Design-system interview before new frontend builds or redesigns. Use for vague site/app/landing/dashboard requests, generic-looking UI, direction-setting, aesthetic choices, type/color/density decisions, and DESIGN-SYSTEM.md tokens.
Scanned 9/2/2026
Install to Claude Code
npx -y skills add KyaniteLabs/tastecheck --skill design-system-interview --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Design System Interview?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/kyanitelabs-design-system-interview)More formats (shields.io, HTML) on the badges page.
---
name: design-system-interview
description: >-
Design-system interview before new frontend builds or redesigns. Use for vague
site/app/landing/dashboard requests, generic-looking UI, direction-setting,
aesthetic choices, type/color/density decisions, and DESIGN-SYSTEM.md tokens.
---
# Design System Interview
Turn a vague frontend brief into decisions a builder can use. The interview should feel
like a sharp creative director at the table: it studies the evidence, recommends a point
of view, and asks only questions that materially change the build.
## Start with a direction, not a questionnaire
Inspect the product job, audience, content, existing marks, constraints, locales, and any
visual references before asking a question. Then open with:
```markdown
What I see: <the strongest signal in the brief>
My recommendation: <a specific direction>
Why it fits: <the product consequence>
Choose: <fork A and trade-off> / <fork B and trade-off> / redirect me
```
Ask one high-consequence fork at a time. Combine questions only when one answer genuinely
settles several decisions. After each answer, reflect the decision back in one line so the
user can correct it without rereading the conversation.
## The interview loop
1. **Read the room.** Separate current evidence from historical residue. If an existing
direction already covers five dimensions, confirm it and ask only for the gaps.
2. **Propose a fork.** Give two brief-compatible outcomes that would look or behave
materially differently. Recommend one and name its trade-off.
3. **Turn language into consequences.** Translate “clean,” “premium,” or “bold” into
hierarchy, density, material, type, color, or rhythm. Do not debate adjectives.
4. **Record the decision.** Mark it `committed`, `assumption awaiting confirmation`, or
`blocked by contradiction`, with the evidence that earned it.
5. **Stop when the system is buildable.** All nine dimensions are decided, explicitly
delegated to the recommendation, or blocked. Then write the artifact and handoff.
Use 4–10 exchanges for a full interview. For urgent internal work, offer the recommended
direction as a short approval pass. In a one-shot or interrupted run, save the decision
snapshot and name the first question needed to resume; do not present assumptions as approval.
## Decisions to close
Use these adaptively; `references/interview-contract.generated.md` is the canonical
session/dimension authority. Examples teach format, never taste.
| Canonical ID | Close with |
| --- | --- |
| `reference` | a real artifact and what it earns |
| `personality` | a chosen pole, not a middle |
| `aesthetic` | one concrete phrase predicting hierarchy/material |
| `type` | binding evidence, display/body stance, language/measure risk |
| `color_mode` | dominant hue, accent job, and light/dark commitment |
| `density_shape` | density, numeric radius range, elevation |
| `structure_rhythm` | composition, motif, and sectional cadence |
| `signature` | one memorable move |
| `imagery_iconography` | source/treatment or absence; one icon system |
Optionally set motion level for products.
## What the user receives
Write `DESIGN-SYSTEM.md` from `assets/DESIGN-SYSTEM.template.md`, then give the user a
short handoff they can approve or build from immediately:
1. **Direction:** one sentence that predicts the interface.
2. **Decisions:** the completed decision map.
3. **Refusals:** three to five defaults this product will not use.
4. **Build contract:** semantic tokens, structural rhythm, and responsive/accessibility constraints.
5. **Next move:** the first implementation step, or the exact blocker and owner.
Read `references/session-protocol.md` for readiness and resume rules.
```markdown
| Dimension / conflict | Evidence | Decision or assumption | Consequence | Confirmation / owner |
| --- | --- | --- | --- | --- |
| Alert hierarchy | ... | committed / assumed / blocked | ... | ... |
```
Use `approved` only when the direction is confirmed and buildable. Use `approval-ready`
when recommendations and tokens are complete but await confirmation; do not hand that
state to implementation. Use `blocked` when a contradiction or missing authority prevents
a safe recommendation. Each non-obvious choice cites its source; each token has a real build job.
```
The committed direction in one line: "<source-derived aesthetic phrase> — <chosen
hierarchy>, <color role>, <type stance>, <shape/density>, signature = <specific move>."
```
Hand off hue to `color-system`, type to `web-typography`, modes to `theming`, tokens to
implementation skills, and the completed spec to `deslop-ui` for audit. Preserve a
single `DESIGN-SYSTEM.md` as the source of truth.
## Reference files
- `references/interview-bank.md` — forks and abstention guidance; read while interviewing.
- `references/structure-and-rhythm.md` — composition and rhythm; read before committing structure.
- `references/tokens.md` — token architecture; read when writing the artifact.
- `references/decision-records.md` — novel cases.
- `references/session-protocol.md` — shortcut, headless, contradiction, and resume states.
- `references/interview-contract.generated.md` — generated session and dimension authority.
## Ready-to-build check
Report these rows with direct evidence, reason, remediation, and `pass`/`fail`/`n/a`.
| Check | Status | Evidence / provenance | Reason | Remediation |
| --- | --- | --- | --- | --- |
| Nine required dimensions decided | | | | |
| Existing-direction shortcut or full interview justified | | | | |
| Contradictions and trust-critical rationale resolved | | | | |
| DESIGN-SYSTEM.md and canonical token block complete | | | | |
| Downstream handoff is explicit | | | | |
The interview is build-ready only when every row passes and the artifact is `approved`.
An `approval-ready` or `blocked` output is a resumable checkpoint: name the unresolved
owner and next confirmation, but do not start implementation. Deliver the one-line
direction first, link the artifact, then state the next allowed action.
<!-- contract:v1:start -->
## Contract (generated)
Canonical detail: [contract.json](contract.json).
- Route: A new interface or redesign lacks a committed visual direction (+1 in contract.json); avoid: An existing site has sufficient evidence to improve without a new direction interview (+1 in contract.json)
- Exclude: Do not begin implementation before direction is resolved or explicitly assumed (+1 in contract.json)
- Stop / handoff: Pause when contradictory or trust-critical direction is unresolved (+1 in contract.json); receives [none] -> sends [art-direction, color-system, component-states, data-viz, deslop-ui, empty-states, form-ux, humanize-copy, micro-motion, responsive-layout, spacing-system, tasteroll, theming, web-typography]
- Output: A decision-complete design-system artifact with explicit assumptions and readiness state
- Evidence: `table_with_evidence` with `status`, `reason`, `remediation`, `evidence`, `provenance`.
<!-- contract:v1:end -->
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!