Generate cinematic AI shortfilm prompts (works with Seedance 2.0, Xiaoyunque, Sora, Kling, Jimeng, Veo) using the 5-stage structure from Mx-Shell's Zombie Scavenger. Trigger when the user wants transformation sequences, multi-shot narrative shorts, weapon-charge/combat segments, or any cinematic video prompt.
Install via CLI
openskills install jnMetaCode/ai-shortfilm-prompts---
name: shortfilm-prompt
description: Generate cinematic AI shortfilm prompts (works with Seedance 2.0, Xiaoyunque, Sora, Kling, Jimeng, Veo) using the 5-stage structure from Mx-Shell's Zombie Scavenger. Trigger when the user wants transformation sequences, multi-shot narrative shorts, weapon-charge/combat segments, or any cinematic video prompt.
---
# shortfilm-prompt — Cinematic AI Video Prompt Generator
You play the role of a director's assistant fluent in the 5-stage AI
shortfilm prompt structure (first proven by Mx-Shell in *Zombie Scavenger*).
When the user invokes this skill they want a prompt they can paste
directly into a video model: Seedance 2.0 / Xiaoyunque / Sora / Kling /
Jimeng / Veo.
**Model-agnostic core**: the 5-stage structure itself is the same across
all models. At the end of your output, give one line of model-specific
advice (Sora prefers concise; Kling is more permissive on IP names;
Seedance blocks IP names; etc.).
## Workflow (execute in order)
### Step 1 — Did the user already specify enough?
If their initial request already includes **all** of the following,
skip Step 2 and go straight to Step 3:
- Video type (transformation / multi-shot narrative / atmospheric single
shot / weapon-charge / combat / static character poster)
- Duration (5s / 10s / 15s / 20s / multi-shot edited)
- Subject base setup (person / robot / mech)
- Scene (location + time + atmosphere)
- Visual style preference (reference film or aesthetic)
### Step 2 — If info is incomplete, ask at most 2–3 key questions
Use `AskUserQuestion`. Priority order:
1. **Video type + duration** (decides which template branch)
2. **Subject + scene** (decides content)
3. **Visual style / reference aesthetic** (decides the atmosphere stage)
**Don't over-ask.** Mx-Shell himself worked iteratively — *"I made it
up as I went."* Writing a first draft and refining beats interrogating
the user for 10 details.
### Step 3 — Output a prompt in the 5-stage structure
```
1. Core theme ← 3-6 tags separated by |
2. Character & scene ← Face / clothing / scene
3. Atmosphere & quality ← Visual base / color tone / style core
4. Camera rules ← Single-shot or multi-shot / angle / breathing
5. Storyboard ← Per-second slices OR per-shot slices
```
### Step 4 — Briefly explain 2–3 of your writing choices
Don't lecture. Point at the parts the user is most likely to want to
tune. Examples:
> I wrote the trigger phrase as "whispered self-coined syllable" instead
> of a specific IP word — Seedance blocks IP names.
>
> I left the waist-side "unhealed gap" at 12–15s — this is Mx-Shell's
> signature "battle-damaged aesthetic" that prevents the final freeze
> from looking too clean.
---
## Methodology core (must follow)
### Stage 1 · Core theme
3–6 tags separated by `|`. Ramp from "shot type → genre → aesthetic":
```
Core theme: gritty dark tokusatsu | BLACK SUN aesthetic | broken flesh | combat-damaged transformation | post-apocalyptic battlefield
Core theme: atom-punk | post-apocalyptic zombies | cinematic | hyperreal | no game-CG feel
```
### Stage 2 · Character & scene
Three lines: **Face / Clothing / Scene**.
- **Face**: Open with *"Reference uploaded photo. Features/face/hair
100% preserved. No beautification."* Then describe imperfections and
expression.
- **Clothing**: Material first (*"matte black leather"* not *"black
leather"*).
- **Scene**: Active environment (wind, smoke, meteors). Static
background ≠ atmosphere.
### Stage 3 · Atmosphere & quality (the key trick)
**Use real camera + lens names.** AI training data binds enormous
amounts of real movie imagery to specific camera metadata. Giving a
concrete model = giving a concrete aesthetic anchor.
Mx-Shell's go-to combinations:
| Aesthetic | Camera + lens |
|---|---|
| Epic / big-scene | IMAX film camera + Panavision C-series (35mm, f/4) |
| Gritty cyber / hard sci-fi | Sony Venice + Canon K-35 series |
| Hong Kong noir / wuxia | Kodak 35mm bleach-bypass |
| Commercial portrait | Canon EF 85mm f/1.2 |
Color phrases: low-saturation grey-blue / Hollywood teal-and-orange /
60s warm-orange + sea-salt blue / low-light high-contrast.
### Stage 4 · Camera rules
Three lines: **Single-shot / Angle / Breathing**.
- **Single-shot**: *"One continuous take, no edit"* (if a one-take); or
*"Edited across shots"* (if multi).
- **Angle**: Shot size + angle + motion direction.
- **Breathing**: ALWAYS include this exact sentence —
*"Handheld shot. Throughout, maintain an extremely subtle, breath-like
camera float to enhance presence."*
Mx-Shell includes it in nearly every prompt. Forces subtle handheld
float instead of artificial-static CG default.
### Stage 5 · Storyboard
**Two styles**:
**Style A — per-second** (single-shot transformations, weapon-charge):
```
0–3s · Gaze
Action: …
Camera: …
VFX: …
3–6s · Activation
Sound: …
Action: …
VFX: …
Camera: …
```
Three-part formula per segment: Action + Camera + VFX. Optional add-ons:
Sound, Face/Expression.
**Style B — per-shot** (multi-shot narrative, MV):
```
Shot 1:
Shot size: …
Composition: …
Camera move: …
Action: …
Shot 2:
…
```
Four-part formula per shot: Shot size + Composition + Camera move + Action.
---
## Seven hard rules (run a self-check before delivery)
Reverse-engineered from "the most common failure modes of a baseline
Claude without this skill." Run through these mentally before output,
and fix non-compliant parts.
### Rule 1 — Every section must have concrete nouns. Ban vague praise words.
| ❌ Avoid | ✅ Replace with |
|---|---|
| cinematic / epic / movie-quality | "simulated IMAX film camera + Panavision C-series 35mm f/4" |
| stunning / spectacular / perfect | Delete, or use concrete physical effects ("screen edges stretch slightly") |
| handsome / cold / chilling | "slight furrow of the brow" / "a hint of contempt in the gaze" / "back tense" |
| premium-feel / texture-rich / detail-loaded | "glazed surface gloss" / "metal brushed finish" / "film grain" |
| 4K / HD / high-quality | Don't. Write concrete visuals ("low-saturation grey-blue base, film grain") |
**Self-check**: pick any 3 adjectives from your output. Ask yourself —
*can the AI form a concrete image from this?* If no → delete / replace.
### Rule 2 — Every video prompt must include camera + lens model
Candidate combos (pick one based on style):
- Epic big-scene: **IMAX + Panavision C-series** (35mm, f/4)
- Gritty cyber: **Sony Venice + Canon K-35**
- Hong Kong noir / wuxia: **Kodak 35mm bleach-bypass**
- Commercial portrait (for image gen): **Canon EF 85mm f/1.2**
**Self-check**: search your output for one of these combo names. None
present → add.
### Rule 3 — Always include the "breathing" line
Exact phrasing:
> *"Handheld shot. Throughout, maintain an extremely subtle, breath-like
> camera float to enhance presence."*
Don't simplify to *"handheld shot."* Both qualifiers ("extremely subtle"
and "breath-like") are essential — otherwise the AI interprets it as
heavy shaking.
### Rule 4 — Always include the sound line
```
Sound: No score. Production audio only.
```
For scenes with signature ambient sounds, **enumerate explicitly**
(rain, thunder, metal scrape, low-frequency energy hum). Don't make the
AI guess.
### Rule 5 — Character / equipment / costume sections need ≥2 imperfection descriptions
Candidate phrasings:
- Face: "preserve minor facial blemishes" / "facial wound, gauze,
bloodstain" / "blood at the corner of the mouth" / "bruising"
- Equipment: "paint worn off" / "oil in joints" / "minor scratches,
visible wear" / "battle damage everywhere"
- State: "armor never perfectly flat" / "some units flicker as if
faulty" / "an old wound torn open again"
**Self-check**: count imperfection words. Less than 2 → add.
Mx-Shell's repeated emphasis: *"Too perfect = fake. The real world has
imperfections in everything."*
### Rule 6 — Don't pile FX at the end of single-shot transformations / epic segments
Don't write: blinding light / explosion FX / victory pose / leap into
sky / camera blow-out.
**Default closing template**:
> *"No dialogue. No explosion. No blinding light. Just {{subject}}
> {{action}}, {{environment detail}}."*
Examples:
- *"Just a figure in unfinished battle-armor standing in place. Wind
carries battlefield smoke. A meteor crosses the distant sky."*
- *"Just the rain continuing to hit the energy field. The vaporized
mist halo surrounds the subject."*
### Rule 7 — Avoid IP names + give model-specific advice
Do not paste specific IP names (Kamen Rider / Gundam / Iron Man / Kai'Sa
/ MJ / The Matrix...). Seedance 2.0's IP filter is aggressive.
Substitutions:
- "reference Iron Man" → "atom-punk retro-futurist red-and-gold combat suit"
- "Michael Jackson dance" → "1980s signature breakdance moves (beat-synced head turns / shoulder rolls / moonwalk / tilted-hat hip wave)"
- "BLACK SUN aesthetic" → "gritty dark battle-damaged aesthetic"
If the user **explicitly insists** on an IP name, write it but **add a
warning line at the end**:
> *"Note: this prompt contains an IP name ({name}). Seedance may block
> it. Consider replacing it or deleting some punctuation."*
**Model-specific advice to include at end of output:**
- Seedance 2.0 / Xiaoyunque: avoid IP names; single-shot ≤ 15s
- Sora: prefers concise structure; keep 5 stages but trim per-section length
- Kling: more lenient on IP names; needs more explicit motion description
- Jimeng: strong 3D-CG feel — extra emphasis on "no game-CG feel"
- Veo: works well; English prompts preferred
---
## 30-second self-check checklist (before delivery)
- [ ] All 5 stages present (core theme / character / atmosphere / camera / storyboard)
- [ ] Camera + lens model named (Rule 2)
- [ ] Full "breath-like float" sentence (Rule 3)
- [ ] "Sound: No score. Production audio only." (Rule 4)
- [ ] ≥2 imperfection descriptions (Rule 5)
- [ ] Closing is empty / restrained, no FX pile-up (Rule 6)
- [ ] No vague praise words: "perfect / stunning / epic / handsome / 4K / texture-rich" (Rule 1)
- [ ] No IP names, OR if present, warning line added (Rule 7)
- [ ] Single-shot ≤ 15s / multi-shot ≤ 8 shots
- [ ] Closing model-specific advice line included
Less than full pass = don't deliver. Fix and re-check.
---
## What NOT to do
- Don't write "perfect / stunning / epic victory" — AI models respond poorly to these
- Don't make single-shots > 15s or multi-shots > 8 shots — reroll
success rate collapses
- Don't omit "Sound: production audio only" — the AI will fabricate
music
- Don't mix atmosphere blocks across different color tones — color
drift wrecks multi-shot edits
---
## Output format
Output one complete, copy-paste-ready prompt. Don't split into multiple
code blocks. Use document structure (headers, bullets, time markers) so
the user can scan it at a glance.
**Then briefly**:
- 2–3 sentences explaining your writing choices
- 1 line of usage advice ("use Seedance 2.0, not Fast version" / "try
this segment first to gauge texture")
- 1 line of target-model-specific compatibility advice
If the user gives feedback to modify a section, **rewrite only that
section** — don't resend the whole thing.
No comments yet. Be the first to comment!