Use when implementing advanced chaos engineering patterns.
Scanned 9/10/2026
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---
name: chaos-engineering-advanced
description: "Use when implementing advanced chaos engineering patterns."
version: 1.0.0
author: Hermes Agent
license: MIT
metadata:
hermes:
tags: [chaos-engineering, resilience, Litmus, Gremlin, game-day, fault-injection]
related_skills: [chaos-engineering, site-reliability-engineering, incident-management-on-call, error-budgets-slos]
---
# Advanced Chaos Engineering
Implementing advanced chaos engineering — from game day automation and steady-state hypothesis through Litmus/Gremlin, chaos mesh, and production verification testing.
## When to Use
- Running automated chaos experiments in CI/CD
- Building resilience pipelines (Chaos as part of deployment)
- Multi-cluster and multi-region chaos testing
- Production verification testing (PVT)
## Advanced Chaos Patterns
```python
CHAOS_ADVANCED = {
'continuous_chaos': 'Chaos experiments as part of deployment pipeline, not one-off',
'game_day': 'Scheduled chaos exercises with cross-team participation',
'blast_radius_progressive': 'Start small (1 pod) → expand (zone) → region',
'steady_state_automation': 'Automated verification that system returns to steady state post-chaos',
'chaos_mesh': 'Kubernetes-native chaos platform, CRD-based experiment definitions',
}
# Litmus experiment template
LITMUS_EXPERIMENT = """
apiVersion: litmuschaos.io/v1alpha1
kind: ChaosEngine
metadata:
name: pod-delete-engine
spec:
appinfo:
appns: 'default'
applabel: 'app=my-service'
annotationCheck: 'false'
experiments:
- name: pod-delete
spec:
probe:
- name: probe-http-200
type: httpProbe
httpProbe/inputs:
url: 'https://my-service/health'
runProbe:
- probeDuration: 60
"""
```
## Verification Checklist
- [ ] Chaos experiments defined as code (Chaos Mesh, Litmus, Gremlin)
- [ ] Steady-state metrics captured before each experiment
- [ ] Blast radius controls (scope, duration, rollback)
- [ ] Automated rollback on critical threshold breach
- [ ] Experiments gated by error budget consumption
- [ ] Game day schedule (quarterly for critical services)
- [ ] Experiment results documented and shared
- [ ] Chaos pipeline in CI/CD (break glass on findings)
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