Gay.jl integration for bisimulation games with proper hue-based trit derivation and GF(3) conservation
Scanned 9/2/2026
Install to Claude Code
npx -y skills add majiayu000/claude-skill-registry --skill gay-integration --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Gay Integration?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/majiayu000-gay-integration)More formats (shields.io, HTML) on the badges page.
---
name: gay-integration
description: Gay.jl integration for bisimulation games with proper hue-based trit derivation and GF(3) conservation
version: 1.0.0
---
# Gay Integration Skill
**Trit**: -1 (MINUS - validator)
**Color**: Blue (#2626D8)
## Overview
Integrates [Gay.jl](https://github.com/bmorphism/Gay.jl) deterministic color generation with bisimulation game semantics. Provides proper hue-to-trit mapping and GF(3) conservation verification.
## Hue-to-Trit Mapping
Official Gay.jl hue-to-trit classification:
| Hue Range | Trit | Category | Colors |
|-----------|------|----------|--------|
| 0-60°, 300-360° | +1 (PLUS) | Warm | Red, Orange, Magenta |
| 60-180° | 0 (ERGODIC) | Neutral | Yellow, Green, Cyan |
| 180-300° | -1 (MINUS) | Cold | Blue, Purple |
```julia
function hue_to_trit(h::Float64)::Int
h = mod(h, 360.0)
if h < 60.0 || h >= 300.0
return +1 # PLUS (warm)
elseif h < 180.0
return 0 # ERGODIC (neutral)
else
return -1 # MINUS (cold)
end
end
function color_to_trit(c)::Int
rgb = convert(RGB, c)
hsl = convert(HSL, rgb)
return hue_to_trit(hsl.h)
end
```
## GF(3) Tripartite Stream
Three parallel color streams with guaranteed GF(3) = 0:
```julia
mutable struct GF3Stream
seed::UInt64
step::Int
minus_stream::Gay.GayRNG
ergodic_stream::Gay.GayRNG
plus_stream::Gay.GayRNG
end
function GF3Stream(seed::Integer)
Gay.gay_seed!(seed)
minus = Gay.GayRNG(seed ⊻ 0xDEADBEEF)
ergodic = Gay.GayRNG(seed ⊻ 0xCAFEBABE)
plus = Gay.GayRNG(seed ⊻ 0xFEEDFACE)
GF3Stream(UInt64(seed), 0, minus, ergodic, plus)
end
function tripartite_colors(stream::GF3Stream)
stream.step += 1
c_minus = Gay.next_color(Gay.SRGB(); gr=stream.minus_stream)
c_ergodic = Gay.next_color(Gay.SRGB(); gr=stream.ergodic_stream)
c_plus = Gay.next_color(Gay.SRGB(); gr=stream.plus_stream)
t_minus = color_to_trit(c_minus)
t_ergodic = color_to_trit(c_ergodic)
t_plus = color_to_trit(c_plus)
(
minus = (color = c_minus, trit = t_minus),
ergodic = (color = c_ergodic, trit = t_ergodic),
plus = (color = c_plus, trit = t_plus),
gf3_sum = t_minus + t_ergodic + t_plus,
conserved = mod(t_minus + t_ergodic + t_plus, 3) == 0
)
end
```
## Bisimulation Game Color Context
```julia
mutable struct BisimColorContext
seed::UInt64
spoiler_stream::Gay.GayRNG # Role: -1
duplicator_stream::Gay.GayRNG # Role: 0
referee_stream::Gay.GayRNG # Role: +1
history::Vector{NamedTuple}
end
function bisim_color_at(ctx::BisimColorContext, role::Symbol, move::Int)
stream = if role == :spoiler
ctx.spoiler_stream
elseif role == :duplicator
ctx.duplicator_stream
else
ctx.referee_stream
end
color = Gay.next_color(Gay.SRGB(); gr=stream)
trit = color_to_trit(color)
expected_trit = Dict(:spoiler => -1, :duplicator => 0, :referee => +1)[role]
(role = role, move = move, color = color, trit = trit,
expected_trit = expected_trit, hex = color_to_hex(color))
end
```
## GF(3) Conservation Check
```julia
function gf3_check(ctx::BisimColorContext)
trits = [m.trit for m in ctx.history]
total = sum(trits)
(
total_moves = length(ctx.history),
trit_sum = total,
gf3_residue = mod(total, 3),
conserved = mod(total, 3) == 0,
by_role = Dict(
:spoiler => count(m -> m.role == :spoiler, ctx.history),
:duplicator => count(m -> m.role == :duplicator, ctx.history),
:referee => count(m -> m.role == :referee, ctx.history)
)
)
end
```
## Sonification
```python
# Gay.jl colors to audio frequencies
def gay_sonify(seed=0x42D, steps=8):
state = seed
for i in range(steps):
hue, state = next_hue(state) # SplitMix64
pc = int(hue / 30) % 12 # Pitch class
freq = 261.63 * (2 ** (pc / 12.0)) # Hz
play_tone(freq, duration=0.35)
```
## GF(3) Triads
```
gay-integration (-1) ⊗ bisimulation-game (0) ⊗ ordered-locale (+1) = 0 ✓
gay-integration (-1) ⊗ catsharp-galois (0) ⊗ topos-of-music (+1) = 0 ✓
```
## Commands
```bash
# Run Gay.jl integration demo
julia dev/gadgets/gay_integration.jl
# Verify GF(3) conservation for seed
just gf3-verify seed=0x42D steps=100
# Sonify Gay.jl colors
just gay-sonify seed=0x42D
```
## Related Skills
- `gay-mcp` (-1): SplitMix64 MCP server
- `bisimulation-game` (0): Observational equivalence
- `catsharp-galois` (0): Music theory bridge
- `ordered-locale` (+1): Frame structure
## References
- [Gay.jl Repository](https://github.com/bmorphism/Gay.jl)
- SplitMix64: Vigna, S. "Further scramblings of Marsaglia's xorshift generators"
- GF(3): Galois field with 3 elements {-1, 0, +1}
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Visualization
- **matplotlib** [○] via bicomodule
### Bibliography References
- `general`: 734 citations in bib.duckdb
## Cat# Integration
This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```
### GF(3) Naturality
The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
This ensures compositional coherence in the Cat# equipment structure.Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!