Use when cards or card-like actions move through a deck/hand/discard/exhaust system and the project needs stable card identity, zone transactions, draw/shuffle rules and replayable RNG ownership.
Installs into .claude/skills of the current project.
Sponsors
SSkills DirectorySkills Directory
Know which skills are safe — weekly.
SSkills DirectorySkills Directory
Is that skill safe to install?
Are you the author of Deck Build?
Add the live security badge to your README. It updates with every re-scan.
[](https://www.skillsdirectory.com/skills/jammyfu-deck-build)
---
name: deck-build
description: Use when cards or card-like actions move through a deck/hand/discard/exhaust system and the project needs stable card identity, zone transactions, draw/shuffle rules and replayable RNG ownership.
---
# Deck build
Ask the deck model: fixed, constructed, draft, run-builder, rotating-pool, hybrid, or existing.
## Contract
Publish:
- stable `deck_ruleset_id` and revision
- stable `card_id` plus card-definition revision
- legal deck constraints
- canonical zone IDs and move rules
- draw/shuffle/mulligan policy
- cost/resource owner references
- `rng-seed` stream reference for stochastic ordering
- persistence/reset behavior
## Ownership
This skill owns deck composition rules and card movement between canonical zones. Card effects route to their gameplay owners; resources route to their own meter/economy skill; RNG algorithm/state stays in `rng-seed`.
## Rules
1. Each zone transition has transaction/request identity so duplicate callbacks cannot draw, discard or exhaust the same card twice.
2. Shuffle/draw order is reproducible from declared stream state when determinism is required.
3. Starter viability, encounter order and required content are project policies, not deck-system invariants.
4. Card display order/animation is not canonical zone order unless explicitly authored.
5. Ruleset changes increment revision and define migration for persisted decks/runs.
## Acceptance
Given the same ruleset revision, canonical zones and RNG stream state, the same draw/shuffle/move results occur. A reviewer can distinguish deck ownership from card effects, resource costs and presentation.