Skip to content
Back to skills

Image Analysis

ASecurity

GLM-4.6v image analysis subagent for game screenshot and sprite quality assessment

  • 666 stars
  • 0 votes
  • 0 copies
  • 8 views
  • Added February 9, 2026
documentationgobashtestinggit

Works with

  • cli
  • mcp

Security analysis

A100/100

Scanned February 12, 2026

npx -y skills add majiayu000/claude-skill-registry --skill image-analysis --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Image Analysis?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Image Analysis
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/majiayu000-image-analysis/badge)](https://www.skillsdirectory.com/skills/majiayu000-image-analysis)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: image-analysis
description: GLM-4.6v image analysis subagent for game screenshot and sprite quality assessment
---

# Image Analysis Skill

**Purpose:** Delegate image analysis tasks to GLM-4.6v subagent for visual quality assessment of game screenshots and sprites.

## When to Use

Invoke this skill when:
- New sprites are generated (via glm-image-gen)
- Screenshots captured during playtesting
- Visual quality validation needed before commits
- Checking for blocky backgrounds or transparency issues
- Comparing assets against Harvest Moon SNES style

## Quick Start

### Analyze Screenshot
```bash
mcp__4_5v_mcp__analyze_image \
  --imageSource "temp/screenshots/[filename].png" \
  --prompt "Analyze this game screenshot for visual quality. Check for: blocky backgrounds, tiling seams, sprite transparency issues, pixel art scaling problems, overall Harvest Moon SNES readability. Provide specific, actionable feedback."
```

### Analyze Sprite Asset
```bash
mcp__4_5v_mcp__analyze_image \
  --imageSource "assets/sprites/placeholders/[filename].png" \
  --prompt "Analyze this pixel art sprite for Harvest Moon SNES style quality. Check: transparency (clean edges), silhouette (strong/readable), proportions (compact not stretched), color palette (dusk-friendly), pixel detail (minimal noise). Reference: assets/sprites/PLACEHOLDER_ASSET_SPEC.txt"
```

### Analyze NPC Sprite
```bash
mcp__4_5v_mcp__analyze_image \
  --imageSource "assets/sprites/placeholders/npc_[name].png" \
  --prompt "Analyze this 64x64 NPC sprite. Target proportions: ~48h x 32w centered. Check: strong silhouette, Mediterranean theme alignment, clean transparency, no elongation. Harvest Moon SNES style reference."
```

## Standard Prompts

### Full Quality Assessment
```
Analyze this image for Circe's Garden game quality standards:

Visual Style:
- Harvest Moon SNES readability (clean pixel art, strong silhouettes)
- Stardew Valley influence (but more mythic/moody)
- Mediterranean ancient Greek island theme
- Dusk-friendly palette (muted, not oversaturated)
- 32px tiles, 2x camera zoom

Check For:
1. Background issues: blocky patterns, tiling seams, color banding
2. Transparency: clean edges (no halos), proper alpha channel
3. Pixel art: minimal noise, clear details, proper scaling
4. Proportions: compact bodies, not stretched/elongated
5. Colors: natural earth tones, muted jewel accents
6. Lighting: soft ambient, no harsh specular
7. Silhouette: strong, recognizable at small size

Provide specific feedback: what works, what needs fixing, file references.
```

### Transparency Check (Focused)
```
Check this sprite for transparency issues:
- Halo effect (light/dark ring around edges)
- Color bleeding (background showing through)
- Harsh edges (no smooth curves on diagonals)
- Partial transparency (should be opaque or transparent, not in-between)

Report specific pixel locations and severity.
```

### Style Comparison
```
Compare this asset to Harvest Moon SNES style:
- Clean pixel art with minimal noise
- Strong silhouette (recognizable at 32x32)
- Soft, natural color palette
- Proper alpha blending
- No anti-aliasing on edges
- Cozy, approachable aesthetic

Report what matches style and what deviates.
```

## Output Format

Expected response should include:

```markdown
## Analysis Summary
[One-line assessment: PASS / NEEDS WORK / FAIL]

### Issues Found
**Critical (P0):**
- [Specific issue with location]

**Important (P1):**
- [Issue description]

**Minor (P2):**
- [Minor detail]

### What Works
- [Positive aspects to preserve]

### Recommendations
1. [Actionable fix 1]
2. [Actionable fix 2]
```

## Common Issues

| Issue | Detection | Fix |
|-------|-----------|-----|
| Blocky background | Visible pixel grid, tiling patterns | Regenerate with better seam handling |
| Halo effect | Light/dark ring around sprite | Fix alpha channel, clean edges |
| Color bleeding | Background color in transparent pixels | Re-export with proper transparency |
| Stretched proportions | Elongated body/limbs | Regenerate with compact proportions |
| Oversaturated colors | Too bright/vibrant | Adjust palette to dusk-friendly tones |
| Poor silhouette | Not recognizable at small size | Strengthen outline, simplify details |

## File Locations

**Input:**
- Screenshots: `temp/screenshots/`
- Sprites: `assets/sprites/`
- Placeholders: `assets/sprites/placeholders/`

**Reference:**
- Asset specs: `assets/sprites/PLACEHOLDER_ASSET_SPEC.txt`
- Style guide: `assets/sprites/PLACEHOLDER_README.md`

## Integration

### With glm-image-gen
```bash
# After generating new sprite
./generate-image.sh '{"subject":"..."}' 1024x1024 standard
./process-image.sh "$TEMP" "32x32" "assets/sprites/output.png"

# Then analyze quality
mcp__4_5v_mcp__analyze_image --imageSource "assets/sprites/output.png" --prompt "[standard prompt]"
```

### With HPV (Playtesting)
```bash
# During screenshot review
ls temp/screenshots/
mcp__4_5v_mcp__analyze_image --imageSource "temp/screenshots/world_map.png" --prompt "[screenshot prompt]"
```

### Pre-commit Check
```bash
# Before committing asset changes
git status
mcp__4_5v_mcp__analyze_image --imageSource "assets/sprites/new_asset.png" --prompt "[validation prompt]"
```

## Subagent Role

Full subagent configuration: `.claude/roles/image-analysis-subagent.md`

**Model:** GLM-4.6v (vision-capable)
**Tool:** `mcp__4_5v_mcp__analyze_image`
**Purpose:** Specialized visual quality assessment

## Success Criteria

Analysis is effective when:
- Issues match human findings (80%+ accuracy)
- False positives < 20%
- Actionable feedback provided
- Response time < 30 seconds
- Consistent report format

---

**Related:**
- `.claude/skills/glm-image-gen/SKILL.md` (sprite generation)
- `assets/sprites/PLACEHOLDER_ASSET_SPEC.txt` (asset specifications)
- `.claude/roles/image-analysis-subagent.md` (full subagent docs)

[Kimi Code CLI - 2026-01-26]

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.