Skip to content
Back to skills

Godot Mcp Dap Start

ASecurity

Start or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, handshake fails, or the debug port is absent; includes a single-editor restart workflow and command checks.

  • 666 stars
  • 0 votes
  • 0 copies
  • 2 views
  • Added February 8, 2026
toolsgoshell

Works with

  • cli
  • mcp

Security analysis

A100/100

Scanned February 12, 2026

npx -y skills add majiayu000/claude-skill-registry --skill godot-mcp-dap-start --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Godot Mcp Dap Start?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Godot Mcp Dap Start
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/majiayu000-godot-mcp-dap-start/badge)](https://www.skillsdirectory.com/skills/majiayu000-godot-mcp-dap-start)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: godot-mcp-dap-start
description: Start or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, handshake fails, or the debug port is absent; includes a single-editor restart workflow and command checks.
---

# Godot MCP + Debug Start

## Overview
Ensure a single Godot editor instance is running, MCP is reachable, and the debug port is available for HPV and runtime inspection.

## Workflow (Option A: clean restart)
1. Run the start script to ensure MCP is up:
   - `powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1`
2. If MCP handshake fails or multiple editors are running, rerun with a forced restart:
   - `powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -ForceRestart`
3. If you need the debug port for runtime inspection, rerun with:
   - `powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -StartGameForDebug`

## Success Criteria
- Port 9080 is listening and `godot-mcp-cli --list-tools` succeeds.
- When `-StartGameForDebug` is used, port 6007 is listening.

## Notes
- Do not ask the user to click the MCP panel. Use the script first.
- Use a single Godot editor instance to avoid MCP conflicts.
- See `references/commands.md` for CLI and port checks.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.