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Threejs Scene Composer

ASecurity

Use when building Three.js 3D sites with modular scene composition — referências visuais → img2threejs (blocos individuais) → composição Three.js elemento por elemento (geometrias, materiais, iluminação, câmera, física, animações) → GSAP ScrollTrigger → deploy Hostinger/Vite. Based on Gustavo Campelo workflow "Dessa Forma Crio Sites 3D Interativos com IA". Triggers: "threejs scene composition", "composição modular threejs", "element by element threejs", "threejs scene pipeline", "img2threejs ...

2 stars
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Added 9/19/2026
ai-agentsrailsapi

Works with

cliapi

Security Analysis

A100/100

Scanned 9/19/2026

Install to Claude Code

$npx -y skills add majinmagros/magros.ai-skills --skill threejs-scene-composer --agent claude-code

Installs into .claude/skills of the current project.

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Files
SKILL.md
---
name: threejs-scene-composer
description: Use when building Three.js 3D sites with modular scene composition — referências visuais → img2threejs (blocos individuais) → composição Three.js elemento por elemento (geometrias, materiais, iluminação, câmera, física, animações) → GSAP ScrollTrigger → deploy Hostinger/Vite. Based on Gustavo Campelo workflow "Dessa Forma Crio Sites 3D Interativos com IA". Triggers: "threejs scene composition", "composição modular threejs", "element by element threejs", "threejs scene pipeline", "img2threejs to threejs", "modular 3d scene blocks".
metadata:
  origin: ECC
  module: framework-language
  cost: medium
  stability: beta
  defaultInstall: false
---

# Skill: threejs-scene-composer — Composição Modular de Cenas Three.js

Pipeline modular estilo "elemento por elemento" para criar cenas 3D complexas bloco por bloco (geometrias, materiais, iluminação, câmera, física, animações). Baseado no workflow do Gustavo Campelo (vídeo "Dessa Forma Crio Sites 3D Interativos com IA").

## Validação Oficial

| Claim | Status | Fonte |
|---|---|---|
| Three.js r110+ scene composition | ✅ | Context7 `/mrdoob/three.js` |
| GSAP ScrollTrigger animations | ✅ | Context7 `/greensock/gsap-skills` |
| Vite build + deploy | ✅ | Context7 `/vitejs/vite` |
| Hostinger VPS deploy | ✅ | Context7 `/hostinger/api-cli` |
| img2threejs blocos individuais | ✅ | Video Gustavo Campelo (gucampelo) |
| GSAP ScrollTrigger pin/scrub | ✅ | Context7 `/greensock/gsap-skills` |

---

## Quando usar

- "Quero compor uma cena Three.js bloco por bloco"
- "Pipeline modular: referências → img2threejs → Three.js → GSAP → deploy"
- "Criar blocos 3D estilo Minecraft (grama, pedra, portal, cerejeira)"
- "Constants expostas para tuning: câmera, portal, elevação, velocidades"
- "Shaders customizados: pixelation, comet trails, mouse distortion"
- "Patterns responsivos: mobile/desktop, touch vs mouse, LOD"
- "Deploy Vite + Hostinger KVM1"

---

## Quando NÃO usar

- Bloco 3D único a partir de imagem (use `img2threejs` direto, sem o pipeline)
- Só shaders customizados (use `threejs-shader-effects`)
- Só responsividade mobile/desktop (use `threejs-responsive-patterns`)
- Só deploy/build Vite (use `threejs-deploy-pipeline`)
- Só constants de tuning em runtime (use `threejs-config-constants`)
- Mundo voxel estilo Minecraft (use `threejs-voxel-block-system`)

---

## Pipeline (6 etapas)

```
┌─────────────┐    ┌─────────────┐    ┌─────────────┐    ┌─────────────┐    ┌─────────────┐    ┌─────────────┐
│ 1. REFS     │───▶│ 2. IMG2     │───▶│ 3. COMPOSE  │───▶│ 4. ANIMATE  │───▶│ 5. RESPONSIVE│───▶│ 6. DEPLOY   │
│ Visual      │    │ THREEJS     │    │ SCENE       │    │ GSAP        │    │ PATTERNS    │    │ VITE+HOST   │
└─────────────┘    └─────────────┘    └─────────────┘    └─────────────┘    └─────────────┘    └─────────────┘
```

---

## Etapa 1: REFS — Referências Visuais

**Input:** Screenshots, URLs, Figma, conceitos visuais
**Processo:** Análise de formas geométricas, materiais, iluminação, câmera
**Output:** Especificação de blocos (geometrias, materiais, posições)

```json
{
  "blocks": [
    { "id": "grass", "type": "box", "material": "MeshStandardMaterial", "color": "#4CAF50", "position": [0,0,0] },
    { "id": "stone", "type": "box", "material": "MeshStandardMaterial", "texture": "stone.jpg", "position": [1,0,0] },
    { "id": "portal", "type": "ring", "material": "ShaderMaterial", "uniforms": {...}, "position": [0,2,0] }
  ],
  "camera": { "position": [10,10,10], "target": [0,0,0], "fov": 60 },
```

## Fraqueza conhecida (Batch 16, #49)

Mesmo em outputs premium, o "simples" falha: carrossel infinito glitcha
(gap vazio no loop). Sempre renderize e confira carrosséis, loops e
empty states — cena 3D impressionante não garante que o básico funcione.

Attribution

majinmagrosmajinmagros
View sourceMore from majinmagros →
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SSkills DirectorySkills Directory

Your tool, in front of Claude Code builders.

3 founder slots · $299/mo · GSC-verified traffic · sponsors can never buy grades.

See placements

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