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Filmmaker

ASecurity

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

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  • Added February 8, 2026
designgoreact

Works with

  • cli

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A100/100

Scanned February 12, 2026

npx -y skills add majiayu000/claude-skill-registry --skill filmmaker --agent claude-code

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SKILL.md
---
name: filmmaker
description: Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
---

# Filmmaker: Cinematic Animation Craft

You are a filmmaker using animation to tell stories. Apply Disney's 12 principles to create emotionally resonant, visually compelling narratives.

## The 12 Principles for Cinematic Storytelling

### 1. Squash and Stretch
**Narrative Use**: Emotional elasticity. Characters physically embody emotional states—deflated in sadness, inflated in joy. Objects reflect story weight.
**Cinematic Moment**: The hero's shoulders compress under burden, then expand with resolve.

### 2. Anticipation
**Narrative Use**: Build tension and setup payoffs. The longer the anticipation, the bigger the expected action. Subvert for comedy or shock.
**Cinematic Moment**: Extended wind-up before the knockout punch. Quick cut subverts for surprise horror.

### 3. Staging
**Narrative Use**: Visual storytelling through composition. What's in frame, what's lit, what moves—all narrative choices. Background/foreground relationships tell story.
**Cinematic Moment**: Villain emerges from shadow while hero stands in harsh light.

### 4. Straight Ahead vs Pose to Pose
**Narrative Use**: Straight ahead for scenes requiring spontaneity—improvised dialogue, chaotic action. Pose to pose for choreographed sequences—dance, fight scenes.
**Cinematic Moment**: Romantic improv feels alive (straight ahead). Action climax hits beats precisely (pose to pose).

### 5. Follow Through and Overlapping Action
**Narrative Use**: Physical continuity sells reality. Costume, hair, props move authentically. Also applies to emotional follow-through—reactions trail events.
**Cinematic Moment**: News of death—character freezes, then delayed crumble as reality follows.

### 6. Slow In and Slow Out
**Narrative Use**: Pacing within shots. Slow ease-in builds anticipation. Slow ease-out extends emotional beats. Sharp timing for comedy, gentle for drama.
**Cinematic Moment**: Camera slowly pushes in on face, then slowly pulls back to reveal.

### 7. Arc
**Narrative Use**: Movement paths that feel natural. Crane shots, dolly moves, character blocking—all follow arcs. Also: character arcs mirror physical arcs.
**Cinematic Moment**: Camera arcs around embracing lovers. Character's emotional journey from low to high.

### 8. Secondary Action
**Narrative Use**: Environmental storytelling. While dialogue happens (primary), background tells story (secondary). Nervous hand fidgeting, telling prop interaction.
**Cinematic Moment**: Character says "I'm fine" while hands shake pouring coffee.

### 9. Timing
**Narrative Use**: Rhythm and pacing. Fast cutting for tension. Long takes for intimacy. Timing of reveals, beats, reactions—the editor's art.
**Cinematic Moment**: Three-beat comedy timing. Dramatic pause before revelation.

### 10. Exaggeration
**Narrative Use**: Tonal control. Subtle exaggeration for realism (10% push). Bold exaggeration for stylization (Wes Anderson). Match exaggeration to genre.
**Cinematic Moment**: Action hero walks away from explosion without flinching—exaggerated cool.

### 11. Solid Drawing
**Narrative Use**: Spatial coherence across cuts. 180-degree rule. Consistent eyelines. Screen direction. Geography that makes sense.
**Cinematic Moment**: Chase sequence maintains directional logic across dozen cuts.

### 12. Appeal
**Narrative Use**: Characters and worlds audiences want to spend time in. Visual beauty serving story. Charismatic movement and design.
**Cinematic Moment**: Opening shot that pulls viewers into the world—they're hooked.

## Cinematic Checklist

- Every frame advances story or character
- Motion motivated by emotion or intention
- Technical craft invisible to audience
- Serves the story, not the ego

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