Tune an existing runner game — CONFIG difficulty, theme CSS, bloom — without rewriting architecture. Trigger `/runner-tune <game>`.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add KhaiTrang1995/agentic-awesome-kits --skill runner-tune --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: runner-tune
description: Tune an existing runner game — CONFIG difficulty, theme CSS, bloom — without rewriting architecture. Trigger `/runner-tune <game>`.
user-invocable: true
argument-hint: "<game-folder> [--gravity n] [--speed-max n] [--accent #hex]"
---
# /runner-tune — Difficulty & theme
## Goal
Adjust **numbers and theme** on an existing `games.js` / `index.html`. Do not replace the Spawner/hook architecture unless the user asks.
## Examples
```text
/runner-tune wing --gravity -32 --flap 10
/runner-tune moto --speed-max 50 --accent #33e6ff
/runner-tune loop --jump 15
```
## Process
1. Read current `CONFIG` and `:root` CSS variables.
2. L1 short plan of keys to change.
3. Patch only those keys; keep comments.
4. Suggest playtest checklist (mobile touch, keyboard, mute).
## Do not
- Rewrite mesh builders “for fun”
- Change `mode: 'side'|'forward'` without explicit request
- Invent external leaderboard endpoints
## References
- @../../rules/runner-conventions.md
- @../../rules/approval-gate.md
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Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.