Use when running MetaHuman Identity Solve — photo requirements, marker placement, eye texture, auto-rigging, eye/mouth correction, neutral pose. Triggers on "metahuman identity solve", "metahuman identity pipeline", "metahuman photo requirements", "metahuman marker placement", "metahuman eye texture", "metahuman auto rigging".
Scanned 9/19/2026
Install to Claude Code
npx -y skills add majinmagros/magros.ai-skills --skill metahuman-identity-pipeline --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: metahuman-identity-pipeline
description: Use when running MetaHuman Identity Solve — photo requirements, marker placement, eye texture, auto-rigging, eye/mouth correction, neutral pose. Triggers on "metahuman identity solve", "metahuman identity pipeline", "metahuman photo requirements", "metahuman marker placement", "metahuman eye texture", "metahuman auto rigging".
metadata:
origin: AUTORAL
source_docs:
- https://www.youtube.com/watch?v=J2LkNI2MzKM (Joy Dev Studio video)
- https://docs.unrealengine.com/5.7/en-US/metaHumanCreator/
- https://docs.unrealengine.com/5.7/en-US/metaHumanIdentity/
platforms: [claude-code, opencode, cursor, codex, gemini-cli, hermes, openclaw]
requires_adapters: [hooks, commands]
---
# MetaHuman Identity Pipeline — Pipeline de Identidade MetaHuman
Pipeline completo **MetaHuman Identity Solve**: photo requirements, marker placement, eye texture importance, auto-rigging, eye/mouth correction, neutral pose setup. Baseado no workflow do Joy Dev Studio.
## Quando usar (gatilhos concretos)
- "MetaHuman Identity Solve"
- "MetaHuman photo requirements"
- "MetaHuman marker placement"
- "MetaHuman eye texture importance"
- "MetaHuman auto rigging"
- "MetaHuman eye alignment"
- "MetaHuman neutral pose"
- "MetaHuman Identity pipeline"
## Quando NÃO usar
- ChatAvatar/Rodin pipeline → use `hyper3d-rodin-pipeline`
- MetaHuman to Unreal → use `metahuman-to-unreal-pipeline`
- Animation retarget → use `metahuman-animation-retarget`
- Animation Blueprint → use `metahuman-unreal-blueprint`
- Rodin API → use `hyper3d-rodin-api`
## Pipeline Overview
```
┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐
│ PHOTO INPUT │────▶│ IDENTITY SOLVE │────▶│ AUTO-RIGGING │────▶│ VALIDATION │
│ (Photo Reqs) │ │ (Auto-rig) │ │ (Rig + Skin) │ │ (QA + Fixes) │
└─────────────────┘ └─────────────────┘ └─────────────────┘ └─────────────────┘
│ │ │ │
▼ ▼ ▼ ▼
Photo Requirements Marker Placement Auto-rig + Skin Eye/Mouth Fix
- Front/Side/3/4 - 68+ markers - Skeleton + Skin - Eye alignment
- Lighting/Quality - Eye markers critical - Blendshapes (51+) - Mouth alignment
- Neutral Expression - Neutral pose - Facial rig - Neutral pose
- Resolution - Eye texture critical - Body proportions - Blendshape check
```
## Contents
| Etapa | Reference |
|---|---|
| 1. Photo requirements & capture | `references/stage1-capture.md` |
| 2. Identity solve & auto-rigging | `references/stage2-solve.md` |
| 3. Auto-rigging & body setup | `references/stage3-rigging.md` |
| 4. Validation & corrections | `references/stage4-validation.md` |
| Pipeline completo orquestrado | `references/pipeline-integration.md` |
## Referências Oficiais (Validados 2026-08-30)
- [Joy Dev Studio Video](https://www.youtube.com/watch?v=J2LkNI2MzKM)Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
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