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Consensus

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Agreement protocol in multi-agent systems

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  • Added February 8, 2026
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A100/100

Scanned February 10, 2026

npx -y skills add majiayu000/claude-skill-registry --skill consensus --agent claude-code

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SKILL.md
---
name: consensus
description: Agreement protocol in multi-agent systems
version: 1.0.0
---


# Consensus

**Trit**: 0 (ERGODIC)
**Domain**: Dynamical Systems Theory
**Principle**: Agreement protocol in multi-agent systems

## Overview

Consensus is a fundamental concept in dynamical systems theory, providing tools for understanding the qualitative behavior of differential equations and flows on manifolds.

## Mathematical Definition

```
CONSENSUS: Phase space × Time → Phase space
```

## Key Properties

1. **Local behavior**: Analysis near equilibria and invariant sets
2. **Global structure**: Long-term dynamics and limit sets  
3. **Bifurcations**: Parameter-dependent qualitative changes
4. **Stability**: Robustness under perturbation

## Integration with GF(3)

This skill participates in triadic composition:
- **Trit 0** (ERGODIC): Neutral/ergodic
- **Conservation**: Σ trits ≡ 0 (mod 3) across skill triplets

## AlgebraicDynamics.jl Connection

```julia
using AlgebraicDynamics

# Consensus as compositional dynamical system
# Implements oapply for resource-sharing machines
```

## Related Skills

- equilibrium (trit 0)
- stability (trit +1)  
- bifurcation (trit +1)
- attractor (trit +1)
- lyapunov-function (trit -1)

---

**Skill Name**: consensus
**Type**: Dynamical Systems / Consensus
**Trit**: 0 (ERGODIC)
**GF(3)**: Conserved in triplet composition

## Non-Backtracking Geodesic Qualification

**Condition**: μ(n) ≠ 0 (Möbius squarefree)

This skill is qualified for non-backtracking geodesic traversal:

1. **Prime Path**: No state revisited in skill invocation chain
2. **Möbius Filter**: Composite paths (backtracking) cancel via μ-inversion
3. **GF(3) Conservation**: Trit sum ≡ 0 (mod 3) across skill triplets
4. **Spectral Gap**: Ramanujan bound λ₂ ≤ 2√(k-1) for k-regular expansion

```
Geodesic Invariant:
  ∀ path P: backtrack(P) = ∅ ⟹ μ(|P|) ≠ 0
  
Möbius Inversion:
  f(n) = Σ_{d|n} g(d) ⟹ g(n) = Σ_{d|n} μ(n/d) f(d)
```

## SDF Interleaving

This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):

### Primary Chapter: 10. Adventure Game Example

**Concepts**: autonomous agent, game, synthesis

### GF(3) Balanced Triad

```
consensus (−) + SDF.Ch10 (+) + [balancer] (○) = 0
```

**Skill Trit**: -1 (MINUS - verification)

### Secondary Chapters

- Ch8: Degeneracy
- Ch3: Variations on an Arithmetic Theme

### Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.

Attribution

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