Generates State pattern for PHP 8.5. Creates state machines with context, state interface, and concrete states for behavior changes. Includes unit tests.
Scanned 9/2/2026
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---
name: acc-create-state
description: Generates State pattern for PHP 8.5. Creates state machines with context, state interface, and concrete states for behavior changes. Includes unit tests.
---
# State Pattern Generator
Creates State pattern infrastructure for objects that change behavior based on internal state.
## When to Use
| Scenario | Example |
|----------|---------|
| Object behavior varies by state | Order (pending, paid, shipped) |
| Many conditionals based on state | Document workflow |
| State-specific transitions | Subscription lifecycle |
| Finite state machines | Payment processing |
## Component Characteristics
### StateInterface
- Defines available actions
- Returns new state after transition
- Encapsulates state-specific behavior
### Context
- Holds current state
- Delegates actions to state
- Manages state transitions
### Concrete States
- Implement behavior for each state
- Handle valid/invalid transitions
- Return appropriate next state
---
## Generation Process
### Step 1: Analyze State Machine
Determine:
- All possible states
- Actions/transitions between states
- Which actions are valid per state
- Terminal states (no outgoing transitions)
### Step 2: Generate State Components
**Path:** `src/Domain/{BoundedContext}/State/`
1. `{Name}StateInterface.php` — State contract with all actions
2. `Abstract{Name}State.php` — Base class with default (invalid) implementations
3. `{StateName}State.php` — Concrete state for each state (PendingState, PaidState, etc.)
4. `{Name}StateFactory.php` — Factory for reconstitution from storage
**Path:** `src/Domain/{BoundedContext}/Exception/`
5. `InvalidStateTransitionException.php` — Exception for invalid transitions
### Step 3: Update Entity
**Path:** `src/Domain/{BoundedContext}/Entity/`
Update entity to use state pattern with delegation methods.
### Step 4: Generate Tests
**Path:** `tests/Unit/Domain/{BoundedContext}/State/`
1. `{StateName}StateTest.php` — Test each concrete state
2. `{Entity}StateTransitionTest.php` — Test full state machine
---
## File Placement
| Component | Path |
|-----------|------|
| State Interface | `src/Domain/{BoundedContext}/State/` |
| Concrete States | `src/Domain/{BoundedContext}/State/` |
| State Factory | `src/Domain/{BoundedContext}/State/` |
| Entity with State | `src/Domain/{BoundedContext}/Entity/` |
| Exception | `src/Domain/{BoundedContext}/Exception/` |
| Unit Tests | `tests/Unit/Domain/{BoundedContext}/State/` |
---
## Naming Conventions
| Component | Pattern | Example |
|-----------|---------|---------|
| Interface | `{Name}StateInterface` | `OrderStateInterface` |
| Abstract State | `Abstract{Name}State` | `AbstractOrderState` |
| Concrete State | `{StateName}State` | `PendingState`, `PaidState` |
| Factory | `{Name}StateFactory` | `OrderStateFactory` |
| Exception | `InvalidStateTransitionException` | `InvalidStateTransitionException` |
| Test | `{ClassName}Test` | `PendingStateTest` |
---
## Quick Template Reference
### State Interface
```php
interface {Name}StateInterface
{
public function getName(): string;
public function {action1}({Context} $context): self;
public function {action2}({Context} $context): self;
public function canTransitionTo(self $state): bool;
/** @return array<string> */
public function allowedTransitions(): array;
}
```
### Abstract State
```php
abstract readonly class Abstract{Name}State implements {Name}StateInterface
{
public function {action1}({Context} $context): {Name}StateInterface
{
throw InvalidStateTransitionException::actionNotAllowed('{action1}', $this->getName());
}
public function canTransitionTo({Name}StateInterface $state): bool
{
return in_array($state->getName(), $this->allowedTransitions(), true);
}
}
```
### Concrete State
```php
final readonly class {StateName}State extends Abstract{Name}State
{
public function getName(): string
{
return '{state_name}';
}
public function {action1}({Context} $context): {Name}StateInterface
{
$context->recordEvent(new {Event}($context->id()));
return new {NextState}State();
}
public function allowedTransitions(): array
{
return ['{next_state_1}', '{next_state_2}'];
}
}
```
### State Factory
```php
final class {Name}StateFactory
{
public static function fromName(string $name): {Name}StateInterface
{
return match ($name) {
'pending' => new PendingState(),
'confirmed' => new ConfirmedState(),
default => throw new \InvalidArgumentException("Unknown state: $name"),
};
}
}
```
---
## Usage Example
```php
// Entity with state
$order = new Order($id, $customerId, $items);
$order->confirm(); // Pending -> Confirmed
$order->pay(); // Confirmed -> Paid
$order->ship(); // Paid -> Shipped
$order->deliver(); // Shipped -> Delivered
// Check state
if ($order->isInState('delivered')) {
// ...
}
// Reconstitute from storage
$state = OrderStateFactory::fromName($row['state']);
$order = new Order($id, $customerId, $items, $state);
```
---
## State Diagram Template
```
┌──────────┐ action1 ┌──────────┐ action2 ┌──────────┐
│ State1 │───────────▶│ State2 │───────────▶│ State3 │
└────┬─────┘ └────┬─────┘ └──────────┘
│ │
│ cancel │ cancel
│ │
▼ ▼
┌──────────┐ ┌──────────┐
│Cancelled │ │Cancelled │
└──────────┘ └──────────┘
```
---
## Anti-patterns to Avoid
| Anti-pattern | Problem | Solution |
|--------------|---------|----------|
| Mutable States | Shared state pollution | Make states readonly |
| God State | One state handles all | Split into specific states |
| Missing Transitions | Silent failures | Throw on invalid action |
| State in Entity | Mixed concerns | Extract to State classes |
| No Factory | Hard to reconstitute | Add StateFactory |
---
## References
For complete PHP templates and examples, see:
- `references/templates.md` — State interface, abstract, concrete templates
- `references/examples.md` — Order state machine example and tests
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