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Tutorial Design

ASecurity

Use when a game needs an onboarding sequence, mechanic introduction order, hint escalation, tutorial skip/replay policy, or progression from first exposure to independent use.

  • 11 stars
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  • 2 copies
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  • Added October 23, 2026
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A100/100

Scanned October 23, 2026

npx -y skills add jammyfu/open-game-skills --skill tutorial-design --agent claude-code

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SKILL.md
---
name: tutorial-design
description: Use when a game needs an onboarding sequence, mechanic introduction order, hint escalation, tutorial skip/replay policy, or progression from first exposure to independent use.
---

# Tutorial Design

This skill owns **onboarding sequence and progression across beats/sessions**. `level-teach` owns spatial teaching inside a room; `input-design` owns controls; mechanic-specific skills own the mechanic.

## Modes

| Mode | Presentation |
|---|---|
| diegetic | teaching embedded in world/state/character behavior |
| overlay-hint | contextual UI hints layered on play |
| separate-yard | dedicated practice space or tutorial flow |

## Sequence contract

For each tutorial objective, record prerequisite knowledge, first exposure, practice/test opportunities, hint escalation, failure recovery, skip/replay behavior and the point where assistance retires. The project may use show/safe/test/remix, observation-first, contextual hints, experimentation, narrative instruction, or another authored sequence.

Hints identify the relevant action/concept at the selected assistance level; they should not silently solve a challenge unless the project deliberately offers solution-level assistance.

Tutorial pause/time behavior is project data. If instruction needs to suspend gameplay, coordinate with `pause-timescale`; do not assume every tutorial must keep the combat clock running.

## Acceptance

Observe representative first-time users and record which objective was understood, performed independently, failed, skipped or required escalation. Re-test with tutorial skip/replay policies and alternate input/accessibility settings. A displayed text panel alone is not proof of onboarding success.

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