Skip to content
Back to skills

Throw Tech

ASecurity

Use when throws, command grabs, grab eligibility, throw breaks/techs, escape windows or throw-vs-armor/invulnerability interactions need a deterministic attempt/result contract.

  • 11 stars
  • 0 votes
  • 0 copies
  • 2 views
  • Added October 23, 2026
ai-agents

Security analysis

A100/100

Scanned October 23, 2026

npx -y skills add jammyfu/open-game-skills --skill throw-tech --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Throw Tech?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Throw Tech
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/jammyfu-throw-tech/badge)](https://www.skillsdirectory.com/skills/jammyfu-throw-tech)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: throw-tech
description: Use when throws, command grabs, grab eligibility, throw breaks/techs, escape windows or throw-vs-armor/invulnerability interactions need a deterministic attempt/result contract.
---

# Throw tech

## Compatible modes

`break-window` | `command-grab` | `both`

## Throw contract

Each attempt receives a stable **throw attempt ID** and references its grab volume/range (`hitbox-hurtbox`), source/target, logical attempt window, **eligibility** rules, break/tech options if any, priority/trade policy, resulting states and resource/cooldown effects.

## Rules

1. Hit/grab geometry and candidate collection stay with `hitbox-hurtbox`; this skill decides throw-specific eligibility and resolve/escape rules.
2. Break/tech windows are project-authored logical intervals/actions. Command grabs may be untechable, state-guaranteed or otherwise specialised when explicitly published.
3. Armor/invulnerability interaction delegates to `hyper-armor`/defense eligibility contracts; no universal “throws always beat armor” rule is assumed.
4. Duplicate overlap/callbacks for one throw attempt resolve at most once according to stable attempt identity.
5. Whiff/miss behavior is project data; a guaranteed throw in a specifically eligible state is not inherently a bug.

## Accept

Test ineligible/eligible/breakable/unbreakable/boundary cases and repeated overlap. The throw attempt ID explains exactly one result and recovery state, independent of render overlap duration or container iteration order.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

View all in ai-agents →

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.