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Dialogue Beat

ASecurity

Generic talk. Choices are verbs or flavor. Do not freeze a combat clock for a paragraph.

  • 11 stars
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  • 0 copies
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  • Added October 23, 2026
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Security analysis

A100/100

Scanned October 23, 2026

npx -y skills add jammyfu/open-game-skills --skill dialogue-beat --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: dialogue-beat
description: Generic talk. Choices are verbs or flavor. Do not freeze a combat clock for a paragraph.
---

# Dialogue beat

Ask: flavor-only | verb-choice | timed-press | none.
A choice that changes a quest-graph node is a verb. A choice that only changes a line is flavor. Label them.
Skip exists after the first pass. Voice may play over locomotion; it may not steal jump.

Accept: a player who skipped text still knows the next hook.

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