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Tdd

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Writing or changing a test, or fixing a bug that needs one. Use before the first test of a feature, ticket or fix, when a red test has to be diagnosed, and when green arrives on the first run.

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  • Added October 1, 2026
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SKILL.md
---
name: tdd
description: 'Writing or changing a test, or fixing a bug that needs one. Use before the first test of a feature, ticket or fix, when a red test has to be diagnosed, and when green arrives on the first run.'
---

# Test-Driven Development

TDD is the red → green loop. This skill is the reference that makes that loop produce tests worth keeping: what a good test is, where tests go, the anti-patterns, and the rules of the loop. Every section applies on every cycle: consult them before and during the loop, not after.

## What a good test is

Tests verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't. A good test reads like a specification: "user can checkout with valid cart" tells you exactly what capability exists, and it survives refactors because it doesn't care about internal structure.

See [tests.md](tests.md) for examples and [mocking.md](mocking.md) for mocking guidelines.

## Seams: where tests go

A **seam** is the public boundary you test at: the interface where you observe behavior without reaching inside. Tests live at seams, never against internals.

**Test only at pre-agreed seams.** Before writing any test, write down the seams under test and confirm them with the user; the seams an accepted analysis or ticket names are confirmed already. No test is written at an unconfirmed seam. You can't test everything: agreeing the seams up front is how testing effort lands on the critical paths and complex logic instead of every edge case.

Otherwise, ask: "What's the public interface, and which seams should we test?"

## Anti-patterns

- **Implementation-coupled**: mocks internal collaborators, tests private methods, or verifies through a side channel (querying the database instead of using the interface). The tell: the test breaks when you refactor but behavior hasn't changed.
- **Tautological**, the assertion recomputes the expected value the way the code does (`expect(add(a, b)).toBe(a + b)`, a snapshot derived by hand the same way, a constant asserted equal to itself), so it passes by construction and can never disagree with the code. Expected values must come from an independent source of truth, a known-good literal, a worked example, the spec.
- **Horizontal slicing**, writing all tests first, then all implementation. Bulk tests verify _imagined_ behavior: you test the _shape_ of things rather than user-facing behavior, the tests go insensitive to real changes, and you commit to test structure before understanding the implementation. Work in **vertical slices** instead, one test → one implementation → repeat, each test a **tracer bullet** that responds to what the last cycle taught you.

## Rules of the loop

- **Red before green.** Write the failing test first, then only enough code to pass it. Don't anticipate future tests or add speculative features.
- **Every red leaves a log.** Save the right red's output to `logs/tdd-<ticket>/<test-name>.log` where your seat's rules keep outputs. It is the review's only evidence that the test can fail.
- **A red test accuses the code, not itself.** Diagnose before editing and never weaken an assertion to reach green. The procedure is [red.md](red.md); it applies to every failure in the loop.
- **One slice at a time.** One seam, one test, one minimal implementation per cycle.
- **Refactoring is not part of the loop.** It belongs after green, before the gate, not inside the red → green implementation cycle.

Files in this skill

  • SKILL.md3.4 KB
  • mocking.md3.8 KB
  • red.md3.3 KB
  • tests.md2.2 KB

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