Skip to content
Back to skills

Wizardshit

ASecurity

Work on wizardshit.ai — Joel's AI education platform teaching the exploratory journey of building systems with and around AI. Covers the Next.js app in gremlin, The Claw course design, and the manage brain vault. Triggers on: 'wizardshit', 'wizard shit', 'wizardshit.ai', 'the claw course', 'agent game generation', 'zots', 'minions of toil'.

  • 64 stars
  • 0 votes
  • 0 copies
  • 3 views
  • Added May 28, 2026
businessbashnextjsgitbackend

Security analysis

A100/100

Scanned May 28, 2026

npx -y skills add joelhooks/joelclaw --skill wizardshit --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Wizardshit?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Wizardshit
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/joelhooks-wizardshit/badge)](https://www.skillsdirectory.com/skills/joelhooks-wizardshit)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
description: "Work on wizardshit.ai — Joel's AI education platform teaching the exploratory journey of building systems with and around AI. Covers the Next.js app in gremlin, The Claw course design, and the manage brain vault. Triggers on: 'wizardshit', 'wizard shit', 'wizardshit.ai', 'the claw course', 'agent game generation', 'zots', 'minions of toil'."
---

# wizardshit.ai

Joel's AI education platform. The crux: **teach the exploratory journey of building systems with and around AI.**

Not a polished curriculum factory — a system that teaches by showing the system being built. Digital garden philosophy applied to AI education.

## Repositories

### App: `~/Code/badass-courses/gremlin/apps/wizardshit-ai/`

Next.js 16 app in the gremlin monorepo (`badass-courses/gremlin`). Uses the badass-courses platform:
- `@badass-courses/core`, `@badass-courses/sdk`, `@badass-courses/next`, `@badass-courses/ui`
- Convex backend via `@badass-courses/convex-adapter`
- Package name: `@wizardshit/web`

The gremlin monorepo has its own `AGENTS.md` — **read it before any gremlin work**:
```bash
cat ~/Code/badass-courses/gremlin/AGENTS.md
```

### Brain/Design: `~/Code/joelhooks/manage/`

Vercel manage repo with PARA-structured brain vault. Course design docs live here:
- `brain/01 Projects/Agent Game Generation/` — The Claw course design bible
- `skills/the-claw-course-design/SKILL.md` — course design process skill
- `docs/decisions/` — ADRs for the manage workspace

Key design documents (read in order):
1. `Course Concept.md` — canonical spec (~5K words)
2. `Lesson Bookends.md` — first and last lesson, fully workshopped
3. `Game Design Patterns.md` — 20 patterns mapping game mechanics → agent architecture
4. `Research - Schell Lenses x Dwarf Fortress x The Claw.md`
5. `Research - 4CID Learning Design Bible.md`
6. `Research - Dwarf Fortress Design Philosophy.md`
7. `Research - just-bash as Game Engine.md`
8. `Research - Game Design Bibles.md` — Koster + Schell
9. `Research - Prior Art and Landscape.md`
10. `Research - Multi-Agent Frameworks as MUD Architecture.md`
11. `Research - MUD Architecture and Platform Primitives.md`

### Public gist (full design docs):
https://gist.github.com/joelhooks/99b7188fdd775b32b646ee72484774cc

## Two Versions

1. **Vercel Academy** — toned-down business version. Vercel-native stack (Workflow, Sandbox, Queues, AI Gateway, just-bash). Draft: https://vercel.com/academy/draft/agent-game-generation
2. **wizardshit.ai** — the full unfiltered version. Free to use whatever infra. Inngest, k8s, Redis, self-hosted — whatever's best.

## The Claw: Minions of Toil

The flagship course. A roguelite colony management sim where Zots (autonomous AI agents) toil in a fantasy dungeon generated from real codebases.

Core insight: **the game mechanics ARE agent architecture patterns.** Health bar = context window. Abilities = tools. Party = multi-agent delegation. Combat = error handling. The representation IS the thing.

Design foundations:
- **Koster** — fun = learning patterns in a safe space
- **Schell** — 100+ lenses for design evaluation
- **4C/ID** — whole-task from day 1, scaffolding fades, driven by what breaks
- **Dwarf Fortress** — colony management, autonomous actors, "losing is fun", emergent narrative

Tech (wizardshit version — free to choose):
- **just-bash** — the game engine (virtual filesystem sandbox)
- **AI SDK** — Zot brains
- **Inngest** — tick engine, durable workflows
- Whatever persistence/state makes sense

Linear: [DX-2875](https://linear.app/vercel/issue/DX-2875/agent-game-generation)

## Working With This Project

1. For gremlin app work: `cd ~/Code/badass-courses/gremlin` and read its AGENTS.md
2. For course design: `cd ~/Code/joelhooks/manage` and read the brain vault docs
3. For joelclaw integration: this is where wizardshit infra decisions may overlap with joelclaw patterns
4. Load the `gremlin` skill for gremlin-repo-specific guidance

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.