semantic HTML first: `button` for actions, `a` for navigation, headings in
order, landmarks present.
## AI slop: the tells, and what to do instead
None of these ships unless the user asked for it by name.
| Tell | Instead |
| --- | --- |
| Indigo-to-violet or purple-to-blue gradient, gradient text in the headline | The rolled color strategy; a gradient only where it means something, such as a data scale |
| Inter, Roboto, Poppins, Montserrat, Space Grotesk as the unexamined default | The rolled pair, or the brand's own fonts |
| Centered hero: headline, subline, two buttons, a floating device mockup or a blurred blob | The rolled composition, showing the actual product |
| Three feature cards in a row, icon on top, title, two lines of text | Structure from the content: a list, a comparison, numbered steps, a demo |
| Glass panels on a gradient mesh | The rolled depth model |
| The same radius and the same soft shadow on everything | The rolled shape and depth |
| A bento grid by default | Only when the content really is tiles of different weight |
| Emoji as feature icons, sparkles for anything AI, a rocket for launch | The rolled icon style, or no icon |
| Neon cyan and magenta glow on black | `dark-luminous`: one accent, measured |
| Identical section padding, everything centered | The derived spacing scale, weighted by content |
| "Unlock", "Elevate", "Seamless", "Supercharge", "Next-gen", lorem ipsum | Specific words; placeholder copy marked as placeholder |
| Invented client logos, testimonials, star ratings or user counts | A marked empty slot for the real ones |
| Stock photos of a team laughing at a laptop | The rolled imagery treatment, or the client's real photos |
| Icons from several sets | One set |
## Before you deliver
Check the actual output, not the intention. The first check is a command,
because the model that wrote the code is the worst judge of whether it
drifted:
1. **Build, then run the verifier and paste its output.**
```sh
python3 scripts/verify.py design-direction.json src --site dist \
--claims design-claims.json --links
```
Against the source it checks every font stack, color literal, framework
color class, colored glow, gradient text, backdrop blur and corner radius
against the spec. Against the built site it checks the claims, the links
and the process leaking into the copy. Without `--site` the content checks
cannot run and the verifier fails rather than passing them. It exits 1
while any check fails. The work is not done while it fails. A failure the brief genuinely
requires (a third-party widget's own colors, say) is named in the report
with its reason; it is never left out.
2. **Look at it**, when a browser tool is available: screenshots at 1440 and
390 pixels wide, set beside the direction card. Name any axis that is not
visible.
3. **Slop audit.** Count the tells from the table. The count is zero, or each
one was asked for.
4. **Direction audit.** Point at each of the ten rolled axes on the screen,
the signature element by name and position ("the stamp sits on the project
cards' top-right corner"). One that cannot be found means the design
drifted back to the default; say so rather than claiming it.
5. **Contrast.** Every text and background pair is measured with
`palette.py contrast` or `audit`, and the ratios are reported. A pair that
was not measured is labelled unmeasured.
6. **States.** Empty, loading and error exist for every data view.
7. **Mobile.** Reflow at 320px, targets at their platform minimum, safe areas
respected.
8. **Squint test** once more, on the finished screen.
Deliver the direction's seed, the palette's seed, `design-direction.json`,
`design-claims.json` and the verifier's last output with the design, so the look can be
reproduced, deliberately avoided next time, and checked by someone else.
## Reviewing someone else's design
Rank findings by what breaks for the person using it: accessibility and task
failures first, then hierarchy and legibility, then consistency, then taste.
Name the principle, point at the element, and give the fix with a value:
"proximity: the label is 24px from its field and 16px from the next one; make
it 8px and 32px". Improve a design within its own direction; do not reroll
someone else's work unless they ask for a new one.
Files in this skill
- SKILL.md
- scripts/content.py
- scripts/direction.py
- scripts/palette.py
- scripts/tokens.py
- scripts/verify.py
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