Skip to content
Back to skills

Crafting Loop

ASecurity

Use when recipes, stations, fusion, cooking, schematics, or material transforms can consume the wrong inputs, grant twice, overflow inventory, hide requirements, or duplicate another progression system.

  • 11 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added October 23, 2026
ai-agents

Security analysis

A100/100

Scanned October 23, 2026

npx -y skills add jammyfu/open-game-skills --skill crafting-loop --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Crafting Loop?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Crafting Loop
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/jammyfu-crafting-loop/badge)](https://www.skillsdirectory.com/skills/jammyfu-crafting-loop)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: crafting-loop
description: Use when recipes, stations, fusion, cooking, schematics, or material transforms can consume the wrong inputs, grant twice, overflow inventory, hide requirements, or duplicate another progression system.
---

# Crafting Loop

This skill owns **recipe identity and the atomic transform from validated inputs to outputs**. `inventory-economy` owns containment/overflow, `equipment-progression` owns gear progression state, and `durability-economy` owns wear/repair condition.

## Modes

| Mode | Transform context |
|---|---|
| hand-craft | direct recipe transform without a required station |
| station-craft | recipe additionally requires an authored station/context |
| fuse-two | authored input instances transform into an output |
| cook-buff | ingredients transform into a consumable/timed result |
| schematic-unlock | recipe availability depends on an authored unlock |

Gathering, vendors, discovery and experimentation may support crafting, but none is universally required. A quest-specific recipe is valid when intentionally authored and recoverable.

## Recipe and transaction contract

Every recipe has a stable recipe ID, version/schema, required input definitions/quantities, optional context requirements and declared output(s). Localized names are presentation, not save identity.

Craft execution is one transaction:
1. validate recipe/version/context and all inputs;
2. reserve or atomically consume inputs;
3. create/update outputs exactly once;
4. hand outputs to `inventory-economy` using its overflow policy;
5. commit a stable transaction ID so retry/duplicate callbacks are idempotent.

On failure or interruption, either nothing commits or a documented resumable state is restored. Never silently consume inputs with no output/evidence.

Craft duration, queueing, walk-away behavior and station UI are project choices. Long-running jobs need inspectable state if they persist across scene/session boundaries.

## Acceptance

Test exact resources, one-missing input, full inventory, duplicate submit/callback, interruption between consume/output, save/reload of a persistent job and recipe migration. Resource totals reconcile and one transaction ID produces at most one committed transform.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

View all in ai-agents →

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.