Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.
Scanned 9/2/2026
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npx -y skills add majiayu000/claude-skill-registry --skill lore-writing --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: lore-writing
description: Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.
---
# lore-writing
Domain skill for lore knowledge and narrative device extraction.
## Entity Types
| Type | Description |
|------|-------------|
| `lore_fragment` | Piece of world lore or historical knowledge |
| `codex_entry` | Codex or encyclopedia entry |
| `journal_page` | Journal, diary, or log entry |
| `bestiary_entry` | Creature or monster description |
| `memory` | Character memory or recollection |
| `dream` | Dream or prophetic vision |
| `nightmare` | Nightmare or dark vision |
| `foreshadowing` | Narrative foreshadowing element |
| `chekhovs_gun` | Setup element that must pay off later |
| `red_herring` | Misleading narrative element |
| `deus_ex_machina` | Unexpected resolution device |
| `flash_forward` | Future glimpse or time skip |
| `plot_device` | General narrative mechanism |
| `lore_axioms` | Fundamental world rules or laws |
## Extraction Rules
1. **Lore fragments**: Historical references, myths, legends, folklore mentioned in passing
2. **Bestiary**: Creature abilities, behaviors, habitats, weaknesses
3. **Dreams/visions**: Symbolism, prophetic content, emotional context
4. **Narrative devices**: Foreshadowing setups, Chekhov's guns, red herrings
5. **World rules**: Fundamental axioms that govern the world's logic
## Output Format
Write to `entities/narrative.json` (narrative-team file):
```json
{
"lore_fragments": [
{
"id": 1,
"world_id": 1,
"title": "The Old War Legend",
"content": "A legend about the ancient war between mages and warriors",
"rarity": "common",
"is_discoverable": true,
"created_at": "2026-02-14T10:00:00+00:00",
"updated_at": "2026-02-14T10:00:00+00:00",
"version": 1
}
],
"foreshadowings": [
{
"id": 2,
"story_id": 10,
"scene_id": 11,
"foreshadowing_type": "symbolic",
"subtlety": "moderate",
"name": "The Cracked Amulet",
"description": "The amulet shows a crack — hints at its eventual breaking",
"hinted_event_id": null,
"is_paid_off": false,
"player_discovery_rate": 40.0,
"character_ids": [3],
"location_id": 5,
"requires_knowledge": [1],
"created_at": "2026-02-14T10:00:00+00:00",
"updated_at": "2026-02-14T10:00:00+00:00",
"version": 1
}
],
"next_id": 3
}
```
## Key Considerations
- **Fragmentary nature**: Lore often comes in small, incomplete pieces
- **Unreliable narrators**: Stories within stories may be biased or inaccurate
- **Symbolic dreams**: Not all dream content is literal
- **Cross-references**: If needed, track relationships separately in drafts, but final JSON must match `LoreData.from_dict`.
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