Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

Back to skills

Threejs Shader Effects

ASecurity

Use when creating custom Three.js shaders — pixelation, comet trails, mouse distortion, post-processing, Shadertoy integration, GLSL. Triggers on "threejs custom shader", "threejs pixelation effect", "threejs mouse distortion", "threejs post processing", "threejs comet trails", "threejs shadertoy", "glsl threejs".

2 stars
0 votes
0 copies
0 views
Added 9/19/2026
ai-agentsjavascriptgojavarailsgitapi

Works with

cursorcliapi

Security Analysis

A100/100

Scanned 9/19/2026

Install to Claude Code

$npx -y skills add majinmagros/magros.ai-skills --skill threejs-shader-effects --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Threejs Shader Effects?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Threejs Shader Effects
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/majinmagros-threejs-shader-effects/badge)](https://www.skillsdirectory.com/skills/majinmagros-threejs-shader-effects)

More formats (shields.io, HTML) on the badges page.

Download Zip
Files
SKILL.md
---
name: threejs-shader-effects
description: Use when creating custom Three.js shaders — pixelation, comet trails, mouse distortion, post-processing, Shadertoy integration, GLSL. Triggers on "threejs custom shader", "threejs pixelation effect", "threejs mouse distortion", "threejs post processing", "threejs comet trails", "threejs shadertoy", "glsl threejs".
metadata:
  origin: AUTORAL
  source_docs:
    - https://threejs.org/docs/#manual/en/introduction/How-to-use-post-processing
    - https://threejs.org/docs/#api/en/materials/ShaderMaterial
    - https://threejs.org/docs/#api/en/postprocessing/EffectComposer
    - https://github.com/mrdoob/three.js/tree/dev/examples/jsm/postprocessing
  platforms: [claude-code, opencode, cursor, codex, gemini-cli, hermes, openclaw]
  requires_adapters: []
---

# Three.js Shader Effects — GLSL Customizado

Biblioteca de shaders GLSL: **pixelation, comet trails, mouse distortion, post-processing, Shadertoy integration**. Código em `scripts/`.

## Quando usar (gatilhos concretos)

- "Crie shader de pixelation para Three.js"
- "Efeito comet trails no Three.js"
- "Distortion no mouse Three.js"
- "Post-processing Three.js custom"
- "Integração Shadertoy Three.js"
- "Custom shader GLSL Three.js"

## Quando NÃO usar

- Composição de cena → use `threejs-scene-composer`
- Deploy → use `threejs-deploy-pipeline`
- Patterns responsivos → use `threejs-responsive-patterns`
- Constants para tuning → use `threejs-config-constants`

## Biblioteca (resumo — código em `scripts/`)

**1. Pixelation** (`shaders/pixelation.js`): quantiza UV por `pixelSize` (default 8.0) via ShaderPass após RenderPass.

**2. Comet trails** (`shaders/comet-trails.js`): 16 samples com decaimento quadrático × `trailIntensity`; `time` atualizado no loop (`clock.getElapsedTime()`).

**3. Mouse distortion** (`shaders/mouse-distortion.js`): lente em `mouse/resolution` com raio `distortionRadius` e força `distortionStrength`; mousemove atualiza uniform (Y invertido).

**4. Pipeline** (`post-processing-setup.js`): `createPostProcessing(renderer, scene, camera)` — RenderPass → customs → UnrealBloom (0.5/0.4/0.85) → Film (0.35/0.025/648) → SMAA.

**5. Shadertoy** (`shadertoy-integration.js`): `shadertoyToThreeJS(code)` — extrai `mainImage`, injeta header (`time/resolution/tDiffuse/vUv`) + `main()` wrapper → ShaderMaterial.

**6. Presets** (`presets.js`): retro / cyberpunk / cinematic / clean + `applyPreset(composer, name, overrides)`.

```javascript
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
import { pixelationShader } from './scripts/shaders/pixelation.js';

const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const pixelationPass = new ShaderPass(pixelationShader);
pixelationPass.uniforms.pixelSize.value = 8.0;
composer.addPass(pixelationPass);
// no loop: composer.render();
```

## Checklist de Entrega

- [ ] Pixelation, comet trails e mouse distortion funcionais

Attribution

majinmagrosmajinmagros
View sourceMore from majinmagros →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.

1023331 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

686011 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3331 votes

catchup

Recovers prior coding-agent session context by running `catchup <agent> --since-compact`, which extracts a clean summary of a previous Codex, Claude Code, Antigravity, OpenCode, or Pi Agent session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", or asks to recover/summarize a previous session before continuing. Do NOT use for the current conversation, git history, or any non-agent log.

611 votes

math-skill

A comprehensive mathematical reasoning skill for AI assistants — handles arithmetic to research-level problems with rigorous step-by-step reasoning, systematic verification, and transparent uncertainty handling

381 votes
View all in ai-agents →