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Scene Save

ASecurity

Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first.

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  • Added September 5, 2026
ai-agentsbash

Works with

  • cli
  • mcp

Security analysis

A92/100
  • mediumInstalls packages at runtime which could introduce malicious dependencies

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Scanned September 5, 2026

npx -y skills add IvanMurzak/Unity-MCP --skill scene-save --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: scene-save
description: Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first.
---

# Scene / Save

Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.

## Inputs

- `openedSceneName` (optional) — name of an opened scene to save. Empty/null = active scene.
- `path` (optional) — destination `.unity` path. Empty/null = save back to the scene's existing path.

## Validation

Throws if the scene cannot be resolved, has no existing path AND no override path was supplied, or the supplied path does not end with `.unity`. On `EditorSceneManager.SaveScene` failure, surfaces an error with the current opened-scenes list for diagnosis.

## How to Call

```bash
unity-mcp-cli run-tool scene-save --input '{
  "openedSceneName": "string_value",
  "path": "string_value"
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool scene-save --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool scene-save --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```


### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `openedSceneName` | `string` | No | Name of the opened scene that should be saved. Could be empty if need to save the current active scene. |
| `path` | `string` | No | Path to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file. |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "openedSceneName": {
      "type": "string"
    },
    "path": {
      "type": "string"
    }
  }
}
```

## Output

This tool does not return structured output.

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