Skip to content
Back to skills

Goblins

ASecurity

Distributed object capability system (6.5K lines info).

  • 666 stars
  • 0 votes
  • 0 copies
  • 4 views
  • Added February 8, 2026
toolsgogit

Security analysis

A100/100

Scanned February 12, 2026

npx -y skills add majiayu000/claude-skill-registry --skill goblins --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Goblins?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Goblins
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/majiayu000-goblins/badge)](https://www.skillsdirectory.com/skills/majiayu000-goblins)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: goblins
description: Distributed object capability system (6.5K lines info).
version: 1.0.0
---


# goblins

Distributed object capability system (6.5K lines info).

## bmorphism Contributions

> *"Autopoiesis refers to the self-maintenance of a system, where the system is capable of reproducing and maintaining itself."*
> — [vibes.lol gist](https://gist.github.com/bmorphism/c41eaa531be774101c9d9b082bb369eb)

**Goblins as Autopoietic Agents**: Each Goblins actor is an autopoietic system — it maintains its own state via `bcom` (become), reproducing itself with updated behavior. This embodies the self-maintenance principle at the core of cognitive architecture.

**Active Inference via CapTP**: The OCapN protocol implements distributed [Active Inference in String Diagrams](https://arxiv.org/abs/2308.00861) where:
- **Sturdyref** → Reference to external world (perception)
- **`<-` async call** → Action that generates expected sensory response
- **Promise resolution** → Prediction error minimization

**GF(3) in Actor Triads**: Actor systems naturally form triads: sender (+1, generator) → message (0, coordinator) → receiver (-1, validator). The async semantics preserve GF(3) conservation across distributed computation.

## Model

```
peer → vat → actormap → {refr: behavior}
```

## Operators

```scheme
($  obj method args...)   ; Sync (near only)
(<- obj method args...)   ; Async (near/far)
```

## Vat

```scheme
(define vat (spawn-vat))
(define greeter
  (vat-spawn vat
    (lambda (bcom)
      (lambda (name)
        (format #f "Hello, ~a!" name)))))

($ greeter "World")  ; => "Hello, World!"
```

## OCapN

Object Capability Network for secure p2p via CapTP.



## Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

### Graph Theory
- **networkx** [○] via bicomodule
  - Universal graph hub

### Bibliography References

- `general`: 734 citations in bib.duckdb



## SDF Interleaving

This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):

### Primary Chapter: 10. Adventure Game Example

**Concepts**: autonomous agent, game, synthesis

### GF(3) Balanced Triad

```
goblins (−) + SDF.Ch10 (+) + [balancer] (○) = 0
```

**Skill Trit**: -1 (MINUS - verification)

### Secondary Chapters

- Ch1: Flexibility through Abstraction

### Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.
## Cat# Integration

This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:

```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```

### GF(3) Naturality

The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```

This ensures compositional coherence in the Cat# equipment structure.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.