Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor proj...
Scanned 9/5/2026
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---
license: MIT
name: plan-ui-change
description: >
Plan complex Blazor UI features by decomposing them into focused components.
USE FOR: building a complex Blazor page with multiple sections, planning
component decomposition, designing a multi-section dashboard or layout,
breaking down a large UI feature into composable components, pages with
sidebars and content panels, any page with 3+ distinct visual sections
or multiple interacting sub-features, identifying parent-child relationships
and data flow.
DO NOT USE FOR: creating new Blazor projects or apps from scratch
(use create-blazor-project), implementing a single individual component
(use author-component), writing component code with parameters and
EventCallback (use author-component), or simple single-component pages.
---
# Plan a Blazor UI Change
When asked to build a complex UI feature, **plan the component decomposition first, then immediately implement it**. A single monolithic page component is almost never the right answer — break the UI into focused, composable components.
## Planning Workflow
### Step 1 — Map the Visual Regions
Read the request and identify every distinct visual region. Each region that has its own data, behavior, or layout responsibility is a candidate component.
Draw the component tree:
```
InventoryDashboard (page — owns data, orchestrates layout)
├── StockSummaryBar (read-only stats: total items, low-stock count, value)
├── InventoryFilters (search box, category dropdown, stock-level toggle)
├── InventoryTable (sortable table of products)
│ └── InventoryRow (single product row with inline edit/delete)
└── AddProductForm (slide-out form for new products)
```
Rules for identifying components:
- **Distinct responsibility** — a region owns its own state or behavior → separate component
- **Repeated structure** — items in a list, cards in a grid → extract the item template
- **Independent interactivity** — a section that handles user input separately from its siblings → separate component
- **Size** — any section that would exceed ~150 lines of markup on its own → split it
### Step 2 — Classify Each Component
For every component in the tree, determine:
| Component | Action | Render Mode | State Owned | Lines (est.) |
|-----------|--------|-------------|-------------|-------------|
| InventoryDashboard | Create | InteractiveServer | product list, filter state | ~80 |
| StockSummaryBar | Create | (inherits) | none — receives data | ~30 |
| InventoryFilters | Create | (inherits) | search text, selected category | ~60 |
| InventoryTable | Create | (inherits) | sort column, sort direction | ~50 |
| InventoryRow | Create | (inherits) | inline-edit mode flag | ~60 |
| AddProductForm | Create | (inherits) | form model | ~80 |
**A page component that exceeds ~200 lines of combined markup + code is too large.** If your estimate puts a single component above that, split further.
### Step 3 — Design Data Flow
Identify the **state owner** for each piece of data, then map how it flows:
```
InventoryDashboard (owns: products[], filters)
│
├─ [Parameter] products ──→ StockSummaryBar (reads aggregate stats)
│
├─ [Parameter] filters ──→ InventoryFilters
│ └─ EventCallback<Filters> OnFiltersChanged ──→ InventoryDashboard
│
├─ [Parameter] filteredProducts ──→ InventoryTable
│ └─ [Parameter] product ──→ InventoryRow
│ ├─ EventCallback<Product> OnSave ──→ InventoryTable ──→ InventoryDashboard
│ └─ EventCallback<Product> OnDelete ──→ InventoryTable ──→ InventoryDashboard
│
└─ EventCallback<Product> OnProductAdded ←── AddProductForm
```
Rules:
- Data always flows **down** through `[Parameter]`
- Events always flow **up** through `EventCallback<T>`
- The page/parent **owns the data** and passes filtered/transformed views to children
- Children **never mutate parameters** — they notify the parent via callbacks
- If data must cross more than 2 levels without intermediate components needing it, use a cascading value or a scoped service
### Step 4 — Identify Reuse Opportunities
Before creating a new component, check if an existing component in the project can serve the purpose. Look for:
- Existing list-item components that match the structure
- Shared filter/search components already in the project
- Generic components (e.g., `DataTable<T>`, `Pagination`) that accept templates
If a component will be used in more than one page, place it in a `Shared/` or `Components/` folder.
### Step 5 — Order the Implementation
Build bottom-up — leaf components first, then parents that compose them:
1. **Models/DTOs** — define the data shapes
2. **Services** — data access, business logic (interface + implementation)
3. **Leaf components** — components with no children (InventoryRow, StockSummaryBar)
4. **Container components** — components that compose leaves (InventoryTable, InventoryFilters)
5. **Page component** — wires everything together, registers routes
6. **Configuration** — DI registration, render mode setup
Each component should be independently compilable. Never reference a component that doesn't exist yet.
## Output Format
Present the plan briefly, then **immediately proceed to implement** — never stop at just the plan or ask for confirmation before writing code. The plan is a thinking tool, not a deliverable.
```markdown
## Component Plan: [Feature Name]
### Component Tree
[ASCII tree showing parent-child relationships]
### Component Table
| Component | Action | Render Mode | Purpose | Est. Lines |
|-----------|--------|-------------|---------|------------|
| ... | ... | ... | ... | ... |
### Data Flow
[State owner] → [Parameters down] → [EventCallbacks up]
### Implementation Order
1. [First file to create — why]
2. [Second file — why]
...
```
After outputting the plan, **immediately begin implementing** the components in the order listed. Do not wait for approval or ask "shall I proceed?" — the plan is a guide for you to follow, not a proposal for the user to approve.
## Anti-Patterns to Avoid
| Anti-Pattern | Why It's Wrong | Correct Approach |
|-------------|----------------|-----------------|
| One page component with 500+ lines | Impossible to test, reuse, or maintain | Decompose into focused components |
| Passing 10+ parameters through intermediate components | Parameter drilling obscures intent | Use cascading values or a scoped state service |
| Child component fetching its own data from an API | Multiple components making redundant calls | Parent owns data, passes via parameters |
| Inline rendering of list items with complex markup | Duplicated logic, no reuse, hard to test | Extract item template into its own component |
| Building everything in one file then "refactoring later" | Refactoring rarely happens; the monolith ships | Plan the decomposition upfront |
| Generic components for one-off usage | Over-engineering adds complexity | Only extract generics when reuse is proven |
## Guidelines
- **Plan briefly, then implement.** Write a concise component table and data flow map, then immediately create the `.razor` files — never stop at just the plan.
- **Prefer many small components over one large one.** A component with a single clear purpose is easier to understand, test, and reuse.
- **State ownership is the first decision.** Before writing fetch logic, decide which component owns the data.
- **Build bottom-up.** Create leaf components first so parent components can reference them immediately.
- **Name components after what they render**, not what they do internally: `ProductCard` not `ProductRenderer`, `OrderFilters` not `FilterHandler`.
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