Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Compose Multiplatform Patterns

ASecurity

Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI.

272 stars
0 votes
0 copies
0 views
Added 9/29/2026
ai-agentsgokotlinapiperformance

Works with

cliapi

Security Analysis

A100/100

Scanned 9/29/2026

$npx -y skills add loulanyue/awesome-claude-notes --skill compose-multiplatform-patterns --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Compose Multiplatform Patterns?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Compose Multiplatform Patterns
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/loulanyue-compose-multiplatform-patterns/badge)](https://www.skillsdirectory.com/skills/loulanyue-compose-multiplatform-patterns)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: compose-multiplatform-patterns
description: Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI.
source_path: skills/compose-multiplatform-patterns/SKILL.md
origin: ECC
---

# Compose Multiplatform Patterns

Patterns for building shared UI across Android, iOS, Desktop, and Web using Compose Multiplatform and Jetpack Compose. Covers state management, navigation, theming, and performance.

## When to Activate

- Building Compose UI (Jetpack Compose or Compose Multiplatform)
- Managing UI state with ViewModels and Compose state
- Implementing navigation in KMP or Android projects
- Designing reusable composables and design systems
- Optimizing recomposition and rendering performance

## State Management

### ViewModel + Single State Object

Use a single data class for screen state. Expose it as `StateFlow` and collect in Compose:

```kotlin
data class ItemListState(
    val items: List<Item> = emptyList(),
    val isLoading: Boolean = false,
    val error: String? = null,
    val searchQuery: String = ""
)

class ItemListViewModel(
    private val getItems: GetItemsUseCase
) : ViewModel() {
    private val _state = MutableStateFlow(ItemListState())
    val state: StateFlow<ItemListState> = _state.asStateFlow()

    fun onSearch(query: String) {
        _state.update { it.copy(searchQuery = query) }
        loadItems(query)
    }

    private fun loadItems(query: String) {
        viewModelScope.launch {
            _state.update { it.copy(isLoading = true) }
            getItems(query).fold(
                onSuccess = { items -> _state.update { it.copy(items = items, isLoading = false) } },
                onFailure = { e -> _state.update { it.copy(error = e.message, isLoading = false) } }
            )
        }
    }
}
```

### Collecting State in Compose

```kotlin
@Composable
fun ItemListScreen(viewModel: ItemListViewModel = koinViewModel()) {
    val state by viewModel.state.collectAsStateWithLifecycle()

    ItemListContent(
        state = state,
        onSearch = viewModel::onSearch
    )
}

@Composable
private fun ItemListContent(
    state: ItemListState,
    onSearch: (String) -> Unit
) {
    // Stateless composable — easy to preview and test
}
```

### Event Sink Pattern

For complex screens, use a sealed interface for events instead of multiple callback lambdas:

```kotlin
sealed interface ItemListEvent {
    data class Search(val query: String) : ItemListEvent
    data class Delete(val itemId: String) : ItemListEvent
    data object Refresh : ItemListEvent
}

// In ViewModel
fun onEvent(event: ItemListEvent) {
    when (event) {
        is ItemListEvent.Search -> onSearch(event.query)
        is ItemListEvent.Delete -> deleteItem(event.itemId)
        is ItemListEvent.Refresh -> loadItems(_state.value.searchQuery)
    }
}

// In Composable — single lambda instead of many
ItemListContent(
    state = state,
    onEvent = viewModel::onEvent
)
```

## Navigation

### Type-Safe Navigation (Compose Navigation 2.8+)

Define routes as `@Serializable` objects:

```kotlin
@Serializable data object HomeRoute
@Serializable data class DetailRoute(val id: String)
@Serializable data object SettingsRoute

@Composable
fun AppNavHost(navController: NavHostController = rememberNavController()) {
    NavHost(navController, startDestination = HomeRoute) {
        composable<HomeRoute> {
            HomeScreen(onNavigateToDetail = { id -> navController.navigate(DetailRoute(id)) })
        }
        composable<DetailRoute> { backStackEntry ->
            val route = backStackEntry.toRoute<DetailRoute>()
            DetailScreen(id = route.id)
        }
        composable<SettingsRoute> { SettingsScreen() }
    }
}
```

### Dialog and Bottom Sheet Navigation

Use `dialog()` and overlay patterns instead of imperative show/hide:

```kotlin
NavHost(navController, startDestination = HomeRoute) {
    composable<HomeRoute> { /* ... */ }
    dialog<ConfirmDeleteRoute> { backStackEntry ->
        val route = backStackEntry.toRoute<ConfirmDeleteRoute>()
        ConfirmDeleteDialog(
            itemId = route.itemId,
            onConfirm = { navController.popBackStack() },
            onDismiss = { navController.popBackStack() }
        )
    }
}
```

## Composable Design

### Slot-Based APIs

Design composables with slot parameters for flexibility:

```kotlin
@Composable
fun AppCard(
    modifier: Modifier = Modifier,
    header: @Composable () -> Unit = {},
    content: @Composable ColumnScope.() -> Unit,
    actions: @Composable RowScope.() -> Unit = {}
) {
    Card(modifier = modifier) {
        Column {
            header()
            Column(content = content)
            Row(horizontalArrangement = Arrangement.End, content = actions)
        }
    }
}
```

### Modifier Ordering

Modifier order matters — apply in this sequence:

```kotlin
Text(
    text = "Hello",
    modifier = Modifier
        .padding(16.dp)          // 1. Layout (padding, size)
        .clip(RoundedCornerShape(8.dp))  // 2. Shape
        .background(Color.White) // 3. Drawing (background, border)
        .clickable { }           // 4. Interaction
)
```

## KMP Platform-Specific UI

### expect/actual for Platform Composables

```kotlin
// commonMain
@Composable
expect fun PlatformStatusBar(darkIcons: Boolean)

// androidMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
    val systemUiController = rememberSystemUiController()
    SideEffect { systemUiController.setStatusBarColor(Color.Transparent, darkIcons) }
}

// iosMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
    // iOS handles this via UIKit interop or Info.plist
}
```

## Performance

### Stable Types for Skippable Recomposition

Mark classes as `@Stable` or `@Immutable` when all properties are stable:

```kotlin
@Immutable
data class ItemUiModel(
    val id: String,
    val title: String,
    val description: String,
    val progress: Float
)
```

### Use `key()` and Lazy Lists Correctly

```kotlin
LazyColumn {
    items(
        items = items,
        key = { it.id }  // Stable keys enable item reuse and animations
    ) { item ->
        ItemRow(item = item)
    }
}
```

### Defer Reads with `derivedStateOf`

```kotlin
val listState = rememberLazyListState()
val showScrollToTop by remember {
    derivedStateOf { listState.firstVisibleItemIndex > 5 }
}
```

### Avoid Allocations in Recomposition

```kotlin
// BAD — new lambda and list every recomposition
items.filter { it.isActive }.forEach { ActiveItem(it, onClick = { handle(it) }) }

// GOOD — key each item so callbacks stay attached to the right row
val activeItems = remember(items) { items.filter { it.isActive } }
activeItems.forEach { item ->
    key(item.id) {
        ActiveItem(item, onClick = { handle(item) })
    }
}
```

## Theming

### Material 3 Dynamic Theming

```kotlin
@Composable
fun AppTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    dynamicColor: Boolean = true,
    content: @Composable () -> Unit
) {
    val colorScheme = when {
        dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
            if (darkTheme) dynamicDarkColorScheme(LocalContext.current)
            else dynamicLightColorScheme(LocalContext.current)
        }
        darkTheme -> darkColorScheme()
        else -> lightColorScheme()
    }

    MaterialTheme(colorScheme = colorScheme, content = content)
}
```

## Anti-Patterns to Avoid

- Using `mutableStateOf` in ViewModels when `MutableStateFlow` with `collectAsStateWithLifecycle` is safer for lifecycle
- Passing `NavController` deep into composables — pass lambda callbacks instead
- Heavy computation inside `@Composable` functions — move to ViewModel or `remember {}`
- Using `LaunchedEffect(Unit)` as a substitute for ViewModel init — it re-runs on configuration change in some setups
- Creating new object instances in composable parameters — causes unnecessary recomposition

## References

See skill: `android-clean-architecture` for module structure and layering.
See skill: `kotlin-coroutines-flows` for coroutine and Flow patterns.

## 原文
- [英語版の原文](../../../../skills/compose-multiplatform-patterns/SKILL.md)

## ナビゲーション
- [日本語ドキュメント一覧](../../README.md)
- [skills/README.md](../README.md)
- [貢献ガイド](../../../../CONTRIBUTING.md)

Attribution

loulanyueloulanyue
View sourceSee grades on GitHubMore from loulanyue →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Caveman

Terse caveman voice: answer first, fluff gone, every technical fact kept. Use for /caveman, "caveman mode", "talk like caveman", "be brief", "less tokens". Stays on until "stop caveman" or "normal mode".

1100021 votes

Hyperplan

Adversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', ...

698621 votes

Writing Skills

Create and manage Claude Code skills in HASH repository following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patterns, working with hooks, debugging skill activation, or implementing progressive disclosure. Covers skill structure, YAML frontmatter, trigger types (keywords, intent patterns), UserPromptSubmit hook, and the 500-line rule. Includes validation and debugging with SKILL_DEBUG. Examples include rust-error-stack, cargo-dep...

3931 votes

Mcp Code Execution

Routes multi-tool workflows through MCP servers for large datasets and pipelines. Use when Bash tool overhead is limiting throughput on data-heavy tasks.

3421 votes

catchup

Recovers the conversation and failed tool calls of a previous Codex, Amp, Claude Code, Antigravity, Cline, Copilot CLI, Cursor, DeepSeek Harness, Grok Build, Kimi, OpenCode, Pi Agent, or ZCode session. Use when the user says "catch up", "what did the last session do", "get me up to speed", "I switched agents", asks to recover/summarize a previous session before continuing, or asks to diagnose or report a catchup failure. Do NOT use for the current conversation, git history, or any non-agent log.

741 votes
View all in ai-agents →