Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.
Scanned 9/5/2026
Install to Claude Code
npx -y skills add IvanMurzak/Unity-MCP --skill profiler-clear-data --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: profiler-clear-data
description: Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.
---
# Profiler / Clear Data
Invokes `UnityEditorInternal.ProfilerDriver.ClearAllFrames()` on the main thread. `UnityEditorInternal` is a built-in editor namespace — no external Unity package is required.
## Behavior
After this call, the Profiler window's frame history is empty; subsequent recording starts from frame 0. Returns `true` on success.
## How to Call
```bash
unity-mcp-cli run-tool profiler-clear-data --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-clear-data --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-clear-data --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"type": "boolean"
}
},
"required": [
"result"
]
}
```
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